using System.IO; namespace Crysome.Common.Network.Packets.Client; public class ClientInfoResponsePacket : IPacket { public string Identifier { get; set; } public string Address { get; set; } public int Port { get; set; } public string Username { get; set; } public string ComputerName { get; set; } public string OS { get; set; } public string ActiveWindow { get; set; } public string Uptime { get; set; } public string CountryCode { get; set; } public string Group { get; set; } public string GPU { get; set; } public ClientInfoResponsePacket() { } public ClientInfoResponsePacket(string identifier, string address, int port, string username, string computerName, string os, string activeWindow, string uptime, string countryCode, string group, string gpu = "") { Identifier = identifier; Address = address; Port = port; Username = username; ComputerName = computerName; OS = os; ActiveWindow = activeWindow; Uptime = uptime; CountryCode = countryCode; Group = group; GPU = gpu; } public void Write(BinaryWriter w) { w.Write(Identifier ?? ""); w.Write(Address ?? ""); w.Write(Port); w.Write(Username ?? ""); w.Write(ComputerName ?? ""); w.Write(OS ?? ""); w.Write(ActiveWindow ?? ""); w.Write(Uptime ?? ""); w.Write(CountryCode ?? ""); w.Write(Group ?? ""); w.Write(GPU ?? ""); } public void Read(BinaryReader r) { Identifier = r.ReadString(); Address = r.ReadString(); Port = r.ReadInt32(); Username = r.ReadString(); ComputerName = r.ReadString(); OS = r.ReadString(); ActiveWindow = r.ReadString(); Uptime = r.ReadString(); CountryCode = r.ReadString(); Group = r.ReadString(); GPU = r.ReadString(); } }