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haiku-beta6/src/servers/app/server/Workspace.h
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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Workspace.h
// Author: Adi Oanca <[email protected]>
// Description: Tracks workspaces
//
//------------------------------------------------------------------------------
#ifndef _WORKSPACE_H_
#define _WORKSPACE_H_
#include <SupportDefs.h>
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#include <Locker.h>
#include "RGBColor.h"
class WinBorder;
class RBGColor;
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class RootLayer;
struct ListData{
WinBorder *layerPtr;
ListData *upperItem;
ListData *lowerItem;
};
class Workspace
{
public:
Workspace(const uint32 colorspace,
int32 ID,
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const RGBColor& BGColor,
RootLayer* owner);
~Workspace();
bool AddLayerPtr(WinBorder* layer);
bool RemoveLayerPtr(WinBorder* layer);
bool HideSubsetWindows(WinBorder* layer);
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WinBorder* SetFocusLayer(WinBorder* layer);
WinBorder* FocusLayer() const;
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WinBorder* SetFrontLayer(WinBorder* layer);
WinBorder* FrontLayer() const;
void MoveToBack(WinBorder* newLast);
WinBorder* GoToBottomItem(); // the one that's visible.
WinBorder* GoToUpperItem();
WinBorder* GoToTopItem();
WinBorder* GoToLowerItem();
bool GoToItem(WinBorder* layer);
WinBorder* SearchWinBorder(BPoint pt);
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void Invalidate();
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void SetLocalSpace(const uint32 colorspace);
uint32 LocalSpace() const;
void SetBGColor(const RGBColor &c);
RGBColor BGColor(void) const;
int32 ID() const { return fID; }
// void SetFlags(const uint32 flags);
// uint32 Flags(void) const;
// debug methods
void PrintToStream() const;
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void PrintItem(ListData *item) const;
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// .... private :-) - do not use!
void SearchAndSetNewFront(WinBorder* preferred);
void SearchAndSetNewFocus(WinBorder* preferred);
void BringToFrontANormalWindow(WinBorder* layer);
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ListData* HasItem(ListData* item);
ListData* HasItem(WinBorder* layer);
private:
void InsertItem(ListData* item, ListData* before);
void RemoveItem(ListData* item);
ListData* FindPlace(ListData* pref);
int32 fID;
uint32 fSpace;
// uint32 fFlags;
RGBColor fBGColor;
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BLocker opLock;
RootLayer *fOwner;
ListData *fBottomItem, // first visible onscreen
*fTopItem, // the last visible(or covered by other Layers)
*fCurrentItem, // pointer to the currect element in the list
*fFocusItem, // the focus WinBorder - for keyboard events
*fFrontItem; // the one the mouse can bring in front as possible(in its set)
};
#endif