894 lines
20 KiB
C++
894 lines
20 KiB
C++
/*
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* Copyright 2009, Ingo Weinhold, [email protected].
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* Distributed under the terms of the MIT License.
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*/
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#include "TeamDebugger.h"
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#include <stdarg.h>
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#include <stdio.h>
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#include <new>
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#include <Alert.h>
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#include <Application.h>
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#include <Message.h>
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#include <AutoLocker.h>
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#include "debug_utils.h"
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#include "CpuState.h"
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#include "DebuggerInterface.h"
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#include "Jobs.h"
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#include "MessageCodes.h"
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#include "Statement.h"
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#include "TeamDebugModel.h"
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TeamDebugger::TeamDebugger()
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:
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BLooper("team debugger"),
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fTeam(NULL),
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fDebugModel(NULL),
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fTeamID(-1),
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fDebuggerInterface(NULL),
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fWorker(NULL),
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fDebugEventListener(-1),
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fTeamWindow(NULL),
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fTerminating(false),
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fKillTeamOnQuit(false)
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{
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}
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TeamDebugger::~TeamDebugger()
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{
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AutoLocker<BLooper> locker(this);
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fTerminating = true;
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if (fDebuggerInterface != NULL)
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fDebuggerInterface->Close(fKillTeamOnQuit);
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if (fWorker != NULL)
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fWorker->ShutDown();
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locker.Unlock();
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if (fDebugEventListener >= 0)
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wait_for_thread(fDebugEventListener, NULL);
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delete fDebuggerInterface;
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delete fWorker;
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delete fDebugModel;
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delete fTeam;
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}
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status_t
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TeamDebugger::Init(team_id teamID, thread_id threadID, bool stopInMain)
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{
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fTeamID = teamID;
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// check whether the team exists at all
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team_info teamInfo;
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status_t error = get_team_info(fTeamID, &teamInfo);
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if (error != B_OK)
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return error;
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// create a team object
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fTeam = new(std::nothrow) ::Team(fTeamID);
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if (fTeam == NULL)
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return B_NO_MEMORY;
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error = fTeam->Init();
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if (error != B_OK)
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return error;
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fTeam->SetName(teamInfo.args);
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// TODO: Set a better name!
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fTeam->AddListener(this);
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// create our worker
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fWorker = new(std::nothrow) Worker;
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if (fWorker == NULL)
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return B_NO_MEMORY;
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error = fWorker->Init();
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if (error != B_OK)
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return error;
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// create debugger interface
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fDebuggerInterface = new(std::nothrow) DebuggerInterface(fTeamID);
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if (fDebuggerInterface == NULL)
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return B_NO_MEMORY;
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error = fDebuggerInterface->Init();
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if (error != B_OK)
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return error;
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// create the team debug model
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fDebugModel = new(std::nothrow) TeamDebugModel(fTeam, fDebuggerInterface,
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fDebuggerInterface->GetArchitecture());
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if (fDebugModel == NULL)
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return B_NO_MEMORY;
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error = fDebugModel->Init();
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if (error != B_OK)
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return error;
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// set team debugging flags
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fDebuggerInterface->SetTeamDebuggingFlags(
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B_TEAM_DEBUG_THREADS | B_TEAM_DEBUG_IMAGES);
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// get the initial state of the team
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AutoLocker< ::Team> teamLocker(fTeam);
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{
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BObjectList<ThreadInfo> threadInfos(20, true);
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status_t error = fDebuggerInterface->GetThreadInfos(threadInfos);
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for (int32 i = 0; ThreadInfo* info = threadInfos.ItemAt(i); i++) {
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::Thread* thread;
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error = fTeam->AddThread(*info, &thread);
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if (error != B_OK)
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return error;
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_UpdateThreadState(thread);
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}
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}
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{
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BObjectList<ImageInfo> imageInfos(20, true);
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status_t error = fDebuggerInterface->GetImageInfos(imageInfos);
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for (int32 i = 0; ImageInfo* info = imageInfos.ItemAt(i); i++) {
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error = fTeam->AddImage(*info);
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if (error != B_OK)
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return error;
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}
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}
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// create the debug event listener
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char buffer[128];
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snprintf(buffer, sizeof(buffer), "team %ld debug listener", fTeamID);
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fDebugEventListener = spawn_thread(_DebugEventListenerEntry, buffer,
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B_NORMAL_PRIORITY, this);
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if (fDebugEventListener < 0)
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return fDebugEventListener;
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resume_thread(fDebugEventListener);
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// run looper
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thread_id looperThread = Run();
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if (looperThread < 0)
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return looperThread;
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// create the team window
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try {
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fTeamWindow = TeamWindow::Create(fDebugModel, this);
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} catch (...) {
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// TODO: Notify the user!
