Files
2026-08-27 11:22:16 -06:00

591 lines
20 KiB
C#

using Quasar.Common.Messages;
using Quasar.Common.Networking;
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Security;
using System.Threading;
namespace Quasar.Server.Networking
{
public class Client : IEquatable<Client>, ISender
{
/// <summary>
/// Occurs when the state of the client changes.
/// </summary>
public event ClientStateEventHandler ClientState;
/// <summary>
/// Represents the method that will handle a change in a client's state.
/// </summary>
/// <param name="s">The client which changed its state.</param>
/// <param name="connected">The new connection state of the client.</param>
public delegate void ClientStateEventHandler(Client s, bool connected);
/// <summary>
/// Fires an event that informs subscribers that the state of the client has changed.
/// </summary>
/// <param name="connected">The new connection state of the client.</param>
private void OnClientState(bool connected)
{
if (Connected == connected) return;
Connected = connected;
var handler = ClientState;
handler?.Invoke(this, connected);
}
/// <summary>
/// Occurs when a message is received from the client.
/// </summary>
public event ClientReadEventHandler ClientRead;
/// <summary>
/// Represents the method that will handle a message received from the client.
/// </summary>
/// <param name="s">The client that has received the message.</param>
/// <param name="message">The message that received by the client.</param>
/// <param name="messageLength">The length of the message.</param>
public delegate void ClientReadEventHandler(Client s, IMessage message, int messageLength);
/// <summary>
/// Fires an event that informs subscribers that a message has been
/// received from the client.
/// </summary>
/// <param name="message">The message that received by the client.</param>
/// <param name="messageLength">The length of the message.</param>
private void OnClientRead(IMessage message, int messageLength)
{
var handler = ClientRead;
handler?.Invoke(this, message, messageLength);
}
/// <summary>
/// Occurs when a message is sent by the client.
/// </summary>
public event ClientWriteEventHandler ClientWrite;
/// <summary>
/// Represents the method that will handle the sent message.
/// </summary>
/// <param name="s">The client that has sent the message.</param>
/// <param name="message">The message that has been sent by the client.</param>
/// <param name="messageLength">The length of the message.</param>
public delegate void ClientWriteEventHandler(Client s, IMessage message, int messageLength);
/// <summary>
/// Fires an event that informs subscribers that the client has sent a message.
/// </summary>
/// <param name="message">The message that has been sent by the client.</param>
/// <param name="messageLength">The length of the message.</param>
private void OnClientWrite(IMessage message, int messageLength)
{
var handler = ClientWrite;
handler?.Invoke(this, message, messageLength);
}
public static bool operator ==(Client c1, Client c2)
{
if (ReferenceEquals(c1, null))
return ReferenceEquals(c2, null);
return c1.Equals(c2);
}
public static bool operator !=(Client c1, Client c2)
{
return !(c1 == c2);
}
/// <summary>
/// Checks whether the clients are equal.
/// </summary>
/// <param name="other">Client to compare with.</param>
/// <returns>True if equal, else False.</returns>
public bool Equals(Client other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
try
{
// the port is always unique for each client
return this.EndPoint.Port.Equals(other.EndPoint.Port);
}
catch (Exception)
{
return false;
}
}
public override bool Equals(object obj)
{
return this.Equals(obj as Client);
}
/// <summary>
/// Returns the hashcode for this instance.
/// </summary>
/// <returns>A hash code for the current instance.</returns>
public override int GetHashCode()
{
return this.EndPoint.GetHashCode();
}
/// <summary>
/// The type of the message received.
/// </summary>
public enum ReceiveType
{
Header,
Payload
}
/// <summary>
/// The stream used for communication.
/// </summary>
private readonly SslStream _stream;
/// <summary>
/// The buffer pool to hold the receive-buffers for the clients.
/// </summary>
private readonly BufferPool _bufferPool;
/// <summary>
/// The queue which holds messages to send.
/// </summary>
private readonly Queue<IMessage> _sendBuffers = new Queue<IMessage>();
/// <summary>
/// Determines if the client is currently sending messages.
/// </summary>
private bool _sendingMessages;
/// <summary>
/// Lock object for the sending messages boolean.
/// </summary>
private readonly object _sendingMessagesLock = new object();
/// <summary>
/// The queue which holds buffers to read.
