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haiku-beta6/src/apps/debuganalyzer/model_loader/ModelLoader.cpp
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/*
* Copyright 2009, Ingo Weinhold, [email protected].
* Distributed under the terms of the MIT License.
*/
#include "ModelLoader.h"
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#include <stdio.h>
#include <string.h>
#include <new>
#include <AutoDeleter.h>
#include <AutoLocker.h>
#include <DebugEventStream.h>
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#include <system_profiler_defs.h>
#include <thread_defs.h>
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#include "DataSource.h"
#include "MessageCodes.h"
#include "Model.h"
// add a scheduling state snapshot every x events
static const uint32 kSchedulingSnapshotInterval = 1024;
static const uint32 kMaxCPUCount = 1024;
struct SimpleWaitObjectInfo : system_profiler_wait_object_info {
SimpleWaitObjectInfo(uint32 type)
{
this->type = type;
object = 0;
referenced_object = 0;
name[0] = '\0';
}
};
static const SimpleWaitObjectInfo kSnoozeWaitObjectInfo(
THREAD_BLOCK_TYPE_SNOOZE);
static const SimpleWaitObjectInfo kSignalWaitObjectInfo(
THREAD_BLOCK_TYPE_SIGNAL);
struct ModelLoader::CPUInfo {
nanotime_t idleTime;
CPUInfo()
:
idleTime(0)
{
}
};
// #pragma mark -
inline void
ModelLoader::_UpdateLastEventTime(nanotime_t time)
{
if (fBaseTime < 0) {
fBaseTime = time;
fModel->SetBaseTime(time);
}
fState.SetLastEventTime(time - fBaseTime);
}
ModelLoader::ModelLoader(DataSource* dataSource,
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const BMessenger& target, void* targetCookie)
:
AbstractModelLoader(target, targetCookie),
fModel(NULL),
fDataSource(dataSource),
fCPUInfos(NULL)
{
}
ModelLoader::~ModelLoader()
{
delete[] fCPUInfos;
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delete fDataSource;
delete fModel;
}
Model*
ModelLoader::DetachModel()
{
AutoLocker<BLocker> locker(fLock);
if (fModel == NULL || fLoading)
return NULL;
Model* model = fModel;
fModel = NULL;
return model;
}
status_t
ModelLoader::PrepareForLoading()
{
if (fModel != NULL || fDataSource == NULL)
return B_BAD_VALUE;
// init the state
status_t error = fState.Init();
if (error != B_OK)
return error;
fCPUInfos = new(std::nothrow) CPUInfo[kMaxCPUCount];
if (fCPUInfos == NULL)
return B_NO_MEMORY;
return B_OK;
}
status_t
ModelLoader::Load()
{
try {
return _Load();
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} catch(...) {
return B_ERROR;
}
}
void
ModelLoader::FinishLoading(bool success)
{
fState.Clear();
if (!success) {
delete fModel;
fModel = NULL;
}
delete[] fCPUInfos;
fCPUInfos = NULL;
}
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status_t
ModelLoader::_Load()
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{
// read the complete data into memory
void* eventData;
size_t eventDataSize;
status_t error = _ReadDebugEvents(&eventData, &eventDataSize);
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if (error != B_OK)
return error;
MemoryDeleter eventDataDeleter(eventData);
// create a debug event array
system_profiler_event_header** events;
size_t eventCount;
error = _CreateDebugEventArray(eventData, eventDataSize, events,
eventCount);
if (error != B_OK)
return error;
ArrayDeleter<system_profiler_event_header*> eventsDeleter(events);
// get the data source name
BString dataSourceName;
fDataSource->GetName(dataSourceName);
// create a model
fModel = new(std::nothrow) Model(dataSourceName.String(), eventData,
eventDataSize, events, eventCount);
if (fModel == NULL)
return B_NO_MEMORY;
eventDataDeleter.Detach();
eventsDeleter.Detach();
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// create a debug input stream
