280 lines
7.5 KiB
C++
280 lines
7.5 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2004, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Rect.cpp
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// Author: Frans van Nispen ([email protected])
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// Description: BRect represents a rectangular area.
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//------------------------------------------------------------------------------
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// Standard Includes -----------------------------------------------------------
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#include <stdio.h>
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// System Includes -------------------------------------------------------------
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#include <Rect.h>
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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void
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BRect::SetLeftTop(const BPoint p)
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{
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left = p.x;
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top = p.y;
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}
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//------------------------------------------------------------------------------
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void
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BRect::SetRightBottom(const BPoint p)
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{
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right = p.x;
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bottom = p.y;
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}
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//------------------------------------------------------------------------------
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void
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BRect::SetLeftBottom(const BPoint p)
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{
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left = p.x;
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bottom = p.y;
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}
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//------------------------------------------------------------------------------
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void
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BRect::SetRightTop(const BPoint p)
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{
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right = p.x;
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top = p.y;
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}
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//------------------------------------------------------------------------------
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void
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BRect::InsetBy(BPoint point)
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{
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left += point.x;
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right -= point.x;
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top += point.y;
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bottom -= point.y;
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}
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//------------------------------------------------------------------------------
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void
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BRect::InsetBy(float dx, float dy)
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{
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left += dx;
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right -= dx;
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top += dy;
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bottom -= dy;
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}
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//------------------------------------------------------------------------------
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BRect&
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BRect::InsetBySelf(BPoint point)
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{
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InsetBy(point);
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return *this;
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}
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//------------------------------------------------------------------------------
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BRect&
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BRect::InsetBySelf(float dx, float dy)
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{
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InsetBy(dx, dy);
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return *this;
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}
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//------------------------------------------------------------------------------
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BRect
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BRect::InsetByCopy(BPoint point)
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{
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BRect copy(*this);
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copy.InsetBy(point);
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return copy;
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}
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//------------------------------------------------------------------------------
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BRect
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BRect::InsetByCopy(float dx, float dy)
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{
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BRect copy(*this);
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copy.InsetBy(dx, dy);
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return copy;
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}
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//------------------------------------------------------------------------------
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void
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BRect::OffsetBy(BPoint point)
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{
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left += point.x;
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right += point.x;
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top += point.y;
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bottom += point.y;
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}
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//------------------------------------------------------------------------------
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void
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BRect::OffsetBy(float dx, float dy)
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{
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left += dx;
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right += dx;
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top += dy;
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bottom += dy;
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}
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//------------------------------------------------------------------------------
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BRect&
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BRect::OffsetBySelf(BPoint point)
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{
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OffsetBy(point);
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return *this;
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}
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//------------------------------------------------------------------------------
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BRect&
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BRect::OffsetBySelf(float dx, float dy)
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{
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OffsetBy(dx, dy);
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return *this;
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}
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//------------------------------------------------------------------------------
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BRect
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BRect::OffsetByCopy(BPoint point)
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{
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BRect copy(*this);
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copy.OffsetBy(point);
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return copy;
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}
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//------------------------------------------------------------------------------
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BRect
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BRect::OffsetByCopy(float dx, float dy)
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{
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BRect copy(*this);
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copy.OffsetBy(dx, dy);
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return copy;
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}
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//------------------------------------------------------------------------------
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void
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BRect::OffsetTo(BPoint point)
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{
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right = (right - left) + point.x;
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left = point.x;
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bottom = (bottom - top) + point.y;
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top = point.y;
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}
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//------------------------------------------------------------------------------
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void
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BRect::OffsetTo(float x, float y)
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{
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right = (right - left) + x;
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left = x;
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bottom = (bottom - top) + y;
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top=y;
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}
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//------------------------------------------------------------------------------
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BRect&
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BRect::OffsetToSelf(BPoint point)
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{
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OffsetTo(point);
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return *this;
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}
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//------------------------------------------------------------------------------
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BRect&
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BRect::OffsetToSelf(float dx, float dy)
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{
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OffsetTo(dx, dy);
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return *this;
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}
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//------------------------------------------------------------------------------
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BRect
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BRect::OffsetToCopy(BPoint point)
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{
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BRect copy(*this);
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copy.OffsetTo(point);
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return copy;
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}
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//------------------------------------------------------------------------------
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BRect
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BRect::OffsetToCopy(float dx, float dy)
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{
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BRect copy(*this);
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copy.OffsetTo(dx, dy);
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return copy;
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}
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//------------------------------------------------------------------------------
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void
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BRect::PrintToStream() const
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{
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printf("BRect(l:%.1f, t:%.1f, r:%.1f, b:%.1f)\n", left, top, right, bottom);
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}
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//------------------------------------------------------------------------------
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bool
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BRect::operator==(BRect rect) const
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{
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return left == rect.left && right == rect.right &&
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top == rect.top && bottom == rect.bottom;
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}
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//------------------------------------------------------------------------------
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bool
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BRect::operator!=(BRect rect) const
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{
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return !(*this == rect);
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}
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//------------------------------------------------------------------------------
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BRect
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BRect::operator&(BRect rect) const
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{
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return BRect(max_c(left, rect.left), max_c(top, rect.top),
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min_c(right, rect.right), min_c(bottom, rect.bottom));
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}
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//------------------------------------------------------------------------------
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BRect
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BRect::operator|(BRect rect) const
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{
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return BRect(min_c(left, rect.left), min_c(top, rect.top),
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max_c(right, rect.right), max_c(bottom, rect.bottom));
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}
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//------------------------------------------------------------------------------
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bool
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BRect::Intersects(BRect rect) const
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{
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if (!IsValid() || !rect.IsValid())
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return false;
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return !(rect.left > right || rect.right < left
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|| rect.top > bottom || rect.bottom < top);
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}
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//------------------------------------------------------------------------------
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bool
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BRect::Contains(BPoint point) const
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{
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return point.x >= left && point.x <= right
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&& point.y >= top && point.y <= bottom;
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}
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//------------------------------------------------------------------------------
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bool
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BRect::Contains(BRect rect) const
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{
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return rect.left >= left && rect.right <= right
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&& rect.top >= top && rect.bottom <= bottom;
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}
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//------------------------------------------------------------------------------
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/*
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* $Log $
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*
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* $Id $
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*
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*/
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