768 lines
29 KiB
XML
768 lines
29 KiB
XML
<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>NAudio.WinForms</name>
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</assembly>
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<members>
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<member name="T:NAudio.Gui.Fader">
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<summary>
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Summary description for Fader.
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</summary>
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</member>
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<member name="F:NAudio.Gui.Fader.components">
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<summary>
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Required designer variable.
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</summary>
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</member>
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<member name="M:NAudio.Gui.Fader.#ctor">
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<summary>
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Creates a new Fader control
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</summary>
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</member>
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<member name="M:NAudio.Gui.Fader.Dispose(System.Boolean)">
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<summary>
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Clean up any resources being used.
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</summary>
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</member>
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<member name="M:NAudio.Gui.Fader.OnPaint(System.Windows.Forms.PaintEventArgs)">
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<summary>
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<see cref="M:System.Windows.Forms.Control.OnPaint(System.Windows.Forms.PaintEventArgs)"/>
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</summary>
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</member>
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<member name="M:NAudio.Gui.Fader.OnMouseDown(System.Windows.Forms.MouseEventArgs)">
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<summary>
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<see cref="M:System.Windows.Forms.Control.OnMouseDown(System.Windows.Forms.MouseEventArgs)"/>
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</summary>
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</member>
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<member name="M:NAudio.Gui.Fader.OnMouseMove(System.Windows.Forms.MouseEventArgs)">
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<summary>
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<see cref="M:System.Windows.Forms.Control.OnMouseMove(System.Windows.Forms.MouseEventArgs)"/>
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</summary>
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</member>
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<member name="M:NAudio.Gui.Fader.OnMouseUp(System.Windows.Forms.MouseEventArgs)">
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<summary>
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<see cref="M:System.Windows.Forms.Control.OnMouseUp(System.Windows.Forms.MouseEventArgs)"/>
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</summary>
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</member>
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<member name="P:NAudio.Gui.Fader.Minimum">
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<summary>
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Minimum value of this fader
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</summary>
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</member>
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<member name="P:NAudio.Gui.Fader.Maximum">
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<summary>
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Maximum value of this fader
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</summary>
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</member>
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<member name="P:NAudio.Gui.Fader.Value">
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<summary>
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Current value of this fader
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</summary>
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</member>
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<member name="P:NAudio.Gui.Fader.Orientation">
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<summary>
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Fader orientation
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</summary>
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</member>
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<member name="M:NAudio.Gui.Fader.InitializeComponent">
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<summary>
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Required method for Designer support - do not modify
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the contents of this method with the code editor.
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</summary>
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</member>
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<member name="T:NAudio.Gui.PanSlider">
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<summary>
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Pan slider control
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</summary>
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</member>
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<member name="F:NAudio.Gui.PanSlider.components">
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<summary>
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Required designer variable.
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</summary>
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</member>
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<member name="E:NAudio.Gui.PanSlider.PanChanged">
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<summary>
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True when pan value changed
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</summary>
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</member>
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<member name="M:NAudio.Gui.PanSlider.#ctor">
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<summary>
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Creates a new PanSlider control
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</summary>
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</member>
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<member name="M:NAudio.Gui.PanSlider.Dispose(System.Boolean)">
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<summary>
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Clean up any resources being used.
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</summary>
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</member>
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<member name="M:NAudio.Gui.PanSlider.InitializeComponent">
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<summary>
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Required method for Designer support - do not modify
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the contents of this method with the code editor.
