Files
haiku-beta6/src/servers/app/server/FMWList.cpp
T

142 lines
3.1 KiB
C++
Raw Normal View History

#include <stdio.h>
#include "FMWList.h"
#include "WinBorder.h"
#include "ServerWindow.h"
FMWList::FMWList()
{
}
FMWList::~FMWList()
{
//printf("~FMWList()\n");
// if (fList.CountItems() > 0)
// printf("SERVER: WARNING: FMWList NOT empty in destructor!\n");
}
void FMWList::AddItem(void* item)
{
int32 feelItem = ((WinBorder*)item)->Window()->GetFeel();
int32 feelTemp = 0;
int32 location = 0;
for(int32 i=0; i<fList.CountItems(); i++)
{
location = i + 1;
feelTemp = ((WinBorder*)fList.ItemAt(i))->Window()->GetFeel();
// in short: if 'item' is a floating window and 'temp' is a modal one, then
// we have found the place for our window('wb')
if( (feelItem == B_FLOATING_SUBSET_WINDOW_FEEL ||
feelItem == B_FLOATING_APP_WINDOW_FEEL ||
feelItem == B_FLOATING_ALL_WINDOW_FEEL)
&&
(feelTemp == B_MODAL_SUBSET_WINDOW_FEEL ||
feelTemp == B_MODAL_APP_WINDOW_FEEL ||
feelTemp == B_MODAL_ALL_WINDOW_FEEL)
)
{
location--;
break;
}
}
fList.AddItem(item, location);
}
bool FMWList::HasItem(void* item) const
{
return fList.HasItem(item);
}
bool FMWList::RemoveItem(void* item)
{
return fList.RemoveItem(item);
}
void* FMWList::ItemAt(int32 i) const
{
return fList.ItemAt(i);
}
int32 FMWList::CountItems() const
{
return fList.CountItems();
}
void* FMWList::LastItem() const
{
return fList.LastItem();
}
void* FMWList::FirstItem() const
{
return fList.FirstItem();
}
int32 FMWList::IndexOf(void *item)
{
return fList.IndexOf(item);
}
void FMWList::AddFMWList(FMWList *list)
{
int32 i = 0;
for(i=0; i<fList.CountItems(); i++)
{
int32 feel = ((WinBorder*)fList.ItemAt(i))->Window()->GetFeel();
if(feel == B_MODAL_SUBSET_WINDOW_FEEL ||
feel == B_MODAL_APP_WINDOW_FEEL ||
feel == B_MODAL_ALL_WINDOW_FEEL)
{
break;
}
}
int32 j = 0;
for(j=0; j<list->CountItems(); j++)
{
void *item = list->ItemAt(j);
int32 feel = ((WinBorder*)item)->Window()->GetFeel();
if(feel == B_MODAL_SUBSET_WINDOW_FEEL ||
feel == B_MODAL_APP_WINDOW_FEEL ||
feel == B_MODAL_ALL_WINDOW_FEEL)
{
fList.AddItem(item, fList.CountItems());
}
else
{
fList.AddItem(item, i);
i++;
}
}
}
void FMWList::PrintToStream() const
{
printf("Floating and modal windows list:\n");
WinBorder *wb = NULL;
for (int32 i=0; i<fList.CountItems(); i++)
{
wb = (WinBorder*)fList.ItemAt(i);
printf("\t%s", wb->GetName());
if (wb->Window()->GetFeel() == B_FLOATING_SUBSET_WINDOW_FEEL)
printf("\t%s\n", "B_FLOATING_SUBSET_WINDOW_FEEL");
if (wb->Window()->GetFeel() == B_FLOATING_APP_WINDOW_FEEL)
printf("\t%s\n", "B_FLOATING_APP_WINDOW_FEEL");
if (wb->Window()->GetFeel() == B_FLOATING_ALL_WINDOW_FEEL)
printf("\t%s\n", "B_FLOATING_ALL_WINDOW_FEEL");
if (wb->Window()->GetFeel() == B_MODAL_SUBSET_WINDOW_FEEL)
printf("\t%s\n", "B_MODAL_SUBSET_WINDOW_FEEL");
if (wb->Window()->GetFeel() == B_MODAL_APP_WINDOW_FEEL)
printf("\t%s\n", "B_MODAL_APP_WINDOW_FEEL");
if (wb->Window()->GetFeel() == B_MODAL_ALL_WINDOW_FEEL)
printf("\t%s\n", "B_MODAL_ALL_WINDOW_FEEL");
// this should NOT happen
if (wb->Window()->GetFeel() == B_NORMAL_WINDOW_FEEL)
printf("\t%s\n", "B_NORMAL_WINDOW_FEEL");
}
}