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fprintf(stderr, "Error: Failed to create team window!\n");
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return B_NO_MEMORY;
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}
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fTeamWindow->Show();
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// if requested, stop the given thread
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if (threadID >= 0) {
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if (stopInMain) {
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// TODO: Set a temporary breakpoint in main and run the thread.
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} else {
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debug_thread(threadID);
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// TODO: Superfluous, if the thread is already stopped.
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}
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}
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return B_OK;
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}
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void
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TeamDebugger::DeleteSelf()
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{
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Lock();
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Quit();
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}
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void
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TeamDebugger::MessageReceived(BMessage* message)
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{
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switch (message->what) {
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case MSG_THREAD_RUN:
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case MSG_THREAD_STOP:
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case MSG_THREAD_STEP_OVER:
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case MSG_THREAD_STEP_INTO:
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case MSG_THREAD_STEP_OUT:
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{
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int32 threadID;
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if (message->FindInt32("thread", &threadID) != B_OK)
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break;
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_HandleThreadAction(threadID, message->what);
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break;
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}
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case MSG_SET_BREAKPONT:
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case MSG_CLEAR_BREAKPONT:
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{
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uint64 address;
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if (message->FindUInt64("address", &address) != B_OK)
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break;
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if (message->what == MSG_SET_BREAKPONT) {
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bool enabled;
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if (message->FindBool("enabled", &enabled) != B_OK)
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enabled = true;
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_HandleSetUserBreakpoint(address, enabled);
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} else
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_HandleClearUserBreakpoint(address);
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break;
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}
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case MSG_THREAD_STATE_CHANGED:
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{
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int32 threadID;
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if (message->FindInt32("thread", &threadID) != B_OK)
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break;
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_HandleThreadStateChanged(threadID);
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break;
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}
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case MSG_THREAD_CPU_STATE_CHANGED:
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{
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int32 threadID;
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if (message->FindInt32("thread", &threadID) != B_OK)
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break;
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_HandleCpuStateChanged(threadID);
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break;
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}
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case MSG_THREAD_STACK_TRACE_CHANGED:
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{
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int32 threadID;
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if (message->FindInt32("thread", &threadID) != B_OK)
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break;
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_HandleStackTraceChanged(threadID);
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break;
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}
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default:
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BLooper::MessageReceived(message);
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break;
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}
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}
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void
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TeamDebugger::StackFrameSourceCodeRequested(TeamWindow* window,
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StackFrame* frame)
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{
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// mark loading
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AutoLocker< ::Team> locker(fTeam);
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if (frame->SourceCodeState() != STACK_SOURCE_NOT_LOADED)
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return;
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frame->SetSourceCode(NULL, STACK_SOURCE_LOADING);
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locker.Unlock();
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// schedule the job
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if (fWorker->ScheduleJob(
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new(std::nothrow) LoadSourceCodeJob(fDebuggerInterface,
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fDebuggerInterface->GetArchitecture(), fTeam, frame),
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this) != B_OK) {
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// scheduling failed -- mark unavailable
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locker.Lock();
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frame->SetSourceCode(NULL, STACK_SOURCE_UNAVAILABLE);
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locker.Unlock();
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}
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}
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void
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TeamDebugger::ThreadActionRequested(TeamWindow* window, thread_id threadID,
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uint32 action)
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{
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BMessage message(action);
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message.AddInt32("thread", threadID);
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PostMessage(&message);
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}
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void
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TeamDebugger::SetBreakpointRequested(target_addr_t address, bool enabled)
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{
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BMessage message(MSG_SET_BREAKPONT);
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message.AddUInt64("address", (uint64)address);
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message.AddBool("enabled", enabled);
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PostMessage(&message);
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}
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void
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TeamDebugger::ClearBreakpointRequested(target_addr_t address)
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{
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BMessage message(MSG_CLEAR_BREAKPONT);
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message.AddUInt64("address", (uint64)address);
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PostMessage(&message);
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}
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bool
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TeamDebugger::TeamWindowQuitRequested(TeamWindow* window)
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{
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// TODO: Is this what shall happen?
