Files
PulsarK-main/Pulsar.Server/Networking/Server.cs
T
i2p 773d05f8f1
Pulsar .NET 9.0 Windows Release / build (push) Waiting to run
Mirror to Codeberg and Gitea / mirror (push) Waiting to run
initial commit
2026-08-27 10:57:58 -06:00

547 lines
19 KiB
C#

using Pulsar.Common.Extensions;
using Pulsar.Common.Messages;
using Pulsar.Common.Messages.Other;
using Pulsar.Common.Networking;
using Pulsar.Server.Forms;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Security.Cryptography.X509Certificates;
using System.Windows.Forms;
namespace Pulsar.Server.Networking
{
public class Server
{
/// <summary>
/// Occurs when the state of the server changes.
/// </summary>
public event ServerStateEventHandler ServerState;
/// <summary>
/// Represents a method that will handle a change in the server's state.
/// </summary>
/// <param name="s">The server which changed its state.</param>
/// <param name="listening">The new listening state of the server.</param>
/// <param name="port">The port the server is listening on, if listening is True.</param>
public delegate void ServerStateEventHandler(Server s, bool listening, ushort port);
/// <summary>
/// Fires an event that informs subscribers that the server has changed it's state.
/// </summary>
/// <param name="listening">The new listening state of the server.</param>
private void OnServerState(bool listening)
{
if (Listening == listening) return;
Listening = listening;
var handler = ServerState;
handler?.Invoke(this, listening, Port);
}
/// <summary>
/// Occurs when the state of a client changes.
/// </summary>
public event ClientStateEventHandler ClientState;
/// <summary>
/// Represents a method that will handle a change in a client's state.
/// </summary>
/// <param name="s">The server, the client is connected to.</param>
/// <param name="c">The client which changed its state.</param>
/// <param name="connected">The new connection state of the client.</param>
public delegate void ClientStateEventHandler(Server s, Client c, bool connected);
/// <summary>
/// Fires an event that informs subscribers that a client has changed its state.
/// </summary>
/// <param name="c">The client which changed its state.</param>
/// <param name="connected">The new connection state of the client.</param>
private void OnClientState(Client c, bool connected)
{
if (!connected)
RemoveClient(c);
var handler = ClientState;
handler?.Invoke(this, c, connected);
}
/// <summary>
/// Occurs when a message is received by a client.
/// </summary>
public event ClientReadEventHandler ClientRead;
/// <summary>
/// Represents a method that will handle a message received from a client.
/// </summary>
/// <param name="s">The server, the client is connected to.</param>
/// <param name="c">The client that has received the message.</param>
/// <param name="message">The message that received by the client.</param>
public delegate void ClientReadEventHandler(Server s, Client c, IMessage message);
/// <summary>
/// Fires an event that informs subscribers that a message has been
/// received from the client.
/// </summary>
/// <param name="c">The client that has received the message.</param>
/// <param name="message">The message that received by the client.</param>
/// <param name="messageLength">The length of the message.</param>
private void OnClientRead(Client c, IMessage message, int messageLength)
{
BytesReceived += messageLength;
var handler = ClientRead;
handler?.Invoke(this, c, message);
}
/// <summary>
/// Occurs when a message is sent by a client.
/// </summary>
public event ClientWriteEventHandler ClientWrite;
/// <summary>
/// Represents the method that will handle the sent message by a client.
/// </summary>
/// <param name="s">The server, the client is connected to.</param>
/// <param name="c">The client that has sent the message.</param>
/// <param name="message">The message that has been sent by the client.</param>
public delegate void ClientWriteEventHandler(Server s, Client c, IMessage message);
/// <summary>
/// Fires an event that informs subscribers that the client has sent a message.
/// </summary>
/// <param name="c">The client that has sent the message.</param>
/// <param name="message">The message that has been sent by the client.</param>
/// <param name="messageLength">The length of the message.</param>
private void OnClientWrite(Client c, IMessage message, int messageLength)
{
BytesSent += messageLength;
var handler = ClientWrite;
handler?.Invoke(this, c, message);
}
/// <summary>
/// The port on which the server is listening.
/// For multi-port scenarios, this is the last port that was started.
/// </summary>
public ushort Port { get; private set; }
/// <summary>
/// The total amount of received bytes.
/// </summary>
public long BytesReceived { get; set; }
/// <summary>
/// The total amount of sent bytes.
/// </summary>
public long BytesSent { get; set; }
/// <summary>
/// The keep-alive time in ms.
/// </summary>
private const uint KeepAliveTime = 25000; // 25 s
/// <summary>
/// The keep-alive interval in ms.
/// </summary>
private const uint KeepAliveInterval = 25000; // 25 s
/// <summary>
/// The listening state of the server. True if listening, else False.