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</summary>
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</member>
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<member name="M:NAudio.Gui.PanSlider.OnPaint(System.Windows.Forms.PaintEventArgs)">
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<summary>
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<see cref="M:System.Windows.Forms.Control.OnPaint(System.Windows.Forms.PaintEventArgs)"/>
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</summary>
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</member>
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<member name="M:NAudio.Gui.PanSlider.OnMouseMove(System.Windows.Forms.MouseEventArgs)">
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<summary>
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<see cref="M:System.Windows.Forms.Control.OnMouseMove(System.Windows.Forms.MouseEventArgs)"/>
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</summary>
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</member>
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<member name="M:NAudio.Gui.PanSlider.OnMouseDown(System.Windows.Forms.MouseEventArgs)">
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<summary>
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<see cref="M:System.Windows.Forms.Control.OnMouseDown(System.Windows.Forms.MouseEventArgs)"/>
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</summary>
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<param name="e"></param>
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</member>
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<member name="P:NAudio.Gui.PanSlider.Pan">
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<summary>
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The current Pan setting
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</summary>
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</member>
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<member name="T:NAudio.Gui.Pot">
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<summary>
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Control that represents a potentiometer
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TODO list:
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Optional Log scale
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Optional reverse scale
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Keyboard control
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Optional bitmap mode
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Optional complete draw mode
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Tooltip support
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</summary>
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</member>
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<member name="E:NAudio.Gui.Pot.ValueChanged">
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<summary>
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Value changed event
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</summary>
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</member>
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<member name="M:NAudio.Gui.Pot.#ctor">
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<summary>
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Creates a new pot control
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</summary>
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</member>
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<member name="P:NAudio.Gui.Pot.Minimum">
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<summary>
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Minimum Value of the Pot
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</summary>
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</member>
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<member name="P:NAudio.Gui.Pot.Maximum">
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<summary>
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Maximum Value of the Pot
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</summary>
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</member>
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<member name="P:NAudio.Gui.Pot.Value">
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<summary>
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The current value of the pot
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</summary>
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</member>
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<member name="M:NAudio.Gui.Pot.OnPaint(System.Windows.Forms.PaintEventArgs)">
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<summary>
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Draws the control
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</summary>
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</member>
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<member name="M:NAudio.Gui.Pot.OnMouseDown(System.Windows.Forms.MouseEventArgs)">
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<summary>
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Handles the mouse down event to allow changing value by dragging
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</summary>
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</member>
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<member name="M:NAudio.Gui.Pot.OnMouseUp(System.Windows.Forms.MouseEventArgs)">
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<summary>
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Handles the mouse up event to allow changing value by dragging
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</summary>
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</member>
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<member name="M:NAudio.Gui.Pot.OnMouseMove(System.Windows.Forms.MouseEventArgs)">
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<summary>
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Handles the mouse down event to allow changing value by dragging
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</summary>
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</member>
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<member name="F:NAudio.Gui.Pot.components">
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<summary>
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Required designer variable.
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</summary>
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</member>
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<member name="M:NAudio.Gui.Pot.Dispose(System.Boolean)">
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<summary>
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Clean up any resources being used.
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</summary>
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<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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</member>
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<member name="M:NAudio.Gui.Pot.InitializeComponent">
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<summary>
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Required method for Designer support - do not modify
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the contents of this method with the code editor.
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</summary>
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</member>
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<member name="T:NAudio.Gui.VolumeMeter">
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<summary>
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Implements a rudimentary volume meter
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</summary>
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</member>
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<member name="M:NAudio.Gui.VolumeMeter.#ctor">
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<summary>
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Basic volume meter
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</summary>
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</member>
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<member name="M:NAudio.Gui.VolumeMeter.OnForeColorChanged(System.EventArgs)">
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<summary>
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On Fore Color Changed
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</summary>
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</member>
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<member name="P:NAudio.Gui.VolumeMeter.Amplitude">
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<summary>
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Current Value
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</summary>
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</member>
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<member name="P:NAudio.Gui.VolumeMeter.MinDb">
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<summary>
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Minimum decibels
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</summary>
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</member>
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<member name="P:NAudio.Gui.VolumeMeter.MaxDb">
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<summary>
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Maximum decibels
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</summary>
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</member>
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<member name="P:NAudio.Gui.VolumeMeter.Orientation">
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<summary>
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Meter orientation
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</summary>
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</member>
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<member name="M:NAudio.Gui.VolumeMeter.OnPaint(System.Windows.Forms.PaintEventArgs)">
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<summary>
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Paints the volume meter
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</summary>
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</member>
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<member name="F:NAudio.Gui.VolumeMeter.components">
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<summary>
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Required designer variable.
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</summary>
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</member>
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<member name="M:NAudio.Gui.VolumeMeter.Dispose(System.Boolean)">
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<summary>
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Clean up any resources being used.
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</summary>
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<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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</member>
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<member name="M:NAudio.Gui.VolumeMeter.InitializeComponent">
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<summary>
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Required method for Designer support - do not modify
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the contents of this method with the code editor.
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</summary>
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</member>
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<member name="T:NAudio.Gui.VolumeSlider">
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<summary>
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VolumeSlider control
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</summary>
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</member>
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<member name="F:NAudio.Gui.VolumeSlider.components">
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<summary>
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Required designer variable.