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if (!fTeam->Lock())
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return true;
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BString name(fTeam->Name());
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fTeam->Unlock();
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BString message;
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message << "What shall be done about the debugged team '";
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message << name;
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message << "'?";
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name.Remove(0, name.FindLast('/') + 1);
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BString killLabel("Kill ");
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killLabel << name;
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BString resumeLabel("Resume ");
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resumeLabel << name;
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BAlert* alert = new BAlert("Quit Debugger", message.String(),
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killLabel.String(), "Cancel", resumeLabel.String());
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switch (alert->Go()) {
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case 0:
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fKillTeamOnQuit = true;
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break;
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case 1:
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return false;
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case 2:
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// Detach from the team and resume and stopped threads. Seems to be
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// the default action anyways.
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break;
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}
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BMessage quitMessage(MSG_DEBUGGER_QUIT_REQUESTED);
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quitMessage.AddPointer("debugger", this);
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be_app->PostMessage(&quitMessage);
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return true;
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}
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void
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TeamDebugger::JobDone(Job* job)
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{
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printf("TeamDebugger::JobDone(%p)\n", job);
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}
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void
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TeamDebugger::JobFailed(Job* job)
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{
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printf("TeamDebugger::JobFailed(%p)\n", job);
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}
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void
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TeamDebugger::JobAborted(Job* job)
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{
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printf("TeamDebugger::JobAborted(%p)\n", job);
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// TODO: For a stack frame source loader thread we should reset the
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// loading state! Asynchronously due to locking order.
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}
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void
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TeamDebugger::ThreadStateChanged(const ::Team::ThreadEvent& event)
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{
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BMessage message(MSG_THREAD_STATE_CHANGED);
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message.AddInt32("thread", event.GetThread()->ID());
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PostMessage(&message);
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}
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void
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TeamDebugger::ThreadCpuStateChanged(const ::Team::ThreadEvent& event)
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{
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BMessage message(MSG_THREAD_CPU_STATE_CHANGED);
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message.AddInt32("thread", event.GetThread()->ID());
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PostMessage(&message);
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}
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void
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TeamDebugger::ThreadStackTraceChanged(const ::Team::ThreadEvent& event)
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{
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BMessage message(MSG_THREAD_STACK_TRACE_CHANGED);
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message.AddInt32("thread", event.GetThread()->ID());
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PostMessage(&message);
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}
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/*static*/ status_t
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TeamDebugger::_DebugEventListenerEntry(void* data)
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{
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return ((TeamDebugger*)data)->_DebugEventListener();
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}
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status_t
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TeamDebugger::_DebugEventListener()
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{
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while (!fTerminating) {
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// get the next event
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DebugEvent* event;
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status_t error = fDebuggerInterface->GetNextDebugEvent(event);
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if (error != B_OK)
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break;
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// TODO: Error handling!
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if (event->Team() != fTeamID) {
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printf("TeamDebugger for team %ld: received event from team %ld!\n", fTeamID,
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event->Team());
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continue;
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}
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|
||
_HandleDebuggerMessage(event);
|
|||
|
|||
// if (event->EventType() == B_DEBUGGER_MESSAGE_TEAM_DELETED
|
|||
|
|
// || event->EventType() == B_DEBUGGER_MESSAGE_TEAM_EXEC) {
|
||
|
|
// // TODO:...