/// </summary>
private readonly Queue<byte[]> _readBuffers = new Queue<byte[]>();
/// <summary>
/// Determines if the client is currently reading messages.
/// </summary>
private bool _readingMessages;
/// <summary>
/// Lock object for the reading messages boolean.
/// </summary>
private readonly object _readingMessagesLock = new object();
// receive info
private int _readOffset;
private int _writeOffset;
private int _readableDataLen;
private int _payloadLen;
private ReceiveType _receiveState = ReceiveType.Header;
/// <summary>
/// The time when the client connected.
/// </summary>
public DateTime ConnectedTime { get; }
/// <summary>
/// The connection state of the client.
/// </summary>
public bool Connected { get; private set; }
/// <summary>
/// Determines if the client is identified.
/// </summary>
public bool Identified { get; set; }
/// <summary>
/// Stores values of the user.
/// </summary>
public UserState Value { get; set; }
/// <summary>
/// The Endpoint which the client is connected to.
/// </summary>
public IPEndPoint EndPoint { get; }
/// <summary>
/// The buffer for the client's incoming messages.
/// </summary>
private readonly byte[] _readBuffer;
/// <summary>
/// The buffer for the client's incoming payload.
/// </summary>
private byte[] _payloadBuffer;
/// <summary>
/// The header size in bytes.
/// </summary>
private const int HeaderSize = 4; // 4 B
/// <summary>
/// The maximum size of a message in bytes.
/// </summary>
private const int MaxMessageSize = (1024 * 1024) * 5; // 5 MB
/// <summary>
/// The mutex prevents multiple simultaneous write operations on the <see cref="_stream"/>.
/// </summary>
private readonly Mutex _singleWriteMutex = new Mutex();
public Client(BufferPool bufferPool, SslStream stream, IPEndPoint endPoint)
{
try
{
Identified = false;
Value = new UserState();
EndPoint = endPoint;
ConnectedTime = DateTime.UtcNow;
_stream = stream;
_bufferPool = bufferPool;
_readBuffer = _bufferPool.GetBuffer();
_stream.BeginRead(_readBuffer, 0, _readBuffer.Length, AsyncReceive, null);
OnClientState(true);
}
catch (Exception)
{
Disconnect();
}
}
private void AsyncReceive(IAsyncResult result)
{
int bytesTransferred;
try
{
bytesTransferred = _stream.EndRead(result);
if (bytesTransferred <= 0)
throw new Exception("no bytes transferred");
}
catch (NullReferenceException)
{
return;
}
catch (ObjectDisposedException)
{
return;
}
catch (Exception)
{
Disconnect();
return;
}
byte[] received = new byte[bytesTransferred];
try
{
Array.Copy(_readBuffer, received, received.Length);
}
catch (Exception)
{
Disconnect();
return;
}
lock (_readBuffers)
{
_readBuffers.Enqueue(received);
}
lock (_readingMessagesLock)
{
if (!_readingMessages)
{
_readingMessages = true;
ThreadPool.QueueUserWorkItem(AsyncReceive);
}
}
try
{
_stream.BeginRead(_readBuffer, 0, _readBuffer.Length, AsyncReceive, null);
}
catch (ObjectDisposedException)
{
}
catch (Exception)
{
Disconnect();
}
}
private void AsyncReceive(object state)
{
while (true)
{
byte[] readBuffer;
lock (_readBuffers)
{
if (_readBuffers.Count == 0)
{
lock (_readingMessagesLock)
{
_readingMessages = false;
}
return;
}
readBuffer = _readBuffers.Dequeue();
}
_readableDataLen += readBuffer.Length;
bool process = true;
while (process)
{
switch (_receiveState)
{
case ReceiveType.Header:
{
if (_payloadBuffer == null)
_payloadBuffer = new byte[HeaderSize];
if (_readableDataLen + _writeOffset >= HeaderSize)
{
// completely received header
int headerLength = HeaderSize - _writeOffset;
try
{
Array.Copy(readBuffer, _readOffset, _payloadBuffer, _writeOffset, headerLength);
_payloadLen = BitConverter.ToInt32(_payloadBuffer, _readOffset);
if (_payloadLen <= 0 || _payloadLen > MaxMessageSize)
throw new Exception("invalid header");
// try to re-use old payload buffers which fit
