Made ServerWindow::_HandleDirectConnection() a public method. It will be called from WinBorder too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14773 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -273,7 +273,7 @@ ServerWindow::Show()
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}
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}
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if (fDirectWindowData != NULL)
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if (fDirectWindowData != NULL)
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_HandleDirectConnection(B_DIRECT_START|B_BUFFER_RESET);
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HandleDirectConnection(B_DIRECT_START|B_BUFFER_RESET);
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}
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}
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@@ -288,7 +288,7 @@ ServerWindow::Hide()
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return;
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return;
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if (fDirectWindowData != NULL)
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if (fDirectWindowData != NULL)
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_HandleDirectConnection(B_DIRECT_STOP);
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HandleDirectConnection(B_DIRECT_STOP);
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RootLayer* rootLayer = fWinBorder->GetRootLayer();
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RootLayer* rootLayer = fWinBorder->GetRootLayer();
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if (rootLayer && rootLayer->Lock()) {
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if (rootLayer && rootLayer->Lock()) {
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@@ -2107,7 +2107,7 @@ ServerWindow::_EnableDirectWindowMode()
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void
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void
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ServerWindow::_HandleDirectConnection(int bufferState, int driverState)
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ServerWindow::HandleDirectConnection(int bufferState, int driverState)
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{
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{
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if (fDirectWindowData == NULL)
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if (fDirectWindowData == NULL)
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return;
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return;
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@@ -94,6 +94,8 @@ public:
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// related thread/team_id(s).
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// related thread/team_id(s).
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inline team_id ClientTeam() const { return fClientTeam; }
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inline team_id ClientTeam() const { return fClientTeam; }
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void HandleDirectConnection(int bufferState = -1, int driverState = -1);
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// server "private" - try not to use.
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// server "private" - try not to use.
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inline int32 ClientToken() const { return fHandlerToken; }
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inline int32 ClientToken() const { return fHandlerToken; }
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@@ -118,7 +120,6 @@ private:
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virtual void _GetLooperName(char* name, size_t size);
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virtual void _GetLooperName(char* name, size_t size);
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status_t _EnableDirectWindowMode();
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status_t _EnableDirectWindowMode();
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void _HandleDirectConnection(int bufferState = -1, int driverState = -1);
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// TODO: Move me elsewhere
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// TODO: Move me elsewhere
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status_t PictureToRegion(ServerPicture *picture,
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status_t PictureToRegion(ServerPicture *picture,
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@@ -181,8 +181,7 @@ WinBorder::ResizeBy(float x, float y)
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{
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{
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STRACE(("WinBorder(%s)::ResizeBy()\n", Name()));
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STRACE(("WinBorder(%s)::ResizeBy()\n", Name()));
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if (!_ResizeBy(x, y))
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_ResizeBy(x, y);
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return;
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}
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}
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