|
||
|
|
// break;
|
||
|
|
// }
|
||
}
|
|||
|
|
|
||
|
|
return B_OK;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
void
|
||
TeamDebugger::_HandleDebuggerMessage(DebugEvent* event)
|
|||
{
|
|||
printf("TeamDebugger::_HandleDebuggerMessage(): %d\n", event->EventType());
|
|||
bool handled = false;
|
|||
|
|
|
||
switch (event->EventType()) {
|
|||
case B_DEBUGGER_MESSAGE_THREAD_DEBUGGED:
|
|||
printf("B_DEBUGGER_MESSAGE_THREAD_DEBUGGED: thread: %ld\n", event->Thread());
|
|||
handled = _HandleThreadDebugged(
|
|||
|
|
dynamic_cast<ThreadDebuggedEvent*>(event));
|
||
break;
|
|||
|
|
case B_DEBUGGER_MESSAGE_DEBUGGER_CALL:
|
||
printf("B_DEBUGGER_MESSAGE_DEBUGGER_CALL: thread: %ld\n", event->Thread());
|
|||
handled = _HandleDebuggerCall(
|
|||
|
|
dynamic_cast<DebuggerCallEvent*>(event));
|
||
break;
|
|||
|
|
case B_DEBUGGER_MESSAGE_BREAKPOINT_HIT:
|
||
printf("B_DEBUGGER_MESSAGE_BREAKPOINT_HIT: thread: %ld\n", event->Thread());
|
|||
handled = _HandleBreakpointHit(
|
|||
|
|
dynamic_cast<BreakpointHitEvent*>(event));
|
||
break;
|
|||
|
|
case B_DEBUGGER_MESSAGE_WATCHPOINT_HIT:
|
||
printf("B_DEBUGGER_MESSAGE_WATCHPOINT_HIT: thread: %ld\n", event->Thread());
|
|||
handled = _HandleWatchpointHit(
|
|||
|
|
dynamic_cast<WatchpointHitEvent*>(event));
|
||
break;
|
|||
|
|
case B_DEBUGGER_MESSAGE_SINGLE_STEP:
|
||
printf("B_DEBUGGER_MESSAGE_SINGLE_STEP: thread: %ld\n", event->Thread());
|
|||
handled = _HandleSingleStep(dynamic_cast<SingleStepEvent*>(event));
|
|||
break;
|
|||
|
|
case B_DEBUGGER_MESSAGE_EXCEPTION_OCCURRED:
|
||
printf("B_DEBUGGER_MESSAGE_EXCEPTION_OCCURRED: thread: %ld\n", event->Thread());
|
|||
handled = _HandleExceptionOccurred(
|
|||
|
|
dynamic_cast<ExceptionOccurredEvent*>(event));
|
||
break;
|
|||
// case B_DEBUGGER_MESSAGE_TEAM_CREATED:
|
|||
|
|
//printf("B_DEBUGGER_MESSAGE_TEAM_CREATED: team: %ld\n", message.team_created.new_team);
|
||
|
|
// break;
|
||
case B_DEBUGGER_MESSAGE_TEAM_DELETED:
|
|||
// TODO: Handle!
|
|||
printf("B_DEBUGGER_MESSAGE_TEAM_DELETED: team: %ld\n", event->Team());
|
|||
break;
|
|||
|
|
case B_DEBUGGER_MESSAGE_TEAM_EXEC:
|
||
printf("B_DEBUGGER_MESSAGE_TEAM_EXEC: team: %ld\n", event->Team());
|
|||
// TODO: Handle!
