* the FontManager is now a looper (but doesn't do anything useful yet).

* moved the system default font functionality into the DesktopSettings class.
* ServerFont::SetStyle() is now a public method.
* Improved font fallback routines: they will never end up without a font if
  there is at least one font installed.
* fixed some minor bugs in the DecorManager.
* Decorator now get a DesktopSettings object passed - dunno if that's a good
  idea (since we'll have to open the DesktopSettings header), but it works
  for now (and something like this is probably needed anyway).
* a clean ServerFont is now set to the system default font - and not to the
  (user chosen) desktop default font anymore (since the font manager doesn't
  know about that one).
* Improved font directory scanning in the font manager a bit, it's now using
  find_directory() instead of hard-coded paths.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14666 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2005-11-03 17:03:36 +00:00
parent c0ebc619bf
commit 05bd1efe5b
20 changed files with 557 additions and 489 deletions
+26 -20
View File
@@ -10,9 +10,7 @@
#define FONT_MANAGER_H
#include <Font.h>
#include <Locker.h>
#include <OS.h>
#include <Looper.h>
#include <ObjectList.h>
#include <SupportDefs.h>
@@ -31,20 +29,19 @@ class ServerFont;
\class FontManager FontManager.h
\brief Manager for the largest part of the font subsystem
*/
class FontManager : public BLocker {
class FontManager : public BLooper {
public:
FontManager();
~FontManager();
virtual ~FontManager();
status_t InitCheck() { return fInitStatus; }
int32 CountFamilies();
int32 CountStyles(const char *family);
void RemoveFamily(const char *family);
void ScanSystemFolders();
status_t ScanDirectory(const char *path);
virtual void MessageReceived(BMessage* message);
int32 CountFamilies() const;
int32 CountStyles(const char *family) const;
FontFamily* FamilyAt(int32 index) const;
FontFamily* GetFamilyByIndex(int32 index) const;
FontFamily *GetFamily(uint16 familyID) const;
FontFamily *GetFamily(const char *name) const;
@@ -53,14 +50,11 @@ class FontManager : public BLocker {
uint16 styleID = 0xffff, uint16 face = 0);
FontStyle *GetStyle(const char *family, uint16 styleID);
FontStyle *GetStyle(uint16 familyID, uint16 styleID);
FontStyle* FindStyleMatchingFace(uint16 face) const;
ServerFont *GetSystemPlain();
ServerFont *GetSystemBold();
ServerFont *GetSystemFixed();
bool SetSystemPlain(const char *family, const char *style, float size);
bool SetSystemBold(const char *family, const char *style, float size);
bool SetSystemFixed(const char *family, const char *style, float size);
ServerFont* GetFont(const char *family, const char *style, float size);
ServerFont* GetFont(uint16 face, float size);
const ServerFont* DefaultFont() const;
bool FontsNeedUpdated() { return fNeedUpdate; }
/*!
@@ -68,15 +62,27 @@ class FontManager : public BLocker {
*/
void FontsUpdated() { fNeedUpdate = false; }
void AttachUser(uid_t userID);
void DetachUser(uid_t userID);
private:
void _AddFont(BPath &path);
void _SetDefaultFont();
void _ScanSystemFonts();
status_t _AddPath(const char* path);
status_t _AddPath(BEntry& entry);
void _RemoveFamily(const char *family);
status_t _ScanDirectory(BEntry &entry);
void _AddFont(BPath& path);
FT_CharMap _GetSupportedCharmap(const FT_Face &face);
private:
status_t fInitStatus;
BObjectList<node_ref> fFontDirectories;
BObjectList<FontFamily> fFamilies;
ServerFont *fPlain, *fBold, *fFixed;
ServerFont *fDefaultFont;
bool fNeedUpdate;
int32 fNextID;
};