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</summary>
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</member>
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<member name="E:NAudio.Gui.VolumeSlider.VolumeChanged">
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<summary>
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Volume changed event
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</summary>
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</member>
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<member name="M:NAudio.Gui.VolumeSlider.#ctor">
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<summary>
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Creates a new VolumeSlider control
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</summary>
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</member>
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<member name="M:NAudio.Gui.VolumeSlider.Dispose(System.Boolean)">
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<summary>
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Clean up any resources being used.
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</summary>
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</member>
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<member name="M:NAudio.Gui.VolumeSlider.InitializeComponent">
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<summary>
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Required method for Designer support - do not modify
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the contents of this method with the code editor.
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</summary>
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</member>
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<member name="M:NAudio.Gui.VolumeSlider.OnPaint(System.Windows.Forms.PaintEventArgs)">
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<summary>
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<see cref="M:System.Windows.Forms.Control.OnPaint(System.Windows.Forms.PaintEventArgs)"/>
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</summary>
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</member>
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<member name="M:NAudio.Gui.VolumeSlider.OnMouseMove(System.Windows.Forms.MouseEventArgs)">
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<summary>
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<see cref="M:System.Windows.Forms.Control.OnMouseMove(System.Windows.Forms.MouseEventArgs)"/>
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</summary>
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</member>
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<member name="M:NAudio.Gui.VolumeSlider.OnMouseDown(System.Windows.Forms.MouseEventArgs)">
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<summary>
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<see cref="M:System.Windows.Forms.Control.OnMouseDown(System.Windows.Forms.MouseEventArgs)"/>
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</summary>
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</member>
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<member name="P:NAudio.Gui.VolumeSlider.Volume">
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<summary>
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The volume for this control
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</summary>
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</member>
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<member name="T:NAudio.Gui.WaveformPainter">
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<summary>
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Windows Forms control for painting audio waveforms
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</summary>
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</member>
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<member name="M:NAudio.Gui.WaveformPainter.#ctor">
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<summary>
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Constructs a new instance of the WaveFormPainter class
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</summary>
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</member>
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<member name="M:NAudio.Gui.WaveformPainter.OnResize(System.EventArgs)">
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<summary>
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On Resize
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</summary>
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</member>
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<member name="M:NAudio.Gui.WaveformPainter.OnForeColorChanged(System.EventArgs)">
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<summary>
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On ForeColor Changed
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</summary>
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<param name="e"></param>
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</member>
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<member name="M:NAudio.Gui.WaveformPainter.AddMax(System.Single)">
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<summary>
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Add Max Value
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</summary>
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<param name="maxSample"></param>
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</member>
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<member name="M:NAudio.Gui.WaveformPainter.OnPaint(System.Windows.Forms.PaintEventArgs)">
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<summary>
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On Paint
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</summary>
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</member>
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<member name="F:NAudio.Gui.WaveformPainter.components">
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<summary>
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Required designer variable.
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</summary>
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</member>
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<member name="M:NAudio.Gui.WaveformPainter.Dispose(System.Boolean)">
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<summary>
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Clean up any resources being used.
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</summary>
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<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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</member>
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<member name="M:NAudio.Gui.WaveformPainter.InitializeComponent">
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<summary>
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Required method for Designer support - do not modify
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the contents of this method with the code editor.
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</summary>
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</member>
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<member name="T:NAudio.Gui.WaveViewer">
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<summary>
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Control for viewing waveforms
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</summary>
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</member>
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<member name="F:NAudio.Gui.WaveViewer.components">
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<summary>
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Required designer variable.
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</summary>
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</member>
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<member name="M:NAudio.Gui.WaveViewer.#ctor">
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<summary>
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Creates a new WaveViewer control
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</summary>
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</member>
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<member name="P:NAudio.Gui.WaveViewer.WaveStream">
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<summary>
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sets the associated wavestream
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</summary>
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</member>
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<member name="P:NAudio.Gui.WaveViewer.SamplesPerPixel">
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<summary>
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The zoom level, in samples per pixel
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</summary>
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</member>
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<member name="P:NAudio.Gui.WaveViewer.StartPosition">
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<summary>
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Start position (currently in bytes)
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</summary>
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</member>
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<member name="M:NAudio.Gui.WaveViewer.Dispose(System.Boolean)">
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<summary>
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Clean up any resources being used.
