547 lines
19 KiB
C#
547 lines
19 KiB
C#
using Pulsar.Common.Extensions;
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using Pulsar.Common.Messages;
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using Pulsar.Common.Messages.Other;
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using Pulsar.Common.Networking;
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using Pulsar.Server.Forms;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Security.Cryptography.X509Certificates;
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using System.Windows.Forms;
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namespace Pulsar.Server.Networking
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{
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public class Server
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{
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/// <summary>
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/// Occurs when the state of the server changes.
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/// </summary>
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public event ServerStateEventHandler ServerState;
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/// <summary>
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/// Represents a method that will handle a change in the server's state.
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/// </summary>
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/// <param name="s">The server which changed its state.</param>
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/// <param name="listening">The new listening state of the server.</param>
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/// <param name="port">The port the server is listening on, if listening is True.</param>
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public delegate void ServerStateEventHandler(Server s, bool listening, ushort port);
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/// <summary>
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/// Fires an event that informs subscribers that the server has changed it's state.
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/// </summary>
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/// <param name="listening">The new listening state of the server.</param>
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private void OnServerState(bool listening)
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{
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if (Listening == listening) return;
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Listening = listening;
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var handler = ServerState;
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handler?.Invoke(this, listening, Port);
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}
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/// <summary>
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/// Occurs when the state of a client changes.
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/// </summary>
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public event ClientStateEventHandler ClientState;
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/// <summary>
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/// Represents a method that will handle a change in a client's state.
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/// </summary>
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/// <param name="s">The server, the client is connected to.</param>
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/// <param name="c">The client which changed its state.</param>
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/// <param name="connected">The new connection state of the client.</param>
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public delegate void ClientStateEventHandler(Server s, Client c, bool connected);
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/// <summary>
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/// Fires an event that informs subscribers that a client has changed its state.
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/// </summary>
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/// <param name="c">The client which changed its state.</param>
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/// <param name="connected">The new connection state of the client.</param>
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private void OnClientState(Client c, bool connected)
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{
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if (!connected)
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RemoveClient(c);
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var handler = ClientState;
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handler?.Invoke(this, c, connected);
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}
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/// <summary>
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/// Occurs when a message is received by a client.
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/// </summary>
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public event ClientReadEventHandler ClientRead;
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/// <summary>
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/// Represents a method that will handle a message received from a client.
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/// </summary>
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/// <param name="s">The server, the client is connected to.</param>
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/// <param name="c">The client that has received the message.</param>
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/// <param name="message">The message that received by the client.</param>
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public delegate void ClientReadEventHandler(Server s, Client c, IMessage message);
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/// <summary>
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/// Fires an event that informs subscribers that a message has been
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/// received from the client.
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/// </summary>
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/// <param name="c">The client that has received the message.</param>
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/// <param name="message">The message that received by the client.</param>
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/// <param name="messageLength">The length of the message.</param>
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private void OnClientRead(Client c, IMessage message, int messageLength)
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{
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BytesReceived += messageLength;
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var handler = ClientRead;
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handler?.Invoke(this, c, message);
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}
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/// <summary>
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/// Occurs when a message is sent by a client.
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/// </summary>
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public event ClientWriteEventHandler ClientWrite;
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/// <summary>
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/// Represents the method that will handle the sent message by a client.
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/// </summary>
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/// <param name="s">The server, the client is connected to.</param>
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/// <param name="c">The client that has sent the message.</param>
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/// <param name="message">The message that has been sent by the client.</param>
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public delegate void ClientWriteEventHandler(Server s, Client c, IMessage message);
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/// <summary>
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/// Fires an event that informs subscribers that the client has sent a message.
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/// </summary>
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/// <param name="c">The client that has sent the message.</param>
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/// <param name="message">The message that has been sent by the client.</param>
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/// <param name="messageLength">The length of the message.</param>
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private void OnClientWrite(Client c, IMessage message, int messageLength)
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{
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BytesSent += messageLength;
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var handler = ClientWrite;
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handler?.Invoke(this, c, message);
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}
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/// <summary>
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/// The port on which the server is listening.
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/// For multi-port scenarios, this is the last port that was started.
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/// </summary>
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public ushort Port { get; private set; }
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/// <summary>
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/// The total amount of received bytes.
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/// </summary>
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public long BytesReceived { get; set; }
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/// <summary>
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/// The total amount of sent bytes.
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/// </summary>
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public long BytesSent { get; set; }
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/// <summary>
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/// The keep-alive time in ms.
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/// </summary>
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private const uint KeepAliveTime = 25000; // 25 s
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/// <summary>
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/// The keep-alive interval in ms.
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/// </summary>
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private const uint KeepAliveInterval = 25000; // 25 s
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/// <summary>
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/// The listening state of the server. True if listening, else False.
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/// </summary>
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public bool Listening { get; private set; }
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/// <summary>
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/// Gets the clients currently connected to the server.