if (_payloadBuffer.Length <= _payloadLen + HeaderSize)
Array.Resize(ref _payloadBuffer, _payloadLen + HeaderSize);
}
catch (Exception)
{
process = false;
Disconnect();
break;
}
_readableDataLen -= headerLength;
_writeOffset += headerLength;
_readOffset += headerLength;
_receiveState = ReceiveType.Payload;
}
else // _readableDataLen + _writeOffset < HeaderSize
{
// received only a part of the header
try
{
Array.Copy(readBuffer, _readOffset, _payloadBuffer, _writeOffset, _readableDataLen);
}
catch (Exception)
{
process = false;
Disconnect();
break;
}
_readOffset += _readableDataLen;
_writeOffset += _readableDataLen;
process = false;
// nothing left to process
}
break;
}
case ReceiveType.Payload:
{
int length = (_writeOffset - HeaderSize + _readableDataLen) >= _payloadLen
? _payloadLen - (_writeOffset - HeaderSize)
: _readableDataLen;
try
{
Array.Copy(readBuffer, _readOffset, _payloadBuffer, _writeOffset, length);
}
catch (Exception)
{
process = false;
Disconnect();
break;
}
_writeOffset += length;
_readOffset += length;
_readableDataLen -= length;
if (_writeOffset - HeaderSize == _payloadLen)
{
// completely received payload
try
{
using (PayloadReader pr = new PayloadReader(_payloadBuffer, _payloadLen + HeaderSize, false))
{
IMessage message = pr.ReadMessage();
OnClientRead(message, _payloadBuffer.Length);
}
}
catch (Exception)
{
process = false;
Disconnect();
break;
}
_receiveState = ReceiveType.Header;
_payloadLen = 0;
_writeOffset = 0;
}
if (_readableDataLen == 0)
process = false;
break;
}
}
}
_readOffset = 0;
_readableDataLen = 0;
}
}
/// <summary>
/// Sends a message to the connected client.
/// </summary>
/// <typeparam name="T">The type of the message.</typeparam>
/// <param name="message">The message to be sent.</param>
public void Send<T>(T message) where T : IMessage
{
if (!Connected || message == null) return;
lock (_sendBuffers)
{
_sendBuffers.Enqueue(message);
lock (_sendingMessagesLock)
{
if (_sendingMessages) return;
_sendingMessages = true;
ThreadPool.QueueUserWorkItem(ProcessSendBuffers);
}
}
}
/// <summary>
/// Sends a message to the connected client.
/// Blocks the thread until the message has been sent.
/// </summary>
/// <typeparam name="T">The type of the message.</typeparam>
/// <param name="message">The message to be sent.</param>
public void SendBlocking<T>(T message) where T : IMessage
{
if (!Connected || message == null) return;
SafeSendMessage(message);
}
/// <summary>
/// Safely sends a message and prevents multiple simultaneous
/// write operations on the <see cref="_stream"/>.
/// </summary>
/// <param name="message">The message to send.</param>
private void SafeSendMessage(IMessage message)
{
try
{
_singleWriteMutex.WaitOne();
using (PayloadWriter pw = new PayloadWriter(_stream, true))
{
OnClientWrite(message, pw.WriteMessage(message));
}
}
catch (Exception)
{
Disconnect();
SendCleanup(true);
}
finally
{
_singleWriteMutex.ReleaseMutex();
}
}
private void ProcessSendBuffers(object state)
{
while (true)
{
if (!Connected)
{
SendCleanup(true);
return;
}
IMessage message;
lock (_sendBuffers)
{
if (_sendBuffers.Count == 0)
{
SendCleanup();
return;
}
message = _sendBuffers.Dequeue();
}
SafeSendMessage(message);
}
}
private void SendCleanup(bool clear = false)
{
lock (_sendingMessagesLock)
{
_sendingMessages = false;
}
if (!clear) return;
lock (_sendBuffers)
{
_sendBuffers.Clear();
}
}
/// <summary>
/// Disconnect the client from the server and dispose of
/// resources associated with the client.
/// </summary>
public void Disconnect()
{
if (_stream != null)
{
_stream.Close();
_readOffset = 0;
_writeOffset = 0;
_readableDataLen = 0;
_payloadLen = 0;
_payloadBuffer = null;
_receiveState = ReceiveType.Header;
_singleWriteMutex.Dispose();
_bufferPool.ReturnBuffer(_readBuffer);
}
OnClientState(false);
}
}
}