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</summary>
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</member>
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<member name="M:NAudio.Gui.WaveViewer.OnPaint(System.Windows.Forms.PaintEventArgs)">
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<summary>
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<see cref="M:System.Windows.Forms.Control.OnPaint(System.Windows.Forms.PaintEventArgs)"/>
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</summary>
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</member>
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<member name="M:NAudio.Gui.WaveViewer.InitializeComponent">
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<summary>
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Required method for Designer support - do not modify
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the contents of this method with the code editor.
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</summary>
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</member>
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<member name="T:NAudio.WinForms.Gui.Fader">
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<summary>
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A strongly-typed resource class, for looking up localized strings, etc.
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</summary>
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</member>
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<member name="P:NAudio.WinForms.Gui.Fader.ResourceManager">
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<summary>
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Returns the cached ResourceManager instance used by this class.
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</summary>
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</member>
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<member name="P:NAudio.WinForms.Gui.Fader.Culture">
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<summary>
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Overrides the current thread's CurrentUICulture property for all
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resource lookups using this strongly typed resource class.
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</summary>
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</member>
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<member name="T:NAudio.WinForms.Gui.PanSlider">
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<summary>
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A strongly-typed resource class, for looking up localized strings, etc.
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</summary>
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</member>
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<member name="P:NAudio.WinForms.Gui.PanSlider.ResourceManager">
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<summary>
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Returns the cached ResourceManager instance used by this class.
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</summary>
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</member>
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<member name="P:NAudio.WinForms.Gui.PanSlider.Culture">
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<summary>
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Overrides the current thread's CurrentUICulture property for all
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resource lookups using this strongly typed resource class.
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</summary>
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</member>
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<member name="T:NAudio.WinForms.Gui.VolumeSlider">
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<summary>
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A strongly-typed resource class, for looking up localized strings, etc.
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</summary>
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</member>
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<member name="P:NAudio.WinForms.Gui.VolumeSlider.ResourceManager">
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<summary>
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Returns the cached ResourceManager instance used by this class.
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</summary>
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</member>
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<member name="P:NAudio.WinForms.Gui.VolumeSlider.Culture">
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<summary>
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Overrides the current thread's CurrentUICulture property for all
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resource lookups using this strongly typed resource class.
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</summary>
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</member>
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<member name="T:NAudio.WinForms.Gui.WaveViewer">
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<summary>
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A strongly-typed resource class, for looking up localized strings, etc.
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</summary>
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</member>
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<member name="P:NAudio.WinForms.Gui.WaveViewer.ResourceManager">
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<summary>
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Returns the cached ResourceManager instance used by this class.
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</summary>
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</member>
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<member name="P:NAudio.WinForms.Gui.WaveViewer.Culture">
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<summary>
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Overrides the current thread's CurrentUICulture property for all
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resource lookups using this strongly typed resource class.
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</summary>
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</member>
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<member name="T:NAudio.Utils.ProgressLog">
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<summary>
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A thread-safe Progress Log Control
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</summary>
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</member>
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<member name="M:NAudio.Utils.ProgressLog.#ctor">
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<summary>
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Creates a new progress log control
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</summary>
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</member>
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<member name="P:NAudio.Utils.ProgressLog.Text">
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<summary>
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The contents of the log as text
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</summary>
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</member>
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<member name="M:NAudio.Utils.ProgressLog.LogMessage(System.Drawing.Color,System.String)">
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<summary>
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Log a message
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</summary>
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</member>
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<member name="M:NAudio.Utils.ProgressLog.ClearLog">
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<summary>
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Clear the log
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</summary>
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</member>
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<member name="F:NAudio.Utils.ProgressLog.components">
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<summary>
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Required designer variable.
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</summary>
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</member>
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<member name="M:NAudio.Utils.ProgressLog.Dispose(System.Boolean)">
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<summary>
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Clean up any resources being used.
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</summary>
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<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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</member>
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<member name="M:NAudio.Utils.ProgressLog.InitializeComponent">
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<summary>
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Required method for Designer support - do not modify
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the contents of this method with the code editor.
