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haiku-beta6/src/servers/app/server/BitmapManager.cpp
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/*
BitmapManager:
Handler for allocating and freeing area memory for BBitmaps on the server side.
Utilizes the public domain pool allocator BGET.
*/
#include "BitmapManager.h"
#include "ServerBitmap.h"
#include <stdio.h>
// Define BGET function calls here because of C++ name mangling causes link problems
typedef long bufsize;
extern "C" void bpool(void *buffer, bufsize len);
extern "C" void *bget(bufsize size);
extern "C" void *bgetz(bufsize size);
extern "C" void *bgetr(void *buffer, bufsize newsize);
extern "C" void brel(void *buf);
extern "C" void bectl(int (*compact)(bufsize sizereq, int sequence),
void *(*acquire)(bufsize size),
void (*release)(void *buf), bufsize pool_incr);
extern "C" void bstats(bufsize *curalloc, bufsize *totfree, bufsize *maxfree,
long *nget, long *nrel);
extern "C" void bstatse(bufsize *pool_incr, long *npool, long *npget,
long *nprel, long *ndget, long *ndrel);
extern "C" void bufdump(void *buf);
extern "C" void bpoold(void *pool, int dumpalloc, int dumpfree);
extern "C" int bpoolv(void *pool);
// This is a call which makes BGET use a couple of home-grown functions which
// manage the buffer via area functions
extern "C" void set_area_buffer_management(void);
#define BITMAP_AREA_SIZE B_PAGE_SIZE * 2
BitmapManager::BitmapManager(void)
{
bmplist=new BList(0);
// When create_area is passed the B_ANY_ADDRESS flag, the address of the area
// is stored in the pointer to a pointer.
bmparea=create_area("bitmap_area",(void**)&buffer,B_ANY_ADDRESS,BITMAP_AREA_SIZE,
B_NO_LOCK, B_READ_AREA | B_WRITE_AREA);
if(bmparea==B_BAD_VALUE ||
bmparea==B_NO_MEMORY ||
bmparea==B_ERROR)
printf("PANIC: BitmapManager couldn't allocate area!!\n");
lock=create_sem(1,"bmpmanager_lock");
if(lock<0)
printf("PANIC: BitmapManager couldn't allocate locking semaphore!!\n");
set_area_buffer_management();
bpool(buffer,BITMAP_AREA_SIZE);
}
BitmapManager::~BitmapManager(void)
{
if(bmplist->CountItems()>0)
{
ServerBitmap *tbmp=NULL;
int32 itemcount=bmplist->CountItems();
for(int32 i=0; i<itemcount; i++)
{
tbmp=(ServerBitmap*)bmplist->RemoveItem(0L);
if(tbmp)
{
brel(tbmp->_buffer);
delete tbmp;
tbmp=NULL;
}
}
}
delete bmplist;
delete_area(bmparea);
delete_sem(lock);
}
ServerBitmap * BitmapManager::CreateBitmap(BRect bounds, color_space space, int32 flags,
int32 bytes_per_row=-1, screen_id screen=B_MAIN_SCREEN_ID)
{
acquire_sem(lock);
ServerBitmap *bmp=new ServerBitmap(bounds, space, flags, bytes_per_row);
// Server version of this code will also need to handle such things as
// bitmaps which accept child views by checking the flags.
uint8 *bmpbuffer=(uint8 *)bget(bmp->BitsLength());
if(!bmpbuffer)
{
delete bmp;
return NULL;
}
bmp->_area=area_for(bmpbuffer);
bmp->_buffer=bmpbuffer;
bmplist->AddItem(bmp);
release_sem(lock);
return bmp;
}
void BitmapManager::DeleteBitmap(ServerBitmap *bitmap)
{
acquire_sem(lock);
ServerBitmap *tbmp=(ServerBitmap*)bmplist->RemoveItem(bmplist->IndexOf(bitmap));
if(!tbmp)
{
release_sem(lock);
return;
}
// Server code will require a check to ensure bitmap doesn't have its own area
brel(tbmp->_buffer);
delete tbmp;
release_sem(lock);
}