//------------------------------------------------------------------------------
//	Copyright (c) 2001-2002, OpenBeOS
//
//	Permission is hereby granted, free of charge, to any person obtaining a
//	copy of this software and associated documentation files (the "Software"),
//	to deal in the Software without restriction, including without limitation
//	the rights to use, copy, modify, merge, publish, distribute, sublicense,
//	and/or sell copies of the Software, and to permit persons to whom the
//	Software is furnished to do so, subject to the following conditions:
//
//	The above copyright notice and this permission notice shall be included in
//	all copies or substantial portions of the Software.
//
//	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//	IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//	FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//	AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//	LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
//	FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
//	DEALINGS IN THE SOFTWARE.
//
//	File Name:		LayerData.h
//	Author:			DarkWyrm <bpmagic@columbus.rr.com>
//					Adi Oanca <adioanca@mymail.ro>
//	Description:	Data classes for working with BView states and draw parameters
//  
//------------------------------------------------------------------------------
#ifndef LAYERDATA_H_
#define LAYERDATA_H_

#include <Point.h>
#include <Font.h>
#include <Region.h>
#include <RGBColor.h>
#include <FontServer.h>
#include <ServerFont.h>
#include <PatternHandler.h>
#include <GraphicsDefs.h>
#include <InterfaceDefs.h>

class ServerBitmap;
class ServerFont;
class ServerPicture;
class Layer;

class DrawData
{
public:
	DrawData(void);
	DrawData(const DrawData &data);
	~DrawData(void);
	DrawData &operator=(const DrawData &from);
	BPoint penlocation;

	RGBColor highcolor,
			 lowcolor;

	float pensize;
	Pattern patt;
	drawing_mode draw_mode;
	
	cap_mode lineCap;
	join_mode lineJoin;
	float miterLimit;
	
	source_alpha alphaSrcMode;
	alpha_function alphaFncMode;
	float scale;
	bool fontAliasing;
	ServerFont font;
	
	BRegion	*clippReg;
	
	escapement_delta edelta;
	
};

class LayerData : public DrawData
{
public:
	LayerData(void);
	LayerData(const Layer *layer);
	LayerData(const LayerData &data);
	LayerData &operator=(const LayerData &from);
	~LayerData(void);
	
	BPoint coordOrigin;

	RGBColor viewcolor;

	// We have both because we are not going to suffer from the limitation that R5
	// places on us. We can have both. :)
	ServerBitmap *background;
	ServerBitmap *overlay;

	// used for the state stack
	LayerData *prevState;
};
#endif