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</summary>
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</member>
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<member name="T:NAudio.Wave.WaveCallbackInfo">
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<summary>
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Wave Callback Info
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</summary>
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</member>
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<member name="P:NAudio.Wave.WaveCallbackInfo.Strategy">
|
|
<summary>
|
|
Callback Strategy
|
|
</summary>
|
|
</member>
|
|
<member name="P:NAudio.Wave.WaveCallbackInfo.Handle">
|
|
<summary>
|
|
Window Handle (if applicable)
|
|
</summary>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveCallbackInfo.FunctionCallback">
|
|
<summary>
|
|
Sets up a new WaveCallbackInfo for function callbacks
|
|
</summary>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveCallbackInfo.NewWindow">
|
|
<summary>
|
|
Sets up a new WaveCallbackInfo to use a New Window
|
|
IMPORTANT: only use this on the GUI thread
|
|
</summary>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveCallbackInfo.ExistingWindow(System.IntPtr)">
|
|
<summary>
|
|
Sets up a new WaveCallbackInfo to use an existing window
|
|
IMPORTANT: only use this on the GUI thread
|
|
</summary>
|
|
</member>
|
|
<member name="T:NAudio.Wave.WaveIn">
|
|
<summary>
|
|
Allows recording using the Windows waveIn APIs
|
|
Events are raised as recorded buffers are made available
|
|
</summary>
|
|
</member>
|
|
<member name="E:NAudio.Wave.WaveIn.DataAvailable">
|
|
<summary>
|
|
Indicates recorded data is available
|
|
</summary>
|
|
</member>
|
|
<member name="E:NAudio.Wave.WaveIn.RecordingStopped">
|
|
<summary>
|
|
Indicates that all recorded data has now been received.
|
|
</summary>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveIn.#ctor">
|
|
<summary>
|
|
Prepares a Wave input device for recording
|
|
</summary>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveIn.#ctor(System.IntPtr)">
|
|
<summary>
|
|
Creates a WaveIn device using the specified window handle for callbacks
|
|
</summary>
|
|
<param name="windowHandle">A valid window handle</param>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveIn.#ctor(NAudio.Wave.WaveCallbackInfo)">
|
|
<summary>
|
|
Prepares a Wave input device for recording
|
|
</summary>
|
|
</member>
|
|
<member name="P:NAudio.Wave.WaveIn.DeviceCount">
|
|
<summary>
|
|
Returns the number of Wave In devices available in the system
|
|
</summary>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveIn.GetCapabilities(System.Int32)">
|
|
<summary>
|
|
Retrieves the capabilities of a waveIn device
|
|
</summary>
|
|
<param name="devNumber">Device to test</param>
|
|
<returns>The WaveIn device capabilities</returns>
|
|
</member>
|
|
<member name="P:NAudio.Wave.WaveIn.BufferMilliseconds">
|
|
<summary>
|
|
Milliseconds for the buffer. Recommended value is 100ms
|
|
</summary>
|
|
</member>
|
|
<member name="P:NAudio.Wave.WaveIn.NumberOfBuffers">
|
|
<summary>
|
|
Number of Buffers to use (usually 2 or 3)
|
|
</summary>
|
|
</member>
|
|
<member name="P:NAudio.Wave.WaveIn.DeviceNumber">
|
|
<summary>
|
|
The device number to use
|
|
</summary>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveIn.Callback(System.IntPtr,NAudio.Wave.WaveInterop.WaveMessage,System.IntPtr,NAudio.Wave.WaveHeader,System.IntPtr)">
|
|
<summary>
|
|
Called when we get a new buffer of recorded data
|
|
</summary>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveIn.StartRecording">
|
|
<summary>
|
|
Start recording
|
|
</summary>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveIn.StopRecording">
|
|
<summary>
|
|
Stop recording
|
|
</summary>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveIn.GetPosition">
|
|
<summary>
|
|
Gets the current position in bytes from the wave input device.
