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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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namespace Quasar.Common.DNS
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{
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public class HostsManager
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{
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public bool IsEmpty => _hosts.Count == 0;
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private readonly Queue<Host> _hosts = new Queue<Host>();
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public HostsManager(List<Host> hosts)
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{
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foreach(var host in hosts)
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_hosts.Enqueue(host);
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}
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public Host GetNextHost()
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{
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var temp = _hosts.Dequeue();
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_hosts.Enqueue(temp); // add to the end of the queue
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temp.IpAddress = ResolveHostname(temp);
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return temp;
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}
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private static IPAddress ResolveHostname(Host host)
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{
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if (string.IsNullOrEmpty(host.Hostname)) return null;
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IPAddress ip;
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if (IPAddress.TryParse(host.Hostname, out ip))
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{
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if (ip.AddressFamily == AddressFamily.InterNetworkV6)
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{
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if (!Socket.OSSupportsIPv6) return null;
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}
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return ip;
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}
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var ipAddresses = Dns.GetHostEntry(host.Hostname).AddressList;
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foreach (IPAddress ipAddress in ipAddresses)
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{
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switch (ipAddress.AddressFamily)
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{
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case AddressFamily.InterNetwork:
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return ipAddress;
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case AddressFamily.InterNetworkV6:
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/* Only use resolved IPv6 if no IPv4 address available,
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* otherwise it could be possible that the router the client
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* is using to connect to the internet doesn't support IPv6.
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*/
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if (ipAddresses.Length == 1)
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return ipAddress;
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break;
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}
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}
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return ip;
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}
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}
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}
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