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using System;
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namespace Pulsar.Common.Plugins
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{
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public interface IUniversalPlugin
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{
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string PluginId { get; }
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string Version { get; }
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string[] SupportedCommands { get; }
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void Initialize(Object initData);
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PluginResult ExecuteCommand(string command, Object parameters);
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void Cleanup();
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bool IsComplete { get; }
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}
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public class PluginResult
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{
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public bool Success { get; set; }
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public string Message { get; set; }
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// I haven't tested this too much but I would try and make sure
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// that you only use primitive data types in this or well known data types
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// Don't send back classes that can't be deserialized due to them not being in
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// Pulsar.Server or Pulsar.Common. Otherwise you will get serialization issues.
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public Object Data { get; set; }
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public bool ShouldUnload { get; set; }
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public string NextCommand { get; set; }
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}
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}
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