280 lines
4.1 KiB
C++
280 lines
4.1 KiB
C++
/*
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* Copyright 2004-2010, Ingo Weinhold, [email protected].
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _REFERENCEABLE_H
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#define _REFERENCEABLE_H
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#include <SupportDefs.h>
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// #pragma mark - BReferenceable
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class BReferenceable {
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public:
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BReferenceable();
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virtual ~BReferenceable();
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// acquire and release return
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// the previous ref count
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int32 AcquireReference();
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int32 ReleaseReference();
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int32 CountReferences() const
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{ return atomic_get((int32*)&fReferenceCount); }
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protected:
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virtual void FirstReferenceAcquired();
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virtual void LastReferenceReleased();
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protected:
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int32 fReferenceCount;
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};
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// #pragma mark - BReference
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template<typename Type = BReferenceable>
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class BReference {
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public:
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BReference()
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:
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fObject(NULL)
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{
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}
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BReference(Type* object, bool alreadyHasReference = false)
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:
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fObject(NULL)
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{
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SetTo(object, alreadyHasReference);
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}
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BReference(const BReference<Type>& other)
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:
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fObject(NULL)
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{
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SetTo(other.Get());
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}
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template<typename OtherType>
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BReference(const BReference<OtherType>& other)
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:
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fObject(NULL)
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{
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SetTo(other.Get());
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}
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~BReference()
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{
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Unset();
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}
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void SetTo(Type* object, bool alreadyHasReference = false)
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{
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if (object != NULL && !alreadyHasReference)
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object->AcquireReference();
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Unset();
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fObject = object;
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}
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void Unset()
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{
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if (fObject) {
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fObject->ReleaseReference();
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fObject = NULL;
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}
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}
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bool IsSet() const
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{
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return fObject != NULL;
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}
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Type* Get() const
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{
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return fObject;
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}
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Type* Detach()
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{
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Type* object = fObject;
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fObject = NULL;
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return object;
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}
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Type& operator*() const
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{
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return *fObject;
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}
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Type* operator->() const
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{
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return fObject;
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}
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operator Type*() const
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{
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return fObject;
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}
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BReference& operator=(const BReference<Type>& other)
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{
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SetTo(other.fObject);
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return *this;
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}
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BReference& operator=(Type* other)
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{
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SetTo(other);
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return *this;
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}
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template<typename OtherType>
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BReference& operator=(const BReference<OtherType>& other)
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{
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SetTo(other.Get());
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return *this;
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}
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bool operator==(const BReference<Type>& other) const
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{
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return fObject == other.fObject;
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}
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bool operator==(const Type* other) const
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{
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return fObject == other;
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}
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bool operator!=(const BReference<Type>& other) const
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{
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return fObject != other.fObject;
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}
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bool operator!=(const Type* other) const
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{
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return fObject != other;
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}
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private:
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Type* fObject;
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};
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// #pragma mark - BReference<const>
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template<typename Type>
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class BReference<const Type> {
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public:
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BReference(Type* object, bool alreadyHasReference = false)
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:
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fReference(object, alreadyHasReference)
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{
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}
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BReference(const BReference<const Type>& other)
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:
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fReference(const_cast<Type*>(other.Get()))
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{
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}
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template<typename OtherType>
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BReference(const BReference<OtherType>& other)
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:
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fReference(other.Get())
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{
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}
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void SetTo(Type* object, bool alreadyHasReference = false)
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{
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fReference.SetTo(object, alreadyHasReference);
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}
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void Unset()
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{
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fReference.Unset();
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}
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bool IsSet() const
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{
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return fReference.IsSet();
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}
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const Type* Get() const
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{
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return fReference.Get();
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}
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const Type* Detach()
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{
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return fReference.Detach();
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}
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const Type& operator*() const
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{
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return *fReference;
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}
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const Type* operator->() const
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{
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return fReference.Get();
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}
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operator const Type*() const
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{
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return fReference.Get();
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}
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BReference& operator=(const BReference<const Type>& other)
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{
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fReference = other.fReference;
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return *this;
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}
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BReference& operator=(Type* other)
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{
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fReference = other;
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return *this;
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}
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template<typename OtherType>
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BReference& operator=(const BReference<OtherType>& other)
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{
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fReference = other.Get();
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return *this;
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}
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bool operator==(const BReference<const Type>& other) const
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{
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return fReference == other.Get();
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}
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bool operator==(const Type* other) const
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{
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return fReference == other;
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}
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bool operator!=(const BReference<const Type>& other) const
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{
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return fReference != other.Get();
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}
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bool operator!=(const Type* other) const
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{
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return fReference != other;
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}
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private:
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BReference<Type> fReference;
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};
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#endif // _REFERENCEABLE_H
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