165 lines
5.9 KiB
C#
165 lines
5.9 KiB
C#
using Quasar.Common.Cryptography;
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using Quasar.Common.Messages;
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using System;
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using System.Linq;
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using System.Security.Cryptography;
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using System.Security.Cryptography.X509Certificates;
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using System.Text;
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namespace Quasar.Server.Networking
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{
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public class QuasarServer : Server
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{
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/// <summary>
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/// Gets the clients currently connected and identified to the server.
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/// </summary>
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public Client[] ConnectedClients
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{
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get { return Clients.Where(c => c != null && c.Identified).ToArray(); }
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}
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/// <summary>
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/// Occurs when a client connected.
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/// </summary>
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public event ClientConnectedEventHandler ClientConnected;
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/// <summary>
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/// Represents the method that will handle the connected client.
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/// </summary>
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/// <param name="client">The connected client.</param>
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public delegate void ClientConnectedEventHandler(Client client);
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/// <summary>
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/// Fires an event that informs subscribers that the client is connected.
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/// </summary>
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/// <param name="client">The connected client.</param>
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private void OnClientConnected(Client client)
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{
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if (ProcessingDisconnect || !Listening) return;
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var handler = ClientConnected;
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handler?.Invoke(client);
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}
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/// <summary>
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/// Occurs when a client disconnected.
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/// </summary>
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public event ClientDisconnectedEventHandler ClientDisconnected;
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/// <summary>
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/// Represents the method that will handle the disconnected client.
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/// </summary>
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/// <param name="client">The disconnected client.</param>
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public delegate void ClientDisconnectedEventHandler(Client client);
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/// <summary>
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/// Fires an event that informs subscribers that the client is disconnected.
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/// </summary>
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/// <param name="client">The disconnected client.</param>
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private void OnClientDisconnected(Client client)
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{
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if (ProcessingDisconnect || !Listening) return;
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var handler = ClientDisconnected;
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handler?.Invoke(client);
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}
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/// <summary>
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/// Constructor, initializes required objects and subscribes to events of the server.
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/// </summary>
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/// <param name="serverCertificate">The server certificate.</param>
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public QuasarServer(X509Certificate2 serverCertificate) : base(serverCertificate)
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{
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base.ClientState += OnClientState;
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base.ClientRead += OnClientRead;
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}
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/// <summary>
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/// Decides if the client connected or disconnected.
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/// </summary>
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/// <param name="server">The server the client is connected to.</param>
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/// <param name="client">The client which changed its state.</param>
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/// <param name="connected">True if the client connected, false if disconnected.</param>
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private void OnClientState(Server server, Client client, bool connected)
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{
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if (!connected)
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{
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if (client.Identified)
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{
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OnClientDisconnected(client);
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}
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}
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}
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/// <summary>
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/// Forwards received messages from the client to the MessageHandler.
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/// </summary>
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/// <param name="server">The server the client is connected to.</param>
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/// <param name="client">The client which has received the message.</param>
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/// <param name="message">The received message.</param>
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private void OnClientRead(Server server, Client client, IMessage message)
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{
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if (!client.Identified)
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{
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if (message.GetType() == typeof (ClientIdentification))
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{
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client.Identified = IdentifyClient(client, (ClientIdentification) message);
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if (client.Identified)
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{
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client.Send(new ClientIdentificationResult {Result = true}); // finish handshake
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OnClientConnected(client);
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}
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else
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{
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// identification failed
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client.Disconnect();
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}
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}
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else
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{
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// no messages of other types are allowed as long as client is in unidentified state
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client.Disconnect();
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}
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return;
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}
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MessageHandler.Process(client, message);
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}
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private bool IdentifyClient(Client client, ClientIdentification packet)
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{
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if (packet.Id.Length != 64)
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return false;
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client.Value.Version = packet.Version;
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client.Value.OperatingSystem = packet.OperatingSystem;
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client.Value.AccountType = packet.AccountType;
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client.Value.Country = packet.Country;
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client.Value.CountryCode = packet.CountryCode;
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client.Value.Id = packet.Id;
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client.Value.Username = packet.Username;
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client.Value.PcName = packet.PcName;
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client.Value.Tag = packet.Tag;
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client.Value.ImageIndex = packet.ImageIndex;
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client.Value.EncryptionKey = packet.EncryptionKey;
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// TODO: Refactor tooltip
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//if (Settings.ShowToolTip)
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// client.Send(new GetSystemInfo());
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#if !DEBUG
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try
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{
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var csp = (RSACryptoServiceProvider)ServerCertificate.PublicKey.Key;
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return csp.VerifyHash(Sha256.ComputeHash(Encoding.UTF8.GetBytes(packet.EncryptionKey)),
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CryptoConfig.MapNameToOID("SHA256"), packet.Signature);
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}
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catch (Exception)
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{
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return false;
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}
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#else
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return true;
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#endif
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}
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}
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}
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