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haiku-beta6/src/kits/interface/ScrollView.cpp
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/*
** Copyright 2004, Axel Dörfler, [email protected]. All rights reserved.
** Distributed under the terms of the OpenBeOS License.
*/
#include <ScrollView.h>
#include <Message.h>
static const float kFancyBorderSize = 2;
static const float kPlainBorderSize = 1;
BScrollView::BScrollView(const char *name, BView *target, uint32 resizeMask,
uint32 flags, bool horizontal, bool vertical, border_style border)
: BView(CalcFrame(target, horizontal, vertical, border), name,
ModifyFlags(flags, border), resizeMask),
fTarget(target),
fHorizontalScrollBar(NULL),
fVerticalScrollBar(NULL),
fBorder(border),
fHighlighted(false)
{
fTarget->TargetedByScrollView(this);
fTarget->MoveTo(B_ORIGIN);
if (border == B_FANCY_BORDER)
fTarget->MoveBy(kFancyBorderSize, kFancyBorderSize);
else if (border == B_PLAIN_BORDER)
fTarget->MoveBy(kPlainBorderSize, kPlainBorderSize);
AddChild(fTarget);
BRect frame = fTarget->Frame();
if (horizontal) {
BRect rect = frame;
rect.top = rect.bottom + 1;
rect.bottom += B_H_SCROLL_BAR_HEIGHT + 1;
fHorizontalScrollBar = new BScrollBar(rect, "_HSB_", fTarget, 0, 1000, B_HORIZONTAL);
AddChild(fHorizontalScrollBar);
}
if (vertical) {
BRect rect = frame;
rect.left = rect.right + 1;
rect.right += B_V_SCROLL_BAR_WIDTH + 1;
fVerticalScrollBar = new BScrollBar(rect, "_VSB_", fTarget, 0, 1000, B_VERTICAL);
AddChild(fVerticalScrollBar);
}
fPreviousWidth = uint16(Bounds().Width());
fPreviousHeight = uint16(Bounds().Height());
}
BScrollView::BScrollView(BMessage *archive)
: BView(archive),
fHighlighted(false)
{
int32 border;
fBorder = archive->FindInt32("_style", &border) == B_OK ?
(border_style)border : B_FANCY_BORDER;
// In a shallow archive, we may not have a target anymore. We must
// be prepared for this case
// don't confuse our scroll bars with our (eventual) target
if (!archive->FindBool("_no_target_"))
fTarget = ChildAt(0);
else
fTarget = NULL;
fPreviousWidth = uint16(Bounds().Width());
fPreviousHeight = uint16(Bounds().Height());
}
BScrollView::~BScrollView()
{
}
BArchivable *
BScrollView::Instantiate(BMessage *archive)
{
if (validate_instantiation(archive, "BScrollView"))
return new BScrollView(archive);
return NULL;
}
status_t
BScrollView::Archive(BMessage *archive, bool deep) const
{
status_t status = BView::Archive(archive, deep);
if (status != B_OK)
return status;
// If this is a deep archive, the BView class will take care
// of our children.
if (status == B_OK && fBorder != B_FANCY_BORDER)
status = archive->AddInt32("_style", Border());
if (status == B_OK && fTarget == NULL)
status = archive->AddBool("_no_target_", true);
// The highlighted state is not archived, but since it is
// usually (or should be) used to indicate focus, this
// is probably the right thing to do.
return status;
}
void
BScrollView::AttachedToWindow()
{
BView::AttachedToWindow();
}
void
BScrollView::DetachedFromWindow()
{
BView::DetachedFromWindow();
}
void
BScrollView::AllAttached()
{
BView::AllAttached();
}
void
BScrollView::AllDetached()
{
BView::AllDetached();
}
void
BScrollView::Draw(BRect updateRect)
{
if (fBorder == B_PLAIN_BORDER) {
SetHighColor(tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), B_DARKEN_2_TINT));
StrokeRect(Bounds());
return;
} else if (fBorder != B_FANCY_BORDER)
return;
BRect bounds = Bounds();
SetHighColor(tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), B_DARKEN_2_TINT));
StrokeRect(bounds.InsetByCopy(1, 1));
SetHighColor(tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), B_DARKEN_1_TINT));
StrokeLine(bounds.LeftBottom(), bounds.LeftTop());
bounds.left++;
StrokeLine(bounds.LeftTop(), bounds.RightTop());
SetHighColor(ui_color(B_SHINE_COLOR));
StrokeLine(bounds.LeftBottom(), bounds.RightBottom());
bounds.top++;
bounds.bottom--;
StrokeLine(bounds.RightBottom(), bounds.RightTop());
}
BScrollBar *
BScrollView::ScrollBar(orientation posture) const
{
if (posture == B_HORIZONTAL)
return fHorizontalScrollBar;
return fVerticalScrollBar;
}
void
BScrollView::SetBorder(border_style border)
{