|
|
it calls directly into waveInGetPosition)
|
|
</summary>
|
|
<returns>Position in bytes</returns>
|
|
</member>
|
|
<member name="P:NAudio.Wave.WaveIn.WaveFormat">
|
|
<summary>
|
|
WaveFormat we are recording in
|
|
</summary>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveIn.Dispose(System.Boolean)">
|
|
<summary>
|
|
Dispose pattern
|
|
</summary>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveIn.GetMixerLine">
|
|
<summary>
|
|
Microphone Level
|
|
</summary>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveIn.Dispose">
|
|
<summary>
|
|
Dispose method
|
|
</summary>
|
|
</member>
|
|
<member name="T:NAudio.Wave.WaveOut">
|
|
<summary>
|
|
Represents a wave out device
|
|
</summary>
|
|
</member>
|
|
<member name="E:NAudio.Wave.WaveOut.PlaybackStopped">
|
|
<summary>
|
|
Indicates playback has stopped automatically
|
|
</summary>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveOut.GetCapabilities(System.Int32)">
|
|
<summary>
|
|
Retrieves the capabilities of a waveOut device
|
|
</summary>
|
|
<param name="devNumber">Device to test</param>
|
|
<returns>The WaveOut device capabilities</returns>
|
|
</member>
|
|
<member name="P:NAudio.Wave.WaveOut.DeviceCount">
|
|
<summary>
|
|
Returns the number of Wave Out devices available in the system
|
|
</summary>
|
|
</member>
|
|
<member name="P:NAudio.Wave.WaveOut.DesiredLatency">
|
|
<summary>
|
|
Gets or sets the desired latency in milliseconds
|
|
Should be set before a call to Init
|
|
</summary>
|
|
</member>
|
|
<member name="P:NAudio.Wave.WaveOut.NumberOfBuffers">
|
|
<summary>
|
|
Gets or sets the number of buffers used
|
|
Should be set before a call to Init
|
|
</summary>
|
|
</member>
|
|
<member name="P:NAudio.Wave.WaveOut.DeviceNumber">
|
|
<summary>
|
|
Gets or sets the device number
|
|
Should be set before a call to Init
|
|
This must be between -1 and <see>DeviceCount</see> - 1.
|
|
-1 means stick to default device even default device is changed
|
|
</summary>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveOut.#ctor">
|
|
<summary>
|
|
Creates a default WaveOut device
|
|
Will use window callbacks if called from a GUI thread, otherwise function
|
|
callbacks
|
|
</summary>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveOut.#ctor(System.IntPtr)">
|
|
<summary>
|
|
Creates a WaveOut device using the specified window handle for callbacks
|
|
</summary>
|
|
<param name="windowHandle">A valid window handle</param>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveOut.#ctor(NAudio.Wave.WaveCallbackInfo)">
|
|
<summary>
|
|
Opens a WaveOut device
|
|
</summary>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveOut.Init(NAudio.Wave.IWaveProvider)">
|
|
<summary>
|
|
Initialises the WaveOut device
|
|
</summary>
|
|
<param name="waveProvider">WaveProvider to play</param>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveOut.Play">
|
|
<summary>
|
|
Start playing the audio from the WaveStream
|
|
</summary>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveOut.Pause">
|
|
<summary>
|
|
Pause the audio
|
|
</summary>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveOut.Resume">
|
|
<summary>
|
|
Resume playing after a pause from the same position
|
|
</summary>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveOut.Stop">
|
|
<summary>
|
|
Stop and reset the WaveOut device
|
|
</summary>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveOut.GetPosition">
|
|
<summary>
|
|
Gets the current position in bytes from the wave output device.
|
|
(n.b. this is not the same thing as the position within your reader
|
|
stream - it calls directly into waveOutGetPosition)
|
|
</summary>
|
|
<returns>Position in bytes</returns>
|
|
</member>
|
|
<member name="P:NAudio.Wave.WaveOut.OutputWaveFormat">
|
|
<summary>
|
|
Gets a <see cref="T:NAudio.Wave.WaveFormat"/> instance indicating the format the hardware is using.
|
|
</summary>
|
|
</member>
|
|
<member name="P:NAudio.Wave.WaveOut.PlaybackState">
|
|
<summary>
|
|
Playback State
|
|
</summary>
|
|
</member>
|
|
<member name="P:NAudio.Wave.WaveOut.Volume">
|
|
<summary>
|
|
Volume for this device 1.0 is full scale
|
|
</summary>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveOut.Dispose">
|
|
<summary>
|
|
Closes this WaveOut device
|
|
</summary>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveOut.Dispose(System.Boolean)">
|
|
<summary>
|
|
Closes the WaveOut device and disposes of buffers
|
|
</summary>
|
|
<param name="disposing">True if called from <see>Dispose</see></param>
|
|
</member>
|
|
<member name="M:NAudio.Wave.WaveOut.Finalize">
|
|
<summary>
|
|
Finalizer. Only called when user forgets to call <see>Dispose</see>
|
|
</summary>
|
|
</member>
|
|
</members>
|
|
</doc>
|