BDebugEventInputStream input;
error = input.SetTo(eventData, eventDataSize, false);
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if (error != B_OK)
return error;
// add the snooze and signal wait objects to the model
if (fModel->AddWaitObject(&kSnoozeWaitObjectInfo, NULL) == NULL
|| fModel->AddWaitObject(&kSignalWaitObjectInfo, NULL) == NULL) {
return B_NO_MEMORY;
}
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// process the events
fMaxCPUIndex = 0;
fState.Clear();
fBaseTime = -1;
uint64 count = 0;
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while (true) {
// get next event
uint32 event;
uint32 cpu;
const void* buffer;
off_t offset;
ssize_t bufferSize = input.ReadNextEvent(&event, &cpu, &buffer,
&offset);
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if (bufferSize < 0)
return bufferSize;
if (buffer == NULL)
break;
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// process the event
status_t error = _ProcessEvent(event, cpu, buffer, bufferSize);
if (error != B_OK)
return error;
if (cpu > fMaxCPUIndex) {
if (cpu + 1 > kMaxCPUCount)
return B_BAD_DATA;
fMaxCPUIndex = cpu;
}
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// periodically check whether we're supposed to abort
if (++count % 32 == 0) {
AutoLocker<BLocker> locker(fLock);
if (fAborted)
return B_ERROR;
}
// periodically add scheduling snapshots
if (count % kSchedulingSnapshotInterval == 0)
fModel->AddSchedulingStateSnapshot(fState, offset);
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}
if (!fModel->SetCPUCount(fMaxCPUIndex + 1))
return B_NO_MEMORY;
for (uint32 i = 0; i <= fMaxCPUIndex; i++)
fModel->CPUAt(i)->SetIdleTime(fCPUInfos[i].idleTime);
fModel->SetLastEventTime(fState.LastEventTime());
fModel->LoadingFinished();
return B_OK;
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}
status_t
ModelLoader::_ReadDebugEvents(void** _eventData, size_t* _size)
{
// get a BDataIO from the data source
BDataIO* io;
status_t error = fDataSource->CreateDataIO(&io);
if (error != B_OK)
return error;
ObjectDeleter<BDataIO> dataIOtDeleter(io);
// First we need to find out how large a buffer to allocate.
size_t size;
if (BPositionIO* positionIO = dynamic_cast<BPositionIO*>(io)) {
// it's a BPositionIO -- this makes things easier, since we know how
// many bytes to read
off_t currentPos = positionIO->Position();
if (currentPos < 0)
return currentPos;
off_t fileSize;
error = positionIO->GetSize(&fileSize);
if (error != B_OK)
return error;
size = fileSize - currentPos;
} else {
// no BPositionIO -- we need to determine the total size by iteratively
// reading the whole data one time
// allocate a dummy buffer for reading
const size_t kBufferSize = 1024 * 1024;
void* buffer = malloc(kBufferSize);
if (buffer == NULL)
return B_NO_MEMORY;
MemoryDeleter bufferDeleter(buffer);
size = 0;
while (true) {
ssize_t bytesRead = io->Read(buffer, kBufferSize);
if (bytesRead < 0)
return bytesRead;
if (bytesRead == 0)
break;
size += bytesRead;
}
// we've got the size -- recreate the BDataIO
dataIOtDeleter.Delete();
error = fDataSource->CreateDataIO(&io);
if (error != B_OK)
return error;
dataIOtDeleter.SetTo(io);
}
// allocate the data buffer
void* data = malloc(size);
if (data == NULL)
return B_NO_MEMORY;
MemoryDeleter dataDeleter(data);
// read the data
ssize_t bytesRead = io->Read(data, size);
if (bytesRead < 0)
return bytesRead;
if ((size_t)bytesRead != size)
return B_FILE_ERROR;
dataDeleter.Detach();
*_eventData = data;
*_size = size;
return B_OK;
}
status_t
ModelLoader::_CreateDebugEventArray(void* eventData, size_t eventDataSize,
system_profiler_event_header**& _events, size_t& _eventCount)
{
// count the events
