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haiku-beta6/src/servers/app/server/RootLayer.cpp
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//------------------------------------------------------------------------------
// Copyright (c) 2001-2003, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: RootLayer.cpp
// Author: Gabe Yoder <[email protected]>
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// DarkWyrm <[email protected]>
// Description: Class used for the top layer of each workspace's Layer tree
//
//------------------------------------------------------------------------------
#include <View.h>
#include "RootLayer.h"
#include "Desktop.h"
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#include "PatternHandler.h" // for pattern_union
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#include "ServerConfig.h"
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/*!
\brief Sets up internal variables needed by the RootLayer
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\param rect Frame of the root layer
\param layername Name of the root layer. Not really used.
\param gfxdriver Pointer to the related graphics driver
*/
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RootLayer::RootLayer(BRect rect, const char *layername, DisplayDriver *gfxdriver)
: Layer(rect,layername,B_FOLLOW_NONE,0, NULL)
{
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_driver=gfxdriver;
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_invalid=new BRegion(Bounds());
_is_dirty=true;
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_bgcolor=new RGBColor();
}
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//! Frees all allocated heap memory (which happens to be none) ;)
RootLayer::~RootLayer()
{
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delete _bgcolor;
}
/*!
\brief Requests that the layer be drawn on screen
\param r The bounding rectangle of the area given in the Layer's coordinates
*/
void RootLayer::RequestDraw(const BRect &r)
{
/*
1) call the display driver's FillRect on the rectangle, filling with the layer's background color
2) recurse through each child and call its RequestDraw() function if it intersects the child's frame
*/
}
/*!
\brief Requests that the layer be drawn on screen
*/
void RootLayer::RequestDraw(void)
{
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if(!_is_dirty)
return;
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pattern_union low;
low.type64=0LL;
// Redraw the base
if(_invalid)
{
for(int32 i=0; _invalid->CountRects();i++)
{
if(_invalid->RectAt(i).IsValid())
_driver->FillRect(_invalid->RectAt(i),_layerdata, (int8*)low.type8);
else
break;
}
delete _invalid;
_invalid=NULL;
}
// force redraw of all dirty windows
for(Layer *lay=_topchild; lay!=NULL; lay=lay->_lowersibling)
{
if(lay->IsDirty())
lay->RequestDraw(lay->Bounds());
}
_is_dirty=false;
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#ifdef DISPLAYDRIVER_TEST_HACK
int8 pattern[8];
int8 pattern2[8];
memset(pattern,255,8);
memset(pattern2,128+64+32+16,8);
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BRect r1(100,100,1500,1100);
BPoint pts[4];
pts[0].x = 200;
pts[0].y = 200;
pts[1].x = 400;
pts[1].y = 1000;
pts[2].x = 600;
pts[2].y = 400;
pts[3].x = 1200;
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pts[3].y = 800;
BPoint triangle[3];
BRect triangleRect(100,100,400,300);
triangle[0].x = 100;
triangle[0].y = 100;
triangle[1].x = 100;
triangle[1].y = 300;
triangle[2].x = 400;
triangle[2].y = 300;
BPoint polygon[6];
BRect polygonRect(100,100,300,400);
polygon[0].x = 100;
polygon[0].y = 100;
polygon[1].x = 100;
polygon[1].y = 400;
polygon[2].x = 200;
polygon[2].y = 300;
polygon[3].x = 300;
polygon[3].y = 400;
polygon[4].x = 300;
polygon[4].y = 100;
polygon[5].x = 200;
polygon[5].y = 200;
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_layerdata->highcolor.SetColor(255,0,0,255);
_layerdata->lowcolor.SetColor(255,255,255,255);
_driver->FillRect(r1,_layerdata,pattern);
_layerdata->highcolor.SetColor(255,255,0,255);
_driver->StrokeLine(BPoint(100,100),BPoint(1500,1100),_layerdata,pattern);
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_layerdata->highcolor.SetColor(0,0,255,255);
_driver->StrokeBezier(pts,_layerdata,pattern);
_driver->StrokeArc(BRect(200,300,400,600),30,270,_layerdata,pattern);
_driver->StrokeEllipse(BRect(200,700,400,900),_layerdata,pattern);
_driver->StrokeRect(BRect(650,1000,750,1090),_layerdata,pattern);
_driver->StrokeRoundRect(BRect(200,1000,600,1090),30,40,_layerdata,pattern);
// _driver->StrokePolygon(polygon,6,polygonRect,_layerdata,pattern);
// _driver->StrokeTriangle(triangle,triangleRect,_layerdata,pattern);
_layerdata->highcolor.SetColor(255,0,255,255);
_driver->FillArc(BRect(1250,300,1450,600),30,270,_layerdata,pattern);
// _driver->FillBezier(pts,_layerdata,pattern);
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_driver->FillEllipse(BRect(800,300,1200,600),_layerdata,pattern);
_driver->FillRoundRect(BRect(800,1000,1200,1090),30,40,_layerdata,pattern2);
_driver->FillPolygon(polygon,6,polygonRect,_layerdata,pattern);
// _driver->FillTriangle(triangle,triangleRect,_layerdata,pattern);
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#endif
}
/*!
\brief Sets the background color of the Screen
\param col The new background color
*/
void RootLayer::SetColor(const RGBColor &col)
{
_layerdata->lowcolor=col;
}
/*!
\brief Returns the background color of the Screen
\return The background color
*/
RGBColor RootLayer::GetColor(void) const
{
return _layerdata->lowcolor;
}
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//! Empty function to disable moving the RootLayer
void RootLayer::MoveBy(float x, float y)
{
}
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//! Empty function to disable moving the RootLayer
void RootLayer::MoveBy(BPoint pt)
{
}
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//! Reimplemented for RootLayer special case
void RootLayer::ResizeBy(float x, float y)
{
BRect oldframe=_frame;
_frame.right+=x;
_frame.bottom+=y;
// We'll need to rebuild the regions of the child layers
// because resizing will affect the visible regions
RebuildRegions(true);
// If we've gotten bigger, we'll need to repaint the new areas
if(x>0)
{
BRect dx(oldframe.right,oldframe.top, _frame.right, _frame.bottom);
Invalidate(dx);
}
if(y>0)
{
BRect dy(oldframe.left,oldframe.bottom, _frame.right, _frame.bottom);
Invalidate(dy);
}
}
//! Reimplemented for RootLayer special case
void RootLayer::ResizeBy(BPoint pt)
{
ResizeBy(pt.x,pt.y);
}
/*!
\brief Assigns a particular display driver to the RootLayer
\param d The new display driver (ignored if NULL)
*/
void RootLayer::SetDriver(DisplayDriver *driver)
{
}
/*!
\brief Rebuilds the visible and invalid layers based on the layer hierarchy
\param recursive (Defaults to false)
*/
void RootLayer::RebuildRegions(bool recursive)
{
/*
1) get the frame
2) set full and visible regions to frame
3) iterate through each child and exclude its full region from the visible region if the child is visible.
*/
}