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haiku-beta6/src/kits/interface/Point.cpp
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//------------------------------------------------------------------------------
// Copyright (c) 2001-2004, Haiku
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//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Point.cpp
// Author: Frans van Nispen
// Description: BPoint represents a single x,y coordinate.
//------------------------------------------------------------------------------
// Standard Includes -----------------------------------------------------------
#include <math.h>
#include <stdio.h>
// System Includes -------------------------------------------------------------
#include <SupportDefs.h>
#include <Point.h>
#include <Rect.h>
const BPoint B_ORIGIN(0, 0);
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void
BPoint::ConstrainTo(BRect r)
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{
x = max_c(min_c(x, r.right), r.left);
y = max_c(min_c(y, r.bottom), r.top);
}
void
BPoint::PrintToStream() const
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{
printf("BPoint(x:%.0f, y:%.0f)\n", x, y);
}
BPoint
BPoint::operator+(const BPoint& p) const
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{
return BPoint(x + p.x, y + p.y);
}
BPoint
BPoint::operator-(const BPoint& p) const
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{
return BPoint(x - p.x, y - p.y);
}
BPoint &
BPoint::operator+=(const BPoint& p)
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{
x += p.x;
y += p.y;
return *this;
}
BPoint &
BPoint::operator-=(const BPoint& p)
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{
x -= p.x;
y -= p.y;
return *this;
}
bool
BPoint::operator!=(const BPoint& p) const
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{
return x != p.x || y != p.y;
}
bool
BPoint::operator==(const BPoint& p) const
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{
return x == p.x && y == p.y;
}