BDebugEventInputStream input;
status_t error = input.SetTo(eventData, eventDataSize, false);
if (error != B_OK)
return error;
size_t eventCount = 0;
while (true) {
// get next event
uint32 event;
uint32 cpu;
const void* buffer;
ssize_t bufferSize = input.ReadNextEvent(&event, &cpu, &buffer, NULL);
if (bufferSize < 0)
return bufferSize;
if (buffer == NULL)
break;
eventCount++;
}
// create the array
system_profiler_event_header** events = new(std::nothrow)
system_profiler_event_header*[eventCount];
if (events == NULL)
return B_NO_MEMORY;
// populate the array
error = input.SetTo(eventData, eventDataSize, false);
if (error != B_OK) {
delete[] events;
return error;
}
size_t eventIndex = 0;
while (true) {
// get next event
uint32 event;
uint32 cpu;
const void* buffer;
off_t offset;
input.ReadNextEvent(&event, &cpu, &buffer, &offset);
if (buffer == NULL)
break;
events[eventIndex++]
= (system_profiler_event_header*)((uint8*)eventData + offset);
}
_events = events;
_eventCount = eventCount;
return B_OK;
}
status_t
ModelLoader::_ProcessEvent(uint32 event, uint32 cpu, const void* buffer,
size_t size)
{
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switch (event) {
case B_SYSTEM_PROFILER_TEAM_ADDED:
_HandleTeamAdded((system_profiler_team_added*)buffer);
break;
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case B_SYSTEM_PROFILER_TEAM_REMOVED:
_HandleTeamRemoved((system_profiler_team_removed*)buffer);
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break;
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case B_SYSTEM_PROFILER_TEAM_EXEC:
_HandleTeamExec((system_profiler_team_exec*)buffer);
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break;
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case B_SYSTEM_PROFILER_THREAD_ADDED:
_HandleThreadAdded((system_profiler_thread_added*)buffer);
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break;
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case B_SYSTEM_PROFILER_THREAD_REMOVED:
_HandleThreadRemoved((system_profiler_thread_removed*)buffer);
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break;
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case B_SYSTEM_PROFILER_THREAD_SCHEDULED:
_HandleThreadScheduled(cpu,
(system_profiler_thread_scheduled*)buffer);
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break;
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case B_SYSTEM_PROFILER_THREAD_ENQUEUED_IN_RUN_QUEUE:
_HandleThreadEnqueuedInRunQueue(
(thread_enqueued_in_run_queue*)buffer);
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break;
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case B_SYSTEM_PROFILER_THREAD_REMOVED_FROM_RUN_QUEUE:
_HandleThreadRemovedFromRunQueue(cpu,
(thread_removed_from_run_queue*)buffer);
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break;
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case B_SYSTEM_PROFILER_WAIT_OBJECT_INFO:
_HandleWaitObjectInfo((system_profiler_wait_object_info*)buffer);
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break;
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default:
printf("unsupported event type %lu, size: %lu\n", event, size);
return B_BAD_DATA;
break;
}
return B_OK;
}
void
ModelLoader::_HandleTeamAdded(system_profiler_team_added* event)
{
if (fModel->AddTeam(event, fState.LastEventTime()) == NULL)
throw std::bad_alloc();
}
void
ModelLoader::_HandleTeamRemoved(system_profiler_team_removed* event)
{
if (Model::Team* team = fModel->TeamByID(event->team))
team->SetDeletionTime(fState.LastEventTime());
else
printf("Removed event for unknown team: %ld\n", event->team);
}
void
ModelLoader::_HandleTeamExec(system_profiler_team_exec* event)
{
// TODO:...
