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haiku-beta6/src/apps/clock/cl_wind.cpp
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/*
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* Copyright 1999, Be Incorporated. All Rights Reserved.
* This file may be used under the terms of the Be Sample Code License.
*/
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#include "cl_wind.h"
#include "cl_view.h"
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#include <Application.h>
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#include <FindDirectory.h>
#include <Path.h>
#include <Screen.h>
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#include <fcntl.h>
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#include <unistd.h>
#include <sys/stat.h>
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TClockWindow::TClockWindow(BRect frame, const char* title)
: BWindow(frame, title, B_TITLED_WINDOW,
B_NOT_RESIZABLE | B_NOT_ZOOMABLE | B_AVOID_FRONT, B_ALL_WORKSPACES),
fOnScreenView(NULL)
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{
_InitWindow();
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}
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TClockWindow::~TClockWindow()
{
}
bool
TClockWindow::QuitRequested()
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{
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BPath path;
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if (find_directory (B_USER_SETTINGS_DIRECTORY, &path, true) == B_OK) {
path.Append("Clock_settings");
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int ref = creat(path.Path(), 0777);
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if (ref >= 0) {
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BPoint lefttop = Frame().LeftTop();
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write(ref, (char *)&lefttop, sizeof(BPoint));
short face = fOnScreenView->ReturnFace();
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write(ref, (char *)&face, sizeof(short));
bool seconds = fOnScreenView->ReturnSeconds();
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write(ref, (char *)&seconds, sizeof(bool));
close(ref);
}
}
be_app->PostMessage(B_QUIT_REQUESTED);
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return true;
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}
void
TClockWindow::_InitWindow()
{
// half second pulse rate
SetPulseRate(500000);
fOnScreenView = new TOnscreenView(BRect(0, 0, 82, 82), "Clock", 22, 15, 41);
AddChild(fOnScreenView);
int ref;
BPath path;
if (find_directory (B_USER_SETTINGS_DIRECTORY, &path) == B_OK) {
path.Append("Clock_settings");
ref = open(path.Path(), O_RDONLY);
if (ref >= 0) {
BPoint leftTop;
read(ref, (char*)&leftTop, sizeof(leftTop));
short face;
read(ref, (char *)&face, sizeof(short));
fOnScreenView->UseFace(face);
bool secs;
read(ref, (char *)&secs, sizeof(bool));
fOnScreenView->ShowSecs(secs);
close(ref);
MoveTo(leftTop);
BRect frame = Frame();
frame.InsetBy(-4, -4);
// it's not visible so reposition. I'm not going to get
// fancy here, just place in the default location
if (!frame.Intersects(BScreen(this).Frame()))
MoveTo(100, 100);
}
}
}