142 lines
3.1 KiB
C++
142 lines
3.1 KiB
C++
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#include <stdio.h>
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#include "FMWList.h"
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#include "WinBorder.h"
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#include "ServerWindow.h"
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FMWList::FMWList()
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{
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}
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FMWList::~FMWList()
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{
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//printf("~FMWList()\n");
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// if (fList.CountItems() > 0)
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// printf("SERVER: WARNING: FMWList NOT empty in destructor!\n");
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}
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void FMWList::AddItem(void* item)
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{
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int32 feelItem = ((WinBorder*)item)->Window()->GetFeel();
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int32 feelTemp = 0;
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int32 location = 0;
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for(int32 i=0; i<fList.CountItems(); i++)
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{
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location = i + 1;
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feelTemp = ((WinBorder*)fList.ItemAt(i))->Window()->GetFeel();
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// in short: if 'item' is a floating window and 'temp' is a modal one, then
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// we have found the place for our window('wb')
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if( (feelItem == B_FLOATING_SUBSET_WINDOW_FEEL ||
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feelItem == B_FLOATING_APP_WINDOW_FEEL ||
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feelItem == B_FLOATING_ALL_WINDOW_FEEL)
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&&
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(feelTemp == B_MODAL_SUBSET_WINDOW_FEEL ||
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feelTemp == B_MODAL_APP_WINDOW_FEEL ||
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feelTemp == B_MODAL_ALL_WINDOW_FEEL)
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)
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{
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location--;
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break;
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}
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}
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fList.AddItem(item, location);
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}
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bool FMWList::HasItem(void* item) const
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{
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return fList.HasItem(item);
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}
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bool FMWList::RemoveItem(void* item)
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{
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return fList.RemoveItem(item);
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}
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void* FMWList::ItemAt(int32 i) const
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{
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return fList.ItemAt(i);
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}
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int32 FMWList::CountItems() const
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{
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return fList.CountItems();
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}
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void* FMWList::LastItem() const
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{
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return fList.LastItem();
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}
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void* FMWList::FirstItem() const
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{
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return fList.FirstItem();
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}
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int32 FMWList::IndexOf(void *item)
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{
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return fList.IndexOf(item);
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}
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void FMWList::AddFMWList(FMWList *list)
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{
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int32 i = 0;
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for(i=0; i<fList.CountItems(); i++)
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{
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int32 feel = ((WinBorder*)fList.ItemAt(i))->Window()->GetFeel();
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if(feel == B_MODAL_SUBSET_WINDOW_FEEL ||
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feel == B_MODAL_APP_WINDOW_FEEL ||
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feel == B_MODAL_ALL_WINDOW_FEEL)
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{
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break;
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}
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}
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int32 j = 0;
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for(j=0; j<list->CountItems(); j++)
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{
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void *item = list->ItemAt(j);
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int32 feel = ((WinBorder*)item)->Window()->GetFeel();
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if(feel == B_MODAL_SUBSET_WINDOW_FEEL ||
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feel == B_MODAL_APP_WINDOW_FEEL ||
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feel == B_MODAL_ALL_WINDOW_FEEL)
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{
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fList.AddItem(item, fList.CountItems());
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}
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else
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{
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fList.AddItem(item, i);
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i++;
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}
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}
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}
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void FMWList::PrintToStream() const
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{
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printf("Floating and modal windows list:\n");
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WinBorder *wb = NULL;
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for (int32 i=0; i<fList.CountItems(); i++)
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{
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wb = (WinBorder*)fList.ItemAt(i);
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printf("\t%s", wb->GetName());
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if (wb->Window()->GetFeel() == B_FLOATING_SUBSET_WINDOW_FEEL)
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printf("\t%s\n", "B_FLOATING_SUBSET_WINDOW_FEEL");
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if (wb->Window()->GetFeel() == B_FLOATING_APP_WINDOW_FEEL)
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printf("\t%s\n", "B_FLOATING_APP_WINDOW_FEEL");
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if (wb->Window()->GetFeel() == B_FLOATING_ALL_WINDOW_FEEL)
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printf("\t%s\n", "B_FLOATING_ALL_WINDOW_FEEL");
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if (wb->Window()->GetFeel() == B_MODAL_SUBSET_WINDOW_FEEL)
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printf("\t%s\n", "B_MODAL_SUBSET_WINDOW_FEEL");
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if (wb->Window()->GetFeel() == B_MODAL_APP_WINDOW_FEEL)
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printf("\t%s\n", "B_MODAL_APP_WINDOW_FEEL");
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if (wb->Window()->GetFeel() == B_MODAL_ALL_WINDOW_FEEL)
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printf("\t%s\n", "B_MODAL_ALL_WINDOW_FEEL");
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// this should NOT happen
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if (wb->Window()->GetFeel() == B_NORMAL_WINDOW_FEEL)
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printf("\t%s\n", "B_NORMAL_WINDOW_FEEL");
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}
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}
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