}
void
ModelLoader::_HandleThreadAdded(system_profiler_thread_added* event)
{
if (_AddThread(event) == NULL)
throw std::bad_alloc();
}
void
ModelLoader::_HandleThreadRemoved(system_profiler_thread_removed* event)
{
if (Model::Thread* thread = fModel->ThreadByID(event->thread))
thread->SetDeletionTime(fState.LastEventTime());
else
printf("Removed event for unknown team: %ld\n", event->thread);
}
void
ModelLoader::_HandleThreadScheduled(uint32 cpu,
system_profiler_thread_scheduled* event)
{
_UpdateLastEventTime(event->time);
Model::ThreadSchedulingState* thread = fState.LookupThread(event->thread);
if (thread == NULL) {
printf("Schedule event for unknown thread: %ld\n", event->thread);
return;
}
nanotime_t diffTime = fState.LastEventTime() - thread->lastTime;
if (thread->state == READY) {
// thread scheduled after having been woken up
thread->thread->AddLatency(diffTime);
} else if (thread->state == PREEMPTED) {
// thread scheduled after having been preempted before
thread->thread->AddRerun(diffTime);
}
if (thread->state == STILL_RUNNING) {
// Thread was running and continues to run.
thread->state = RUNNING;
}
if (thread->state != RUNNING) {
thread->lastTime = fState.LastEventTime();
thread->state = RUNNING;
}
// unscheduled thread
if (event->thread == event->previous_thread)
return;
thread = fState.LookupThread(event->previous_thread);
if (thread == NULL) {
printf("Schedule event for unknown previous thread: %ld\n",
event->previous_thread);
return;
}
diffTime = fState.LastEventTime() - thread->lastTime;
if (thread->state == STILL_RUNNING) {
// thread preempted
thread->thread->AddPreemption(diffTime);
thread->thread->AddRun(diffTime);
if (thread->priority == 0)
_AddIdleTime(cpu, diffTime);
thread->lastTime = fState.LastEventTime();
thread->state = PREEMPTED;
} else if (thread->state == RUNNING) {
// thread starts waiting (it hadn't been added to the run
// queue before being unscheduled)
thread->thread->AddRun(diffTime);
if (thread->priority == 0)
_AddIdleTime(cpu, diffTime);
if (event->previous_thread_state == B_THREAD_WAITING) {
addr_t waitObject = event->previous_thread_wait_object;
switch (event->previous_thread_wait_object_type) {
case THREAD_BLOCK_TYPE_SNOOZE:
case THREAD_BLOCK_TYPE_SIGNAL:
waitObject = 0;
break;
case THREAD_BLOCK_TYPE_SEMAPHORE:
case THREAD_BLOCK_TYPE_CONDITION_VARIABLE:
case THREAD_BLOCK_TYPE_MUTEX:
case THREAD_BLOCK_TYPE_RW_LOCK:
case THREAD_BLOCK_TYPE_OTHER:
default:
break;
}
_AddThreadWaitObject(thread,
event->previous_thread_wait_object_type, waitObject);
}
thread->lastTime = fState.LastEventTime();
thread->state = WAITING;
} else if (thread->state == UNKNOWN) {
uint32 threadState = event->previous_thread_state;
if (threadState == B_THREAD_WAITING
|| threadState == B_THREAD_SUSPENDED) {
thread->lastTime = fState.LastEventTime();
thread->state = WAITING;
} else if (threadState == B_THREAD_READY) {
thread->lastTime = fState.LastEventTime();
thread->state = PREEMPTED;
}
}
}
void
ModelLoader::_HandleThreadEnqueuedInRunQueue(
thread_enqueued_in_run_queue* event)
{
_UpdateLastEventTime(event->time);
Model::ThreadSchedulingState* thread = fState.LookupThread(event->thread);
if (thread == NULL) {
printf("Enqueued in run queue event for unknown thread: %ld\n",
event->thread);
return;
}
if (thread->state == RUNNING || thread->state == STILL_RUNNING) {
// Thread was running and is reentered into the run queue. This
// is done by the scheduler, if the thread remains ready.