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/// </summary>
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protected Client[] Clients
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{
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get
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{
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lock (_clientsLock)
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{
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return _clients.ToArray();
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}
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}
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}
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/// <summary>
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/// Gets the number of clients currently connected to the server without array allocation.
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/// </summary>
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public int ClientCount
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{
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get
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{
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lock (_clientsLock)
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{
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return _clients.Count;
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}
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}
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}
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/// <summary>
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/// Handle(s) of the Server Socket(s).
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/// </summary>
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private readonly List<Socket> _handles = new List<Socket>();
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private readonly object _handlesLock = new object();
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/// <summary>
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/// Accept event args, one per listening socket.
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/// </summary>
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private readonly Dictionary<Socket, SocketAsyncEventArgs> _acceptArgs = new Dictionary<Socket, SocketAsyncEventArgs>();
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/// <summary>
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/// The server certificate.
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/// </summary>
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protected readonly X509Certificate2 ServerCertificate;
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/// <summary>
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/// List of the clients connected to the server.
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/// </summary>
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private readonly List<Client> _clients = new List<Client>();
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/// <summary>
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/// The UPnP service used to create port mappings per port.
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/// </summary>
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private readonly Dictionary<ushort, UPnPService> _upnpByPort = new Dictionary<ushort, UPnPService>();
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/// <summary>
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/// Lock object for the list of clients.
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/// </summary>
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private readonly object _clientsLock = new object();
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/// <summary>
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/// Determines if the server is currently processing Disconnect method.
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/// </summary>
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protected bool ProcessingDisconnect { get; set; }
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/// <summary>
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/// Constructor of the server.
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/// </summary>
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/// <param name="serverCertificate">The server certificate.</param>
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protected Server(X509Certificate2 serverCertificate)
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{
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ServerCertificate = serverCertificate;
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}
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/// <summary>
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/// Updates the status strip icon for the server listening state.
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/// </summary>
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/// <param name="isListening">True if server is listening, false otherwise.</param>
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private void UpdateServerStatusIcon(bool isListening)
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{
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var mainForm = GetMainFormSafe();
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if (mainForm == null) return;
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var iconResource = isListening
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? Properties.Resources.bullet_green
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: Properties.Resources.bullet_red;
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try
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{
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if (mainForm.InvokeRequired)
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{
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mainForm.BeginInvoke(new Action(() => SetStatusStripIcon(mainForm, iconResource)));
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}
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else
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{
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SetStatusStripIcon(mainForm, iconResource);
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}
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}
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catch (Exception)
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{
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}
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}
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/// <summary>
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/// Safely gets the main form instance if it exists and is valid.
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/// </summary>
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/// <returns>The main form instance or null if not available.</returns>
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private static FrmMain GetMainFormSafe()
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{
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var mainForm = Application.OpenForms.OfType<FrmMain>().FirstOrDefault();
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return (mainForm != null && !mainForm.IsDisposed && !mainForm.Disposing) ? mainForm : null;
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}
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/// <summary>
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/// Sets the status strip icon if the control is valid.
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/// </summary>
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/// <param name="mainForm">The main form instance.</param>
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/// <param name="icon">The icon to set.</param>
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private static void SetStatusStripIcon(FrmMain mainForm, System.Drawing.Image icon)
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{
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if (mainForm.statusStrip?.IsDisposed == false &&
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mainForm.statusStrip.Items.ContainsKey("listenToolStripStatusLabel"))
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{
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mainForm.statusStrip.Items["listenToolStripStatusLabel"].Image = icon;
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}
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}
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/// <summary>
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/// Begins listening for clients on a single port.
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/// </summary>
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public void Listen(ushort port, bool ipv6, bool enableUPnP)
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{
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ListenMany(new[] { port }, ipv6, enableUPnP);
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}
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/// <summary>
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/// Begins listening for clients on multiple ports.
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/// </summary>
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/// <param name="ports">Ports to listen on.</param>
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/// <param name="ipv6">If set to true, use a dual-stack socket to allow IPv4/6 connections. Otherwise use IPv4-only socket.</param>
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/// <param name="enableUPnP">Enables the automatic UPnP port forwarding for each port.</param>
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public void ListenMany(IEnumerable<ushort> ports, bool ipv6, bool enableUPnP)
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{
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var startNow = !Listening;
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foreach (var port in ports.Distinct())
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{
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lock (_handlesLock)
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{
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if (_handles.Any(h => (h.LocalEndPoint as IPEndPoint)?.Port == port))
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continue;
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}
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Socket handle;
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if (Socket.OSSupportsIPv6 && ipv6)
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{
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handle = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
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handle.SetSocketOption(SocketOptionLevel.IPv6, SocketOptionName.IPv6Only, 0);
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handle.Bind(new IPEndPoint(IPAddress.IPv6Any, port));
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}
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else
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{
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handle = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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handle.Bind(new IPEndPoint(IPAddress.Any, port));
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}
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handle.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
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handle.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true);
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handle.Listen(1000);
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lock (_handlesLock)
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{
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_handles.Add(handle);
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}
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if (enableUPnP)
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{
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var upnp = new UPnPService();
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_upnpByPort[port] = upnp;
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upnp.CreatePortMapAsync(port);
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}
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var item = new SocketAsyncEventArgs();
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item.Completed += AcceptClient;
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_acceptArgs[handle] = item;
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Port = port; // keep last started port for compatibility
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if (!handle.AcceptAsync(item))
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AcceptClient(handle, item);
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var mainForm = GetMainFormSafe();
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if (mainForm != null)
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{
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try
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{
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if (mainForm.InvokeRequired)
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{
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mainForm.BeginInvoke(new Action(() =>
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{
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try
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{
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mainForm.EventLog($"Started listening for connections on port: {port}", "info");
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UpdateServerStatusIcon(true);
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}
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catch (Exception)
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{
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}
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}));
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}
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else
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{
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mainForm.EventLog($"Started listening for connections on port: {port}", "info");
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UpdateServerStatusIcon(true);
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}
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}
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catch (Exception)
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{
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}
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}
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}
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if (startNow && _handles.Count > 0)
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{
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OnServerState(true);
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}
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}
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/// <summary>
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/// Accepts and begins authenticating an incoming client.
