217 lines
4.8 KiB
C++
217 lines
4.8 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: EventQueue.cpp
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// Author: Ingo Weinhold ([email protected])
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// YellowBites (http://www.yellowbites.com)
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// Description: A class featuring providing a mechanism to do events at
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// specified times.
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//------------------------------------------------------------------------------
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#include <stdio.h>
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#include <String.h>
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#include "Event.h"
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#include "EventQueue.h"
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static const char *kDefaultEventQueueName = "event looper";
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// constructor
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EventQueue::EventQueue(const char *name)
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: fEvents(100),
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fEventLooper(-1),
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fLooperControl(-1),
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fNextEventTime(0),
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fStatus(B_ERROR)
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{
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if (!name)
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name = kDefaultEventQueueName;
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fLooperControl = create_sem(0, (BString(name) += " control").String());
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if (fLooperControl >= B_OK)
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fStatus = B_OK;
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else
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fStatus = fLooperControl;
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if (fStatus == B_OK) {
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fEventLooper = spawn_thread(_EventLooperEntry, name, B_NORMAL_PRIORITY,
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this);
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if (fEventLooper >= B_OK) {
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fStatus = B_OK;
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resume_thread(fEventLooper);
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} else
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fStatus = fEventLooper;
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}
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}
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// destructor
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EventQueue::~EventQueue()
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{
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Die();
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while (Event *event = (Event*)fEvents.RemoveItem(0L)) {
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if (event->IsAutoDelete())
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delete event;
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}
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}
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// InitCheck
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status_t
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EventQueue::InitCheck()
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{
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return fStatus;
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}
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// Die
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void
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EventQueue::Die()
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{
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if (delete_sem(fLooperControl) == B_OK) {
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int32 dummy;
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wait_for_thread(fEventLooper, &dummy);
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}
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}
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// AddEvent
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bool
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EventQueue::AddEvent(Event *event)
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{
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Lock();
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bool result = _AddEvent(event);
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if (result)
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_Reschedule();
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Unlock();
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return result;
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}
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// RemoveEvent
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bool
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EventQueue::RemoveEvent(Event *event)
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{
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bool result = false;
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Lock();
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if ((result = fEvents.RemoveItem(event)))
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_Reschedule();
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Unlock();
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return result;
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}
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// ModifyEvent
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void
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EventQueue::ModifyEvent(Event *event, bigtime_t newTime)
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{
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Lock();
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if (fEvents.RemoveItem(event)) {
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event->SetTime(newTime);
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_AddEvent(event);
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_Reschedule();
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}
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Unlock();
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}
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// _AddEvent
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//
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// PRE: The object must be locked.
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bool
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EventQueue::_AddEvent(Event *event)
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{
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// find the insertion index
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int32 lower = 0;
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int32 upper = fEvents.CountItems();
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while (lower < upper) {
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int32 mid = (lower + upper) / 2;
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Event* midEvent = _EventAt(mid);
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if (event->Time() < midEvent->Time())
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upper = mid;
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else
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lower = mid + 1;
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}
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return fEvents.AddItem(event, lower);
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}
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// _EventAt
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Event*
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EventQueue::_EventAt(int32 index) const
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{
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return (Event*)fEvents.ItemAt(index);
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}
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// _EventLooperEntry
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int32
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EventQueue::_EventLooperEntry(void *data)
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{
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return ((EventQueue*)data)->_EventLooper();
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}
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// _EventLooper
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int32
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EventQueue::_EventLooper()
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{
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bool running = true;
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while (running) {
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bigtime_t waitUntil = B_INFINITE_TIMEOUT;
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if (Lock()) {
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if (!fEvents.IsEmpty())
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waitUntil = _EventAt(0)->Time();
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fNextEventTime = waitUntil;
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Unlock();
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}
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status_t err = acquire_sem_etc(fLooperControl, 1, B_ABSOLUTE_TIMEOUT,
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waitUntil);
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switch (err) {
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case B_TIMED_OUT:
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// do events, that are supposed to go off
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while (Lock() && !fEvents.IsEmpty()
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&& system_time() >= _EventAt(0)->Time()) {
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Event *event = (Event*)fEvents.RemoveItem(0L);
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Unlock();
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bool autoDeleteEvent = event->IsAutoDelete();
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bool deleteEvent = event->Do() || autoDeleteEvent;
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if (deleteEvent)
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delete event;
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}
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if (IsLocked())
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Unlock();
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break;
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case B_BAD_SEM_ID:
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running = false;
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break;
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case B_OK:
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default:
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break;
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}
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}
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return 0;
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}
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// _Reschedule
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//
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// PRE: The object must be locked.
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void
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EventQueue::_Reschedule()
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{
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if (fStatus == B_OK) {
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if (!fEvents.IsEmpty() && _EventAt(0)->Time() < fNextEventTime)
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release_sem(fLooperControl);
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}
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}
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