|
|||
break;
|
|||
|
|
case B_DEBUGGER_MESSAGE_THREAD_CREATED:
|
||
handled = _HandleThreadCreated(
|
|||
|
|
dynamic_cast<ThreadCreatedEvent*>(event));
|
||
break;
|
|||
|
|
case B_DEBUGGER_MESSAGE_THREAD_DELETED:
|
||
handled = _HandleThreadDeleted(
|
|||
|
|
dynamic_cast<ThreadDeletedEvent*>(event));
|
||
break;
|
|||
|
|
case B_DEBUGGER_MESSAGE_IMAGE_CREATED:
|
||
handled = _HandleImageCreated(
|
|||
|
|
dynamic_cast<ImageCreatedEvent*>(event));
|
||
break;
|
|||
|
|
case B_DEBUGGER_MESSAGE_IMAGE_DELETED:
|
||
handled = _HandleImageDeleted(
|
|||
|
|
dynamic_cast<ImageDeletedEvent*>(event));
|
||
break;
|
|||
|
|
case B_DEBUGGER_MESSAGE_PRE_SYSCALL:
|
||
|
|
case B_DEBUGGER_MESSAGE_POST_SYSCALL:
|
||
|
|
case B_DEBUGGER_MESSAGE_SIGNAL_RECEIVED:
|
||
|
|
case B_DEBUGGER_MESSAGE_PROFILER_UPDATE:
|
||
|
|
case B_DEBUGGER_MESSAGE_HANDED_OVER:
|
||
|
|
// not interested
|
||
|
|
break;
|
||
|
|
default:
|
||
printf("TeamDebugger for team %ld: unknown event type: "
|
|||
|
|
"%d\n", fTeamID, event->EventType());
|
||
break;
|
|||
|
|
}
|
||
|
|||
if (!handled && event->ThreadStopped())
|
|||
|
|
fDebuggerInterface->ContinueThread(event->Thread());
|
||
}
|
|||
|
|
|
||
|
|
|
||
bool
|
|||
|
|
TeamDebugger::_HandleThreadStopped(thread_id threadID, CpuState* cpuState)
|
||
|
|
{
|
||
|
|
// get the thread
|
||
|
|
AutoLocker< ::Team> locker(fTeam);
|
||
|
|
::Thread* thread = fTeam->ThreadByID(threadID);
|
||
|
|
if (thread == NULL)
|
||
|
|
return false;
|
||
|
|
|
||
_SetThreadState(thread, THREAD_STATE_STOPPED, cpuState);
|
|||
|
|||
|
|
return true;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
bool
|
||
|
|
TeamDebugger::_HandleThreadDebugged(ThreadDebuggedEvent* event)
|
||
|
|
{
|
||
|
|
return _HandleThreadStopped(event->Thread(), NULL);
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
bool
|
||
|
|
TeamDebugger::_HandleDebuggerCall(DebuggerCallEvent* event)
|
||
|
|
{
|
||
|
|
return _HandleThreadStopped(event->Thread(), NULL);
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
bool
|
||
|
|
TeamDebugger::_HandleBreakpointHit(BreakpointHitEvent* event)
|
||
|
|
{
|
||
|
|
return _HandleThreadStopped(event->Thread(), event->GetCpuState());
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
bool
|
||
|
|
TeamDebugger::_HandleWatchpointHit(WatchpointHitEvent* event)
|
||
|
|
{
|
||
|
|
return _HandleThreadStopped(event->Thread(), event->GetCpuState());
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
bool
|
||
|
|
TeamDebugger::_HandleSingleStep(SingleStepEvent* event)
|
||
|
|
{
|
||
|
|
return _HandleThreadStopped(event->Thread(), event->GetCpuState());
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
bool
|
||
|
|
TeamDebugger::_HandleExceptionOccurred(ExceptionOccurredEvent* event)
|
||
|
|
{
|
||
|
|
return _HandleThreadStopped(event->Thread(), NULL);
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
bool
|
|||
TeamDebugger::_HandleThreadCreated(ThreadCreatedEvent* event)
|
|||
{
|
|||
|
|
AutoLocker< ::Team> locker(fTeam);
|
||
|
|||
|
|
ThreadInfo info;
|
||
|
|
status_t error = fDebuggerInterface->GetThreadInfo(event->NewThread(),
|
||
|
|
info);
|
||
|
|
if (error == B_OK)
|
||
|
|
fTeam->AddThread(info);
|
||
|
|
|
||
return false;
|
|||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
bool
|
||
