56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
/*
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* Copyright 2012-2016, Rene Gollent, [email protected].
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* Distributed under the terms of the MIT License.
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*/
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#ifndef VALUE_NODE_MANAGER_H
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#define VALUE_NODE_MANAGER_H
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#include <Referenceable.h>
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#include "ValueNodeContainer.h"
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class StackFrame;
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class Thread;
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class Variable;
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class ValueNodeManager : public BReferenceable,
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private ValueNodeContainer::Listener {
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public:
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ValueNodeManager(bool addFrameNodes = true);
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virtual ~ValueNodeManager();
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status_t SetStackFrame(::Thread* thread,
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StackFrame* frame);
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bool AddListener(
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ValueNodeContainer::Listener* listener);
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void RemoveListener(
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ValueNodeContainer::Listener* listener);
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virtual void ValueNodeChanged(ValueNodeChild* nodeChild,
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ValueNode* oldNode, ValueNode* newNode);
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virtual void ValueNodeChildrenCreated(ValueNode* node);
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virtual void ValueNodeChildrenDeleted(ValueNode* node);
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virtual void ValueNodeValueChanged(ValueNode* node);
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ValueNodeContainer* GetContainer() const { return fContainer; };
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status_t AddChildNodes(ValueNodeChild* nodeChild);
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private:
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typedef BObjectList<ValueNodeContainer::Listener> ListenerList;
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void _AddNode(Variable* variable);
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status_t _CreateValueNode(ValueNodeChild* nodeChild);
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private:
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bool fAddFrameNodes;
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ValueNodeContainer* fContainer;
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StackFrame* fStackFrame;
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::Thread* fThread;
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ListenerList fListeners;
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};
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#endif // VALUE_NODE_MANAGER_H
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