using System; using ProtoBuf.Compiler; using ProtoBuf.Meta; namespace ProtoBuf.Serializers; internal sealed class UInt32Serializer : IProtoSerializer { private static readonly Type expectedType = typeof(uint); public Type ExpectedType => expectedType; bool IProtoSerializer.RequiresOldValue => false; bool IProtoSerializer.ReturnsValue => true; public UInt32Serializer(TypeModel model) { } public object Read(object value, ProtoReader source) { return source.ReadUInt32(); } public void Write(object value, ProtoWriter dest) { ProtoWriter.WriteUInt32((uint)value, dest); } void IProtoSerializer.EmitWrite(CompilerContext ctx, Local valueFrom) { ctx.EmitBasicWrite("WriteUInt32", valueFrom); } void IProtoSerializer.EmitRead(CompilerContext ctx, Local valueFrom) { ctx.EmitBasicRead("ReadUInt32", ctx.MapType(typeof(uint))); } }