/// </summary>
public bool Listening { get; private set; }
/// <summary>
/// Gets the clients currently connected to the server.
/// </summary>
protected Client[] Clients
{
get
{
lock (_clientsLock)
{
return _clients.ToArray();
}
}
}
/// <summary>
/// Gets the number of clients currently connected to the server without array allocation.
/// </summary>
public int ClientCount
{
get
{
lock (_clientsLock)
{
return _clients.Count;
}
}
}
/// <summary>
/// Handle(s) of the Server Socket(s).
/// </summary>
private readonly List<Socket> _handles = new List<Socket>();
private readonly object _handlesLock = new object();
/// <summary>
/// Accept event args, one per listening socket.
/// </summary>
private readonly Dictionary<Socket, SocketAsyncEventArgs> _acceptArgs = new Dictionary<Socket, SocketAsyncEventArgs>();
/// <summary>
/// The server certificate.
/// </summary>
protected readonly X509Certificate2 ServerCertificate;
/// <summary>
/// List of the clients connected to the server.
/// </summary>
private readonly List<Client> _clients = new List<Client>();
/// <summary>
/// The UPnP service used to create port mappings per port.
/// </summary>
private readonly Dictionary<ushort, UPnPService> _upnpByPort = new Dictionary<ushort, UPnPService>();
/// <summary>
/// Lock object for the list of clients.
/// </summary>
private readonly object _clientsLock = new object();
/// <summary>
/// Determines if the server is currently processing Disconnect method.
/// </summary>
protected bool ProcessingDisconnect { get; set; }
/// <summary>
/// Constructor of the server.
/// </summary>
/// <param name="serverCertificate">The server certificate.</param>
protected Server(X509Certificate2 serverCertificate)
{
ServerCertificate = serverCertificate;
}
/// <summary>
/// Updates the status strip icon for the server listening state.
/// </summary>
/// <param name="isListening">True if server is listening, false otherwise.</param>
private void UpdateServerStatusIcon(bool isListening)
{
var mainForm = GetMainFormSafe();
if (mainForm == null) return;
var iconResource = isListening
? Properties.Resources.bullet_green
: Properties.Resources.bullet_red;
try
{
if (mainForm.InvokeRequired)
{
mainForm.BeginInvoke(new Action(() => SetStatusStripIcon(mainForm, iconResource)));
}
else
{
SetStatusStripIcon(mainForm, iconResource);
}
}
catch (Exception)
{
}
}
/// <summary>
/// Safely gets the main form instance if it exists and is valid.
/// </summary>
/// <returns>The main form instance or null if not available.</returns>
private static FrmMain GetMainFormSafe()
{
var mainForm = Application.OpenForms.OfType<FrmMain>().FirstOrDefault();
return (mainForm != null && !mainForm.IsDisposed && !mainForm.Disposing) ? mainForm : null;
}
/// <summary>
/// Sets the status strip icon if the control is valid.
/// </summary>
/// <param name="mainForm">The main form instance.</param>
/// <param name="icon">The icon to set.</param>
private static void SetStatusStripIcon(FrmMain mainForm, System.Drawing.Image icon)
{
if (mainForm.statusStrip?.IsDisposed == false &&
mainForm.statusStrip.Items.ContainsKey("listenToolStripStatusLabel"))
{
mainForm.statusStrip.Items["listenToolStripStatusLabel"].Image = icon;
}
}
/// <summary>
/// Begins listening for clients on a single port.
/// </summary>
public void Listen(ushort port, bool ipv6, bool enableUPnP)
{
ListenMany(new[] { port }, ipv6, enableUPnP);
}
/// <summary>
/// Begins listening for clients on multiple ports.