TeamDebugger::_HandleThreadDeleted(ThreadDeletedEvent* event)
|
|||
{
|
|||
|
|
AutoLocker< ::Team> locker(fTeam);
|
||
fTeam->RemoveThread(event->Thread());
|
|||
return false;
|
|||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
bool
|
||
TeamDebugger::_HandleImageCreated(ImageCreatedEvent* event)
|
|||
{
|
|||
|
|
AutoLocker< ::Team> locker(fTeam);
|
||
fTeam->AddImage(event->GetImageInfo());
|
|||
return false;
|
|||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
bool
|
||
TeamDebugger::_HandleImageDeleted(ImageDeletedEvent* event)
|
|||
{
|
|||
|
|
AutoLocker< ::Team> locker(fTeam);
|
||
fTeam->RemoveImage(event->GetImageInfo().ImageID());
|
|||
return false;
|
|||
}
|
|||
|
|||
|
|
|
||
|
|
void
|
||
|
|
TeamDebugger::_UpdateThreadState(::Thread* thread)
|
||
|
|
{
|
||
CpuState* cpuState = NULL;
|
|||
|
|
status_t error = fDebuggerInterface->GetCpuState(thread->ID(), cpuState);
|
||
|
|||
|
|
uint32 newState = THREAD_STATE_UNKNOWN;
|
||
|
|
if (error == B_OK) {
|
||
newState = THREAD_STATE_STOPPED;
|
|||
cpuState->RemoveReference();
|
|||
} else if (error == B_BAD_THREAD_STATE)
|
|||
|
|
newState = THREAD_STATE_RUNNING;
|
||
|
|||
_SetThreadState(thread, newState, cpuState);
|
|||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
void
|
||
|
|
TeamDebugger::_SetThreadState(::Thread* thread, uint32 state,
|
||
|
|
CpuState* cpuState)
|
||
|
|
{
|
||
|
|
thread->SetState(state);
|
||
thread->SetCpuState(cpuState);
|
|||
}
|
|||
|
|||
|
|
|
||
status_t
|
|||
|
|
TeamDebugger::_SetUserBreakpoint(target_addr_t address, bool enabled)
|
||
|
|
{
|
||
|
|
user_breakpoint_state state = enabled
|
||
|
|
? USER_BREAKPOINT_ENABLED : USER_BREAKPOINT_DISABLED;
|
||
|
|
|
||
|
|
AutoLocker<TeamDebugModel> locker(fDebugModel);
|
||
|
|
|
||
|
|
// If there already is a breakpoint, it might already have the requested
|
||
|
|
// state.
|
||
|
|
Breakpoint* breakpoint = fDebugModel->BreakpointAtAddress(address);
|
||
|
|
if (breakpoint != NULL && breakpoint->UserState() == state)
|
||
|
|
return B_OK;
|
||
|
|
|
||
|
|
// create a breakpoint, if it doesn't exist yet
|
||
|
|
if (breakpoint == NULL) {
|
||
|
|
Image* image = fTeam->ImageByAddress(address);
|
||
|
|
if (image == NULL)
|
||
|
|
return B_OK;
|
||
|
|
|
||
|
|
breakpoint = new(std::nothrow) Breakpoint(image, address);
|
||
|
|
if (breakpoint == NULL)
|
||
|
|
return B_NO_MEMORY;
|
||
|
|
|
||
|
|
if (!fDebugModel->AddBreakpoint(breakpoint))
|
||
|
|
return B_NO_MEMORY;
|
||
|
|
}
|
||
|
|
|
||
|
|
user_breakpoint_state oldState = breakpoint->UserState();
|
||
|
|
|
||
|
|
// set the breakpoint state
|
||
|
|
breakpoint->SetUserState(state);
|
||
|
|
fDebugModel->NotifyUserBreakpointChanged(breakpoint);
|
||
|
|
|
||
|
|
bool install = breakpoint->ShouldBeInstalled();
|
||
|
|
if (breakpoint->IsInstalled() == install)
|
||
|
|
return B_OK;
|
||
|
|
|
||
|
|
// The breakpoint needs to be installed/uninstalled.
|
||
|
|
locker.Unlock();
|
||
|
|
|
||
|
|
status_t error = install
|
||
|
|
? fDebuggerInterface->InstallBreakpoint(address)
|
||
|
|
: fDebuggerInterface->UninstallBreakpoint(address);
|
||
|
|
|
||
|
|
locker.Lock();
|
||
|
|
|
||
|
|
breakpoint = fDebugModel->BreakpointAtAddress(address);
|
||
|
|
|
||
|
|
// Mark the breakpoint installed/uninstalled, if everything went fine.