thread->state = STILL_RUNNING;
} else {
// Thread was waiting and is ready now.
nanotime_t diffTime = fState.LastEventTime() - thread->lastTime;
if (thread->waitObject != NULL) {
thread->waitObject->AddWait(diffTime);
thread->waitObject = NULL;
thread->thread->AddWait(diffTime);
} else if (thread->state != UNKNOWN)
thread->thread->AddUnspecifiedWait(diffTime);
thread->lastTime = fState.LastEventTime();
thread->state = READY;
}
thread->priority = event->priority;
}
void
ModelLoader::_HandleThreadRemovedFromRunQueue(uint32 cpu,
thread_removed_from_run_queue* event)
{
_UpdateLastEventTime(event->time);
Model::ThreadSchedulingState* thread = fState.LookupThread(event->thread);
if (thread == NULL) {
printf("Removed from run queue event for unknown thread: %ld\n",
event->thread);
return;
}
// This really only happens when the thread priority is changed
// while the thread is ready.
nanotime_t diffTime = fState.LastEventTime() - thread->lastTime;
if (thread->state == RUNNING) {
// This should never happen.
thread->thread->AddRun(diffTime);
if (thread->priority == 0)
_AddIdleTime(cpu, diffTime);
} else if (thread->state == READY || thread->state == PREEMPTED) {
// Not really correct, but the case is rare and we keep it
// simple.
thread->thread->AddUnspecifiedWait(diffTime);
}
thread->lastTime = fState.LastEventTime();
thread->state = WAITING;
}
void
ModelLoader::_HandleWaitObjectInfo(system_profiler_wait_object_info* event)
{
if (fModel->AddWaitObject(event, NULL) == NULL)
throw std::bad_alloc();
}
Model::ThreadSchedulingState*
ModelLoader::_AddThread(system_profiler_thread_added* event)
{
// do we know the thread already?
Model::ThreadSchedulingState* info = fState.LookupThread(event->thread);
if (info != NULL) {
// TODO: ?
return info;
}
// add the thread to the model
Model::Thread* thread = fModel->AddThread(event, fState.LastEventTime());
if (thread == NULL)
return NULL;
// create and add a ThreadSchedulingState
info = new(std::nothrow) Model::ThreadSchedulingState(thread);
if (info == NULL)
return NULL;
// TODO: The priority is missing from the system_profiler_thread_added
// struct. For now guess at least whether this is an idle thread.
if (strncmp(event->name, "idle thread", strlen("idle thread")) == 0)
info->priority = 0;
else
info->priority = B_NORMAL_PRIORITY;
fState.InsertThread(info);
return info;
}
void
ModelLoader::_AddThreadWaitObject(Model::ThreadSchedulingState* thread,
uint32 type, addr_t object)
{
Model::WaitObjectGroup* waitObjectGroup
= fModel->WaitObjectGroupFor(type, object);
if (waitObjectGroup == NULL) {
// The algorithm should prevent this case.
printf("ModelLoader::_AddThreadWaitObject(): Unknown wait object: type: %lu, "
"object: %#lx\n", type, object);
return;
}
Model::WaitObject* waitObject = waitObjectGroup->MostRecentWaitObject();
Model::ThreadWaitObjectGroup* threadWaitObjectGroup
= fModel->ThreadWaitObjectGroupFor(thread->ID(), type, object);
if (threadWaitObjectGroup == NULL
|| threadWaitObjectGroup->MostRecentWaitObject() != waitObject) {
Model::ThreadWaitObject* threadWaitObject
= fModel->AddThreadWaitObject(thread->ID(), waitObject,
&threadWaitObjectGroup);
if (threadWaitObject == NULL)
throw std::bad_alloc();
}
thread->waitObject = threadWaitObjectGroup->MostRecentThreadWaitObject();
}
void
ModelLoader::_AddIdleTime(uint32 cpu, nanotime_t time)
{
fCPUInfos[cpu].idleTime += time;
}