/// </summary>
/// <param name="ports">Ports to listen on.</param>
/// <param name="ipv6">If set to true, use a dual-stack socket to allow IPv4/6 connections. Otherwise use IPv4-only socket.</param>
/// <param name="enableUPnP">Enables the automatic UPnP port forwarding for each port.</param>
public void ListenMany(IEnumerable<ushort> ports, bool ipv6, bool enableUPnP)
{
var startNow = !Listening;
foreach (var port in ports.Distinct())
{
lock (_handlesLock)
{
if (_handles.Any(h => (h.LocalEndPoint as IPEndPoint)?.Port == port))
continue;
}
Socket handle;
if (Socket.OSSupportsIPv6 && ipv6)
{
handle = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
handle.SetSocketOption(SocketOptionLevel.IPv6, SocketOptionName.IPv6Only, 0);
handle.Bind(new IPEndPoint(IPAddress.IPv6Any, port));
}
else
{
handle = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
handle.Bind(new IPEndPoint(IPAddress.Any, port));
}
handle.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
handle.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true);
handle.Listen(1000);
lock (_handlesLock)
{
_handles.Add(handle);
}
if (enableUPnP)
{
var upnp = new UPnPService();
_upnpByPort[port] = upnp;
upnp.CreatePortMapAsync(port);
}
var item = new SocketAsyncEventArgs();
item.Completed += AcceptClient;
_acceptArgs[handle] = item;
Port = port; // keep last started port for compatibility
if (!handle.AcceptAsync(item))
AcceptClient(handle, item);
var mainForm = GetMainFormSafe();
if (mainForm != null)
{
try
{
if (mainForm.InvokeRequired)
{
mainForm.BeginInvoke(new Action(() =>
{
try
{
mainForm.EventLog($"Started listening for connections on port: {port}", "info");
UpdateServerStatusIcon(true);
}
catch (Exception)
{
}
}));
}
else
{
mainForm.EventLog($"Started listening for connections on port: {port}", "info");
UpdateServerStatusIcon(true);
}
}
catch (Exception)
{
}
}
}
if (startNow && _handles.Count > 0)
{
OnServerState(true);
}
}
/// <summary>
/// Accepts and begins authenticating an incoming client.
/// </summary>
/// <param name="s">The listening socket.</param>
/// <param name="e">Asynchronous socket event.</param>
private void AcceptClient(object s, SocketAsyncEventArgs e)
{
var listenSocket = s as Socket;
if (listenSocket == null)
{
// Try to recover the listen socket from our map
listenSocket = _acceptArgs.Keys.FirstOrDefault();
}
try
{
do
{
switch (e.SocketError)
{
case SocketError.Success:
try
{
Socket clientSocket = e.AcceptSocket;
clientSocket.SetKeepAliveEx(KeepAliveInterval, KeepAliveTime);
clientSocket.NoDelay = true;
var networkStream = new NetworkStream(clientSocket, true);
var client = new Client(networkStream, (IPEndPoint)clientSocket.RemoteEndPoint, ServerCertificate);
AddClient(client);
OnClientState(client, true);
}
catch (Exception)
{
try
{
e.AcceptSocket?.Close();
}
catch
{
}
}
break;
case SocketError.ConnectionReset:
break;
default:
throw new SocketException((int)e.SocketError);
}
e.AcceptSocket = null; // enable reuse
} while (listenSocket != null && !listenSocket.AcceptAsync(e));
}
catch (ObjectDisposedException)
{
}
catch (Exception)
{
Disconnect();
}
}
/// <summary>
/// Adds a connected client to the list of clients,
/// subscribes to the client's events.
/// </summary>
/// <param name="client">The client to add.</param>
private void AddClient(Client client)
{
lock (_clientsLock)
{
client.ClientState += OnClientState;
client.ClientRead += OnClientRead;
_clients.Add(client);
}
}
/// <summary>
/// Removes a disconnected client from the list of clients,
/// unsubscribes from the client's events.
/// </summary>
/// <param name="client">The client to remove.</param>
private void RemoveClient(Client client)
{
if (ProcessingDisconnect) return;
lock (_clientsLock)
{
client.ClientState -= OnClientState;
client.ClientRead -= OnClientRead;
_clients.Remove(client);
}
}
/// <summary>
/// Disconnect the server from all of the clients and discontinue
/// listening (placing the server in an "off" state).
/// </summary>
public void Disconnect()
{
if (ProcessingDisconnect) return;
ProcessingDisconnect = true;
List<Socket> toClose;
lock (_handlesLock)
{
toClose = _handles.ToList();
_handles.Clear();
}
foreach (var handle in toClose)
{
try { handle.Close(); } catch { }
}
foreach (var kvp in _acceptArgs.ToList())
{
try { kvp.Value.Dispose(); } catch { }
}
_acceptArgs.Clear();
foreach (var upnpKvp in _upnpByPort.ToList())
{
try { upnpKvp.Value.DeletePortMapAsync(upnpKvp.Key); } catch { }
}
_upnpByPort.Clear();
lock (_clientsLock)
{
var clientsToDisconnect = _clients.ToList();
_clients.Clear();
foreach (var client in clientsToDisconnect)
{
try
{
client.Disconnect();
client.ClientState -= OnClientState;
client.ClientRead -= OnClientRead;
}
catch
{
}
}
}
ProcessingDisconnect = false;
OnServerState(false);
UpdateServerStatusIcon(false);
}
/// <summary>
/// Gets the ports the server is currently listening on.
/// </summary>
public ushort[] GetListeningPorts()
{
lock (_handlesLock)
{
return _handles.Select(h => (ushort)((IPEndPoint)h.LocalEndPoint).Port).ToArray();
}
}
}
}