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/// </summary>
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/// <param name="s">The listening socket.</param>
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/// <param name="e">Asynchronous socket event.</param>
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private void AcceptClient(object s, SocketAsyncEventArgs e)
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{
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var listenSocket = s as Socket;
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if (listenSocket == null)
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{
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// Try to recover the listen socket from our map
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listenSocket = _acceptArgs.Keys.FirstOrDefault();
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}
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try
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{
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do
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{
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switch (e.SocketError)
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{
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case SocketError.Success:
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try
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{
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Socket clientSocket = e.AcceptSocket;
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clientSocket.SetKeepAliveEx(KeepAliveInterval, KeepAliveTime);
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clientSocket.NoDelay = true;
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var networkStream = new NetworkStream(clientSocket, true);
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var client = new Client(networkStream, (IPEndPoint)clientSocket.RemoteEndPoint, ServerCertificate);
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AddClient(client);
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OnClientState(client, true);
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}
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catch (Exception)
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{
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try
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{
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e.AcceptSocket?.Close();
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}
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catch
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{
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}
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}
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break;
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case SocketError.ConnectionReset:
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break;
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default:
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throw new SocketException((int)e.SocketError);
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}
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e.AcceptSocket = null; // enable reuse
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} while (listenSocket != null && !listenSocket.AcceptAsync(e));
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}
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catch (ObjectDisposedException)
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{
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}
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catch (Exception)
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{
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Disconnect();
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}
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}
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/// <summary>
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/// Adds a connected client to the list of clients,
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/// subscribes to the client's events.
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/// </summary>
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/// <param name="client">The client to add.</param>
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private void AddClient(Client client)
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{
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lock (_clientsLock)
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{
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client.ClientState += OnClientState;
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client.ClientRead += OnClientRead;
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_clients.Add(client);
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}
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}
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/// <summary>
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/// Removes a disconnected client from the list of clients,
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/// unsubscribes from the client's events.
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/// </summary>
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/// <param name="client">The client to remove.</param>
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private void RemoveClient(Client client)
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{
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if (ProcessingDisconnect) return;
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lock (_clientsLock)
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{
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client.ClientState -= OnClientState;
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client.ClientRead -= OnClientRead;
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_clients.Remove(client);
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}
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}
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/// <summary>
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/// Disconnect the server from all of the clients and discontinue
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/// listening (placing the server in an "off" state).
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/// </summary>
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public void Disconnect()
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{
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if (ProcessingDisconnect) return;
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ProcessingDisconnect = true;
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List<Socket> toClose;
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lock (_handlesLock)
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{
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toClose = _handles.ToList();
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_handles.Clear();
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}
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foreach (var handle in toClose)
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{
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try { handle.Close(); } catch { }
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}
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foreach (var kvp in _acceptArgs.ToList())
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{
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try { kvp.Value.Dispose(); } catch { }
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}
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_acceptArgs.Clear();
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foreach (var upnpKvp in _upnpByPort.ToList())
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{
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try { upnpKvp.Value.DeletePortMapAsync(upnpKvp.Key); } catch { }
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}
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_upnpByPort.Clear();
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lock (_clientsLock)
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{
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var clientsToDisconnect = _clients.ToList();
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_clients.Clear();
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foreach (var client in clientsToDisconnect)
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{
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try
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{
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client.Disconnect();
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client.ClientState -= OnClientState;
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client.ClientRead -= OnClientRead;
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}
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catch
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{
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}
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}
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}
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ProcessingDisconnect = false;
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OnServerState(false);
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UpdateServerStatusIcon(false);
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}
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/// <summary>
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/// Gets the ports the server is currently listening on.
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/// </summary>
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public ushort[] GetListeningPorts()
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{
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lock (_handlesLock)
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{
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return _handles.Select(h => (ushort)((IPEndPoint)h.LocalEndPoint).Port).ToArray();
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}
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}
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}
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}
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