Files
haiku-beta6/src/kits/game/StreamingGameSound.cpp
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2002-08-11 00:34:01 +00:00
/*
* Copyright 2002, Marcus Overhagen. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#include <StreamingGameSound.h>
BStreamingGameSound::BStreamingGameSound(size_t inBufferFrameCount,
const gs_audio_format *format,
size_t inBufferCount,
BGameSoundDevice *device)
: BGameSound(device)
{
}
BStreamingGameSound::~BStreamingGameSound()
{
}
BGameSound *
BStreamingGameSound::Clone() const
{
return NULL;
}
status_t
BStreamingGameSound::SetStreamHook(void (*hook)(void * inCookie, void * inBuffer, size_t inByteCount, BStreamingGameSound * me),
void * cookie)
{
return B_ERROR;
}
void
BStreamingGameSound::FillBuffer(void *inBuffer,
size_t inByteCount)
{
}
status_t
BStreamingGameSound::SetAttributes(gs_attribute *inAttributes,
size_t inAttributeCount)
{
return B_ERROR;
}
status_t
BStreamingGameSound::Perform(int32 selector,
void *data)
{
return B_ERROR;
}
BStreamingGameSound::BStreamingGameSound(BGameSoundDevice *device)
: BGameSound(device)
{
}
status_t
BStreamingGameSound::SetParameters(size_t inBufferFrameCount,
const gs_audio_format *format,
size_t inBufferCount)
{
return B_ERROR;
}
bool
BStreamingGameSound::Lock()
{
return false;
}
void
BStreamingGameSound::Unlock()
{
}
void
BStreamingGameSound::stream_callback(void *cookie,
gs_id handle,
void *buffer,
int32 offset,
int32 size,
size_t bufSize)
{
}
/* unimplemented for protection of the user:
*
* BStreamingGameSound::BStreamingGameSound()
* BStreamingGameSound::BStreamingGameSound(const BStreamingGameSound &)
* BStreamingGameSound &BStreamingGameSound::operator=(const BStreamingGameSound &)
*/
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_0(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_1(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_2(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_3(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_4(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_5(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_6(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_7(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_8(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_9(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_10(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_11(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_12(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_13(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_14(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_15(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_16(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_17(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_18(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_19(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_20(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_21(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_22(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_23(int32 arg, ...)
{
return B_ERROR;
}