|
||
|
|
if (error == B_OK) {
|
||
|
|
breakpoint->SetInstalled(install);
|
||
|
|
printf("-> breakpoint %sinstalled successfully!\n", install ? "" : "un");
|
||
|
|
return B_OK;
|
||
|
|
}
|
||
|
|
|
||
|
|
// revert on error
|
||
|
|
breakpoint->SetUserState(oldState);
|
||
|
|
fDebugModel->NotifyUserBreakpointChanged(breakpoint);
|
||
|
|
|
||
|
|
if (breakpoint->IsUnused())
|
||
|
|
fDebugModel->RemoveBreakpoint(breakpoint);
|
||
|
|
|
||
|
|
return error;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
void
|
|||
|
|
TeamDebugger::_HandleThreadAction(thread_id threadID, uint32 action)
|
||
|
|
{
|
||
|
|
AutoLocker< ::Team> locker(fTeam);
|
||
|
|
|
||
|
|
::Thread* thread = fTeam->ThreadByID(threadID);
|
||
|
|
if (thread == NULL || thread->State() == THREAD_STATE_UNKNOWN)
|
||
|
|
return;
|
||
|
|
|
||
|
|
// When stop is requested, thread must be running, otherwise stopped.
|
||
|
|
if (action == MSG_THREAD_STOP
|
||
|
|
? thread->State() != THREAD_STATE_RUNNING
|
||
|
|
: thread->State() != THREAD_STATE_STOPPED) {
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
// When continuing the thread update thread state before actually issuing
|
||
|
|
// the command, since we need to unlock.
|
||
|
|
if (action != MSG_THREAD_STOP)
|
||
_SetThreadState(thread, THREAD_STATE_RUNNING, NULL);
|
|||
|
|||
|
|
locker.Unlock();
|
||
|
|
|
||
|
|
switch (action) {
|
||
|
|
case MSG_THREAD_RUN:
|
||
|
|
printf("MSG_THREAD_RUN\n");
|
||
|
|
fDebuggerInterface->ContinueThread(threadID);
|
||
|
|
break;
|
||
|
|
case MSG_THREAD_STOP:
|
||
|
|
printf("MSG_THREAD_STOP\n");
|
||
|
|
fDebuggerInterface->StopThread(threadID);
|
||
|
|
break;
|
||
|
|
case MSG_THREAD_STEP_OVER:
|
||
|
|
printf("MSG_THREAD_STEP_OVER\n");
|
||
|
|
fDebuggerInterface->SingleStepThread(threadID);
|
||
|
|
break;
|
||
|
|
case MSG_THREAD_STEP_INTO:
|
||
|
|
printf("MSG_THREAD_STEP_INTO\n");
|
||
|
|
fDebuggerInterface->SingleStepThread(threadID);
|
||
|
|
break;
|
||
|
|
case MSG_THREAD_STEP_OUT:
|
||
|
|
printf("MSG_THREAD_STEP_OUT\n");
|
||
|
|
fDebuggerInterface->SingleStepThread(threadID);
|
||
|
|
break;
|
||
|
|
|
||
|
|
// TODO: Handle stepping correctly!
|
||
|
|
}
|
||
|
|
}
|
||
|
|||
|
|
|
||
void
|
|||
|
|
TeamDebugger::_HandleSetUserBreakpoint(target_addr_t address, bool enabled)
|
||
|
|
{
|
||
|
|
printf("TeamDebugger::_HandleSetUserBreakpoint(%#llx, %d)\n", address, enabled);
|
||
|
|
status_t error = _SetUserBreakpoint(address, enabled);
|
||
|
|
if (error != B_OK) {
|
||
|
|
_NotifyUser("Install Breakpoint", "Failed to install breakpoint: %s",
|
||
|
|
strerror(error));
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
void
|
||
|
|
TeamDebugger::_HandleClearUserBreakpoint(target_addr_t address)
|
||
|
|
{
|
||
|
|
printf("TeamDebugger::_HandleClearUserBreakpoint(%#llx)\n", address);
|
||
|
|
AutoLocker<TeamDebugModel> locker(fDebugModel);
|
||
|
|
|
||
|
|
Breakpoint* breakpoint = fDebugModel->BreakpointAtAddress(address);
|
||
|
|
if (breakpoint == NULL || breakpoint->UserState() == USER_BREAKPOINT_NONE)
|
||
|
|
return;
|
||
|
|
|
||
|
|
// set the breakpoint state
