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haiku-beta6/src/servers/app/WorkspacesLayer.h
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/*
* Copyright 2005-2006, Haiku Inc.
* Distributed under the terms of the MIT License.
*
* Authors:
* Axel Dörfler, [email protected]
*/
#ifndef WORKSPACES_LAYER_H
#define WORKSPACES_LAYER_H
#include "ViewLayer.h"
class WindowLayer;
class WorkspacesLayer : public ViewLayer {
public:
WorkspacesLayer(BRect frame, const char* name, int32 token,
uint32 resize, uint32 flags);
virtual ~WorkspacesLayer();
virtual void Draw(DrawingEngine* drawingEngine,
BRegion* effectiveClipping,
BRegion* windowContentClipping,
bool deep = false);
virtual void MouseDown(BMessage* message, BPoint where);
virtual void MouseUp(BMessage* message, BPoint where);
virtual void MouseMoved(BMessage* message, BPoint where);
void WindowChanged(WindowLayer* window);
void WindowRemoved(WindowLayer* window);
private:
void _GetGrid(int32& columns, int32& rows);
BRect _ScreenFrame(int32 index);
BRect _WorkspaceAt(int32 index);
BRect _WorkspaceAt(BPoint where, int32& index);
BRect _WindowFrame(const BRect& workspaceFrame,
const BRect& screenFrame, const BRect& windowFrame,
BPoint windowPosition);
void _DrawWindow(DrawingEngine* drawingEngine, const BRect& workspaceFrame,
const BRect& screenFrame, WindowLayer* window,
BPoint windowPosition, BRegion& backgroundRegion,
bool active);
void _DrawWorkspace(DrawingEngine* drawingEngine, BRegion& redraw,
int32 index);
void _DarkenColor(RGBColor& color) const;
private:
WindowLayer* fSelectedWindow;
int32 fSelectedWorkspace;
bool fHasMoved;
BPoint fLastMousePosition;
};
#endif // WORKSPACES_LAYER_H