BPicture: fix clipping region storage
Part of #1133. Change-Id: I0d727056dd7302f5a320987b83a27c9571e9684f Reviewed-on: https://review.haiku-os.org/c/haiku/+/9609 Tested-by: Commit checker robot <[email protected]> Reviewed-by: waddlesplash <[email protected]>
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@@ -18,6 +18,7 @@
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#include <InterfaceDefs.h>
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#include <Point.h>
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#include <Rect.h>
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#include <Region.h>
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class BAffineTransform;
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@@ -52,7 +53,7 @@ struct picture_player_callbacks {
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const void* data, size_t length);
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void (*draw_picture)(void* userData, const BPoint& where, int32 token);
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void (*set_clipping_rects)(void* userData, size_t numRects,
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const BRect rects[]);
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const clipping_rect rects[]);
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void (*clip_to_picture)(void* userData, int32 token,
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const BPoint& where, bool clipToInverse);
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void (*push_state)(void* userData);
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@@ -301,18 +301,14 @@ PictureDataWriter::WriteClipToPicture(int32 pictureToken,
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status_t
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PictureDataWriter::WriteSetClipping(const BRegion& region)
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{
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// TODO: I don't know if it's compatible with R5's BPicture version
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try {
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BeginOp(B_PIC_SET_CLIPPING_RECTS);
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Write<clipping_rect>(region.FrameInt());
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const int32 numRects = region.CountRects();
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if (numRects > 0 && region.Frame().IsValid()) {
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BeginOp(B_PIC_SET_CLIPPING_RECTS);
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Write<uint32>(numRects);
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for (int32 i = 0; i < numRects; i++)
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Write<BRect>(region.RectAt(i));
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for (int32 i = 0; i < numRects; i++)
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Write<clipping_rect>(region.RectAtInt(i));
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EndOp();
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} else
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WriteClearClipping();
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EndOp();
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} catch (status_t& status) {
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return status;
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}
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@@ -186,7 +186,7 @@ draw_picture(void* _context, const BPoint& where, int32 token)
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static void
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set_clipping_rects(void* _context, size_t numRects, const BRect _rects[])
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set_clipping_rects(void* _context, size_t numRects, const clipping_rect _rects[])
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{
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adapter_context* context = reinterpret_cast<adapter_context*>(_context);
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@@ -195,7 +195,10 @@ set_clipping_rects(void* _context, size_t numRects, const BRect _rects[])
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if (!rects.IsValid())
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return;
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memcpy((void*)rects, _rects, numRects * sizeof(BRect));
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for (size_t i = 0; i < numRects; i++) {
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clipping_rect srcRect = _rects[i];
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rects[i] = BRect(srcRect.left, srcRect.top, srcRect.right, srcRect.bottom);
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}
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((void (*)(void*, BRect*, uint32))context->function_table[20])(
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context->user_data, rects, numRects);
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@@ -1278,14 +1281,20 @@ PicturePlayer::_Play(const picture_player_callbacks& callbacks, void* userData,
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case B_PIC_SET_CLIPPING_RECTS:
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{
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const uint32* numRects;
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const BRect* rects;
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if (callbacks.set_clipping_rects == NULL
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|| !reader.Get(numRects) || !reader.Get(rects, *numRects)) {
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if (callbacks.set_clipping_rects == NULL)
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break;
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}
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callbacks.set_clipping_rects(userData, *numRects, rects);
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const clipping_rect* frame;
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if (!reader.Get(frame))
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break;
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uint32 numRects = reader.Remaining() / sizeof(clipping_rect);
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const clipping_rect* rects;
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if (!reader.Get(rects, numRects))
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break;
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callbacks.set_clipping_rects(userData, numRects, rects);
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break;
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}
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@@ -447,7 +447,7 @@ draw_picture(void* _state, const BPoint& where, int32 token)
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static void
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set_clipping_rects(void* _state, size_t numRects, const BRect rects[])
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set_clipping_rects(void* _state, size_t numRects, const clipping_rect rects[])
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{
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TRACE_BB("%p cliping rects (%ld rects)\n", _state, numRects);
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@@ -599,7 +599,7 @@ draw_picture(void* _canvas, const BPoint& where, int32 token)
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static void
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set_clipping_rects(void* _canvas, size_t numRects, const BRect rects[])
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set_clipping_rects(void* _canvas, size_t numRects, const clipping_rect rects[])
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{
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Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
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