From 088cebb96f8acf912cb13f1d92ce45a1729c25d6 Mon Sep 17 00:00:00 2001 From: Adrien Destugues Date: Sat, 27 Apr 2019 16:07:23 +0200 Subject: [PATCH] BFileGameSound: remove annoying printf. Change-Id: If12c4031e7ec245a79cca51fe1304f6cc21f28e4 Reviewed-on: https://review.haiku-os.org/c/1415 Reviewed-by: Stefano Ceccherini --- src/kits/game/FileGameSound.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/kits/game/FileGameSound.cpp b/src/kits/game/FileGameSound.cpp index 0669544911..31e6d719b0 100644 --- a/src/kits/game/FileGameSound.cpp +++ b/src/kits/game/FileGameSound.cpp @@ -239,8 +239,6 @@ BFileGameSound::FillBuffer(void* inBuffer, size_t inByteCount) while (inByteCount > 0 && !fPaused) { if (!fPaused || fPausing) { - printf("mixout %ld, inByteCount %ld, decin %ld, BufferSize %ld\n", - out_offset, inByteCount, fPlayPosition, fBufferSize); if (fPlayPosition == 0 || fPlayPosition >= fBufferSize) { Load(); }