/*
 * Copyright 2010-2015 Haiku, Inc. All rights reserved.
 * Distributed under the terms of the MIT License.
 *
 * Authors:
 *		Alex Wilson, yourpalal2@gmail.com
 *		Augustin Cavalier <waddlesplash>
 */


/*!
	\page layout_intro Introduction to the Layout API

	Haiku's Layout API is centered around the BLayoutItem and BLayout classes.
	The BLayoutItem class represents thing that can be managed by a BLayout,
	which is itself a BLayoutItem. Before we go any further, it is a good idea
	to familiarize yourself with the different BLayout classes available in
	Haiku:
		\li BGroupLayout
		\li BGridLayout
		\li BCardLayout
		\li BSplitView

	You'll notice that BSplitView is not actually a BLayout, but a BView. The
	BSplitView class uses a custom BLayout behind the scenes, but because it
	must also be able to draw, a BView is required. Other BLayout objects have
	BView objects that can be used for convenience.
		\li BGroupLayout : BGroupView
		\li BGridLayout : BGridView
		\li BCardLayout : BTabView (also provides on-screen tabs)

	Although it is not necessary to use these classes to make use of the
	corresponding layouts, it does make things easier.

	Once you have an understanding of what each BLayout does, you can start
	designing an interface with them. Let's consider a very simple window,
	with a single item in the center. For this, any of the layouts mentioned
	above would work, but we'll use a BGroupLayout, because it suits this
	purpose the best.

	The BGroupLayout constructor is:

\code
BGroupLayout(orientation orientation, float spacing = B_USE_DEFAULT_SPACING)
\endcode

	Because we only have one item in this layout, \c orientation and \c spacing
	become irrelevant. Let's choose B_VERTICAL for \c orientation, and leave
	\c spacing at its default.

\code
BGroupLayout* group = new BGroupLayout(B_VERTICAL);
BWindow* window = MakeWindow();
window->SetLayout(group);
\endcode

	Before we can add anything to our layout, we must attach it to something,
	and here we've used the BWindow::SetLayout() method to accomplish that.
	By doing this, \c window takes ownership of \c group, so there is no need
	to manually <tt>delete group</tt> when we're done with it.

	Now that we've got our BGroupLayout in place, we can start adding things
	to it, so let's add a BStringView.

\code
group->AddView(MakeStringView("Haiku rocks!"));
\endcode

	Now we've got a BWindow with a horizontal BGroupLayout holding
	a single BView. However, if we want to ensure that our BStringView is always
	centered in the window, we should give it an explicit BAlignment. So the
	last line becomes:

\code
BLayoutItem* stringView = group->AddView(MakeStringView("Haiku rocks!"));
stringView->SetExplicitAlignment(BAlignment(B_ALIGN_HORIZONTAL_CENTER,
	B_ALIGN_VERTICAL_CENTER);
\endcode

	Now our BStringView will always be right in the middle of the space
	allotted to it, which at the moment is the whole of \c window.

	Now let's add a BMenuBar:

\code
group->AddView(0, MakeMenuBar());
group->SetInsets(0, 0, 0, 0);
\endcode

	Because we want our BMenuBar to appear at the very top of the window, we
	have to insert it at index \c 0, above the BStringView we added earlier.
	We also use BTwoDimensionalLayout::SetInsets() to make sure that our
	BMenuBar is flush to the edges of \c window. We also want a bit of
	space between our BMenuBar and our BStringView, but \c group's spacing has
	already been set by the BGroupLayout constructor, so we don't need to do
	that.

	Now that we've put our BGroupLayout to good use, we can rest easy, assured
	that GUI will always look nice, no matter what font is used, or how big or
	little \c window is stretched. Of course, very few interfaces are as simple
	as this one.

	The layout classes can deal with complex layouts. Suppose, for
	example, that we wanted to add a grid of BButtons under our BStringView.
	We could use a BGridLayout for this. The BGridLayout constructor is:

\code
BGridLayout(float horizontal = B_USE_DEFAULT_SPACING,
	float vertical = B_USE_DEFAULT_SPACING);
\endcode

	Because we want a bit of breathing room between our buttons, we'll leave
	vertical and horizontal spacing as is.

\code
BGridLayout* grid = new BGridLayout();
group->AddItem(grid);
\endcode

	You'll notice that we've added \c grid directly to \c group. This means that
	any BView objects we add to \c grid will become children of \c window, but
	will be positioned by \c grid.

\code
grid->AddView(MakeSmallButton(), 0, 0);
grid->AddView(MakeSmallButton(), 1, 0);
grid->AddView(MakeBigButton(), 0, 1, 2, 1);
grid->AddView(MakeSmallButton(), 1, 2);
\endcode

	Now we've got a nice grid of BButton objects, let's go over it quickly:
		\li \c grid has two columns and three rows.
		\li The cells (0, 0), (1, 0), and (1, 2) hold small buttons
		\li The cells (0, 1) and (1, 1) hold a single button that spans both
			cells.
		\li The cell (0, 2) is empty.

	One of the features you'll find incredibly handy in the layout API is the
	builders in LayoutBuilder.h. Here's how our whole layout would look if it
	were done with these builders:

\code
BLayoutBuilder::Group<>(window, B_VERTICAL)
	.SetInsets(0, 0, 0, 0)
	.Add(MakeMenuBar())
	.Add(MakeStringView("Haiku rocks!"))
	.AddGrid()
		.Add(MakeSmallButton(), 0, 0)
		.Add(MakeSmallButton(), 1, 0)
		.Add(MakeBigButton(), 0, 1, 2, 1)
		.Add(MakeSmallButton(), 1, 2);
\endcode

	This is only one way that you could build this layout, but it is probably
	the most succinct. Functionally, this is equivalent to all the previous
	code in this introduction.

\par Special Handling for BBox
	BBox is a "container" view that can contain other views.
	The use of the layout manager within an
	instance of BBox is a special case.  Code such as is shown below is
	necessary to automatically layout views within a BBox.

\code
BBox *box = new BBox("box-example");
BGroupLayout *boxLayout = BLayoutBuilder::Group<>(B_HORIZONTAL)
	.Add(button1)
	.Add(button2);

box->AddChild(boxLayout->View());
\endcode

*/