|
||
|
|
breakpoint->SetUserState(USER_BREAKPOINT_NONE);
|
||
|
|
fDebugModel->NotifyUserBreakpointChanged(breakpoint);
|
||
|
|
|
||
|
|
// check whether the breakpoint needs to be uninstalled
|
||
|
|
bool uninstall = !breakpoint->ShouldBeInstalled()
|
||
|
|
&& breakpoint->IsInstalled();
|
||
|
|
|
||
|
|
// if unused remove it
|
||
|
|
if (breakpoint->IsUnused())
|
||
|
|
fDebugModel->RemoveBreakpoint(breakpoint);
|
||
|
|
|
||
|
|
locker.Unlock();
|
||
|
|
|
||
|
|
if (uninstall)
|
||
|
|
fDebuggerInterface->UninstallBreakpoint(address);
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
void
|
|||
|
|
TeamDebugger::_HandleThreadStateChanged(thread_id threadID)
|
||
|
|
{
|
||
|
|
AutoLocker< ::Team> teamLocker(fTeam);
|
||
|
|
|
||
|
|
::Thread* thread = fTeam->ThreadByID(threadID);
|
||
|
|
if (thread == NULL)
|
||
|
|
return;
|
||
|
|
|
||
|
|
// cancel jobs for this thread
|
||
|
|
fWorker->AbortJob(JobKey(thread, JOB_TYPE_GET_CPU_STATE));
|
||
|
|
fWorker->AbortJob(JobKey(thread, JOB_TYPE_GET_STACK_TRACE));
|
||
|
|
|
||
|
|
// If the thread is stopped and has no CPU state yet, schedule a job.
|
||
|
|
if (thread->State() == THREAD_STATE_STOPPED
|
||
|
|
&& thread->GetCpuState() == NULL) {
|
||
|
|
fWorker->ScheduleJob(
|
||
|
|
new(std::nothrow) GetCpuStateJob(fDebuggerInterface, thread),
|
||
|
|
this);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
void
|
||
|
|
TeamDebugger::_HandleCpuStateChanged(thread_id threadID)
|
||
|
|
{
|
||
|
|
AutoLocker< ::Team> teamLocker(fTeam);
|
||
|
|
|
||
|
|
::Thread* thread = fTeam->ThreadByID(threadID);
|
||
|
|
if (thread == NULL)
|
||
|
|
return;
|
||
|
|
|
||
|
|
// cancel stack trace job for this thread
|
||
|
|
fWorker->AbortJob(JobKey(thread, JOB_TYPE_GET_STACK_TRACE));
|
||
|
|
|
||
|
|
// If the thread has a CPU state, but no stack trace yet, schedule a job.
|
||
|
|
if (thread->GetCpuState() != NULL && thread->GetStackTrace() == NULL) {
|
||
|
|
fWorker->ScheduleJob(
|
||
|
|
new(std::nothrow) GetStackTraceJob(fDebuggerInterface,
|
||
|
|
fDebuggerInterface->GetArchitecture(), thread),
|
||
|
|
this);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
void
|
||
|
|
TeamDebugger::_HandleStackTraceChanged(thread_id threadID)
|
||
|
|
{
|
||
|
|
printf("TeamDebugger::_HandleStackTraceChanged()\n");
|
||
|
|
}
|
||
|
|||
|
|
|
||
|
|
void
|
||
|
|
TeamDebugger::_NotifyUser(const char* title, const char* text,...)
|
||
|
|
{
|
||
|
|
// print the message
|
||
|
|
char buffer[1024];
|
||
|
|
va_list args;
|
||
|
|
va_start(args, text);
|
||
|
|
vsnprintf(buffer, sizeof(buffer), text, args);
|
||
|
|
va_end(args);
|
||
|
|
|
||
|
|
// show the alert
|
||
|
|
BAlert* alert = new(std::nothrow) BAlert(title, buffer, "OK",
|
||
|
|
NULL, NULL, B_WIDTH_AS_USUAL, B_WARNING_ALERT);
|
||
|
|
if (alert != NULL)
|
||
|
|
alert->Go(NULL);
|
||
|
|
|
||
|
|
// TODO: We need to let the alert run asynchronously, but we shouldn't just
|
||
|
|
// create it and don't care anymore. Maybe an error window, which can
|
||
|
|
// display a list of errors would be the better choice.
|
||
|
|
}
|