* Painter uses the line_cap and join_mode settings of DrawState
* Painter implements DrawShape for stroking and filling BShape data * Painter uses clipping to avoid problems with huge coordinates, the R5 app_server can be crashed by this. -> this should be added to more places as well like text rendering * DrawingEngine uses the Painter to draw BShape data git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14735 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -133,7 +133,7 @@ public:
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void DrawShape( const BRect &bounds,
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const int32 &opcount,
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const int32 *oplist,
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const uint32 *oplist,
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const int32 &ptcount,
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const BPoint *ptlist,
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const DrawState *d,
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