// ToDo: update drawing
fBorder = border;
}
border_style
BScrollView::Border() const
{
return fBorder;
}
status_t
BScrollView::SetBorderHighlighted(bool state)
{
if (fBorder != B_FANCY_BORDER)
return B_ERROR;
fHighlighted = state;
// ToDo: update drawing
return B_OK;
}
bool
BScrollView::IsBorderHighlighted() const
{
return fHighlighted;
}
void
BScrollView::SetTarget(BView *target)
{
if (fTarget != NULL) {
fTarget->TargetedByScrollView(NULL);
RemoveChild(fTarget);
// ToDo: investigate if we are supposed to delete it
//delete fTarget;
}
fTarget = target;
if (target != NULL) {
AddChild(target, ChildAt(0));
// This way, we are making sure that the target will
// be added top most in the list (which is important
// for unarchiving)
target->TargetedByScrollView(this);
}
}
BView *
BScrollView::Target() const
{
return fTarget;
}
void
BScrollView::MessageReceived(BMessage *message)
{
switch (message->what) {
default:
BView::MessageReceived(message);
}
}
void
BScrollView::MouseDown(BPoint point)
{
BView::MouseDown(point);
}
void
BScrollView::MouseUp(BPoint point)
{
BView::MouseUp(point);
}
void
BScrollView::MouseMoved(BPoint point, uint32 code, const BMessage *dragMessage)
{
BView::MouseMoved(point, code, dragMessage);
}
void
BScrollView::FrameMoved(BPoint position)
{
BView::FrameMoved(position);
}
void
BScrollView::FrameResized(float width, float height)
{
BView::FrameResized(width, height);
// ToDo: what are fPreviousWidth/fPreviousHeight used for?
// I would guess there could be some problems with resizing,
// but I haven't investigated it yet.
}
void
BScrollView::ResizeToPreferred()
{
BView::ResizeToPreferred();
}
void
BScrollView::GetPreferredSize(float *_width, float *_height)
{
BRect frame = CalcFrame(fTarget, fHorizontalScrollBar, fVerticalScrollBar, fBorder);
if (fTarget != NULL) {
float width, height;
fTarget->GetPreferredSize(&width, &height);
frame.right += width - fTarget->Frame().Width();
frame.bottom += height - fTarget->Frame().Height();
}
if (_width)
*_width = frame.Width();
if (_height)
*_height = frame.Height();
}
/** This static method is used to calculate the frame that the
* ScrollView will cover depending on the frame of its target
* and which border style is used.
* It is used in the constructor and at other places.
*/
BRect
BScrollView::CalcFrame(BView *target, bool horizontal, bool vertical, border_style border)
{
BRect frame = target != NULL ? frame = target->Frame() : BRect(0, 0, 80, 80);
if (vertical)
frame.right += B_V_SCROLL_BAR_WIDTH;
if (horizontal)
frame.bottom += B_H_SCROLL_BAR_HEIGHT;
float borderSize = 0;
if (border == B_PLAIN_BORDER)
borderSize = kPlainBorderSize;
else if (border == B_FANCY_BORDER)
borderSize = kFancyBorderSize;
frame.InsetBy(-borderSize, -borderSize);
if (borderSize == 0) {
if (vertical)
frame.right++;
if (horizontal)
frame.bottom++;
}
return frame;
}
/** This method changes the "flags" argument as passed on to
* the BView constructor.
*/
int32
BScrollView::ModifyFlags(int32 flags, border_style border)
{
if (border != B_NO_BORDER)
return flags | B_WILL_DRAW;
return flags & ~B_WILL_DRAW;
}
void
BScrollView::WindowActivated(bool active)
{
BView::WindowActivated(active);
}
void
BScrollView::MakeFocus(bool state)
{
BView::MakeFocus(state);
}
BHandler *
BScrollView::ResolveSpecifier(BMessage *msg, int32 index, BMessage *specifier, int32 form, const char *property)
{
return BView::ResolveSpecifier(msg, index, specifier, form, property);
}
status_t
BScrollView::GetSupportedSuites(BMessage *data)
{
return BView::GetSupportedSuites(data);
}
status_t
BScrollView::Perform(perform_code d, void *arg)
{
return BView::Perform(d, arg);
}
BScrollView &
BScrollView::operator=(const BScrollView &)
{
return *this;
}
/** Although BScrollView::InitObject() was defined in the original ScrollView.h,
* it is not exported by the R5 libbe.so, so we don't have to export it as well.
*/
#if 0
void
BScrollView::InitObject()
{
}
#endif
// #pragma mark -
// Reserved virtuals
void BScrollView::_ReservedScrollView1() {}
void BScrollView::_ReservedScrollView2() {}
void BScrollView::_ReservedScrollView3() {}
void BScrollView::_ReservedScrollView4() {}