* Added layout-friendly constructor.

* Reordered functions to match the order in the header (and vice versa).
* Removed unused private functions.
* Updated the header to follow our coding style.
* Cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31088 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2009-06-17 14:56:57 +00:00
parent 42f07f3fea
commit 08a3563801
2 changed files with 338 additions and 377 deletions
+97 -95
View File
@@ -1,5 +1,5 @@
/* /*
* Copyright 2006, Haiku, Inc. All Rights Reserved. * Copyright 2006-2009, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License. * Distributed under the terms of the MIT License.
*/ */
#ifndef _OUTLINE_LIST_VIEW_H #ifndef _OUTLINE_LIST_VIEW_H
@@ -12,129 +12,131 @@ class BListItem;
class BOutlineListView : public BListView { class BOutlineListView : public BListView {
public: public:
BOutlineListView(BRect frame, const char* name, BOutlineListView(BRect frame, const char* name,
list_view_type type = B_SINGLE_SELECTION_LIST, list_view_type type = B_SINGLE_SELECTION_LIST,
uint32 resizeMode = B_FOLLOW_LEFT | B_FOLLOW_TOP, uint32 resizeMode
= B_FOLLOW_LEFT | B_FOLLOW_TOP,
uint32 flags = B_WILL_DRAW | B_FRAME_EVENTS
| B_NAVIGABLE);
BOutlineListView(const char* name,
list_view_type type = B_SINGLE_SELECTION_LIST,
uint32 flags = B_WILL_DRAW | B_FRAME_EVENTS uint32 flags = B_WILL_DRAW | B_FRAME_EVENTS
| B_NAVIGABLE); | B_NAVIGABLE);
BOutlineListView(BMessage* archive); BOutlineListView(BMessage* archive);
virtual ~BOutlineListView(); virtual ~BOutlineListView();
static BArchivable* Instantiate(BMessage* archive); static BArchivable* Instantiate(BMessage* archive);
virtual status_t Archive(BMessage* archive, bool deep = true) const; virtual status_t Archive(BMessage* archive, bool deep = true) const;
virtual void MouseDown(BPoint where); virtual void MouseDown(BPoint where);
virtual void KeyDown(const char* bytes, int32 numBytes); virtual void KeyDown(const char* bytes, int32 numBytes);
virtual void FrameMoved(BPoint newPosition); virtual void FrameMoved(BPoint newPosition);
virtual void FrameResized(float newWidth, float newHeight); virtual void FrameResized(float newWidth, float newHeight);
virtual void MouseUp(BPoint where); virtual void MouseUp(BPoint where);
virtual bool AddUnder(BListItem* item, BListItem* underItem); virtual bool AddUnder(BListItem* item, BListItem* underItem);
virtual bool AddItem(BListItem* item); virtual bool AddItem(BListItem* item);
virtual bool AddItem(BListItem* item, int32 fullListIndex); virtual bool AddItem(BListItem* item, int32 fullListIndex);
virtual bool AddList(BList* newItems); virtual bool AddList(BList* newItems);
virtual bool AddList(BList* newItems, int32 fullListIndex); virtual bool AddList(BList* newItems, int32 fullListIndex);
virtual bool RemoveItem(BListItem* item); virtual bool RemoveItem(BListItem* item);
virtual BListItem* RemoveItem(int32 fullListIndex); virtual BListItem* RemoveItem(int32 fullListIndex);
virtual bool RemoveItems(int32 fullListIndex, int32 count); virtual bool RemoveItems(int32 fullListIndex, int32 count);
BListItem* FullListItemAt(int32 fullListIndex) const; BListItem* FullListItemAt(int32 fullListIndex) const;
int32 FullListIndexOf(BPoint point) const; int32 FullListIndexOf(BPoint point) const;
int32 FullListIndexOf(BListItem* item) const; int32 FullListIndexOf(BListItem* item) const;
BListItem* FullListFirstItem() const; BListItem* FullListFirstItem() const;
BListItem* FullListLastItem() const; BListItem* FullListLastItem() const;
bool FullListHasItem(BListItem* item) const; bool FullListHasItem(BListItem* item) const;
int32 FullListCountItems() const; int32 FullListCountItems() const;
int32 FullListCurrentSelection(int32 index = 0) const; int32 FullListCurrentSelection(int32 index = 0) const;
virtual void MakeEmpty(); virtual void MakeEmpty();
bool FullListIsEmpty() const; bool FullListIsEmpty() const;
void FullListDoForEach(bool (*func)(BListItem* item)); void FullListDoForEach(bool (*func)(BListItem* item));
void FullListDoForEach(bool (*func)(BListItem* item, void *), void*); void FullListDoForEach(
bool (*func)(BListItem* item, void*), void*);
BListItem* Superitem(const BListItem* item); BListItem* Superitem(const BListItem* item);
void Expand(BListItem* item); void Expand(BListItem* item);
void Collapse(BListItem* item); void Collapse(BListItem* item);
bool IsExpanded(int32 fullListIndex); bool IsExpanded(int32 fullListIndex);
virtual BHandler* ResolveSpecifier(BMessage* message, int32 index, virtual BHandler* ResolveSpecifier(BMessage* message, int32 index,
BMessage* specifier, int32 what, const char* property); BMessage* specifier, int32 what,
virtual status_t GetSupportedSuites(BMessage* data); const char* property);
virtual status_t Perform(perform_code d, void* arg); virtual status_t GetSupportedSuites(BMessage* data);
virtual status_t Perform(perform_code d, void* arg);
virtual void ResizeToPreferred(); virtual void ResizeToPreferred();
virtual void GetPreferredSize(float* _width, float* _height); virtual void GetPreferredSize(float* _width, float* _height);
virtual void MakeFocus(bool focus = true); virtual void MakeFocus(bool focus = true);
virtual void AllAttached(); virtual void AllAttached();
virtual void AllDetached(); virtual void AllDetached();
virtual void DetachedFromWindow(); virtual void DetachedFromWindow();
void FullListSortItems(int (*compareFunc)(const BListItem* first, void FullListSortItems(int (*compareFunc)(
const BListItem* second)); const BListItem* first,
void SortItemsUnder(BListItem* underItem, bool oneLevelOnly, const BListItem* second));
int (*compareFunc)(const BListItem* first, void SortItemsUnder(BListItem* underItem,
const BListItem* second)); bool oneLevelOnly, int (*compareFunc)(
int32 CountItemsUnder(BListItem* under, bool oneLevelOnly) const; const BListItem* first,
BListItem* EachItemUnder(BListItem* underItem, bool oneLevelOnly, const BListItem* second));
BListItem* (*eachFunc)(BListItem* item, void* arg), int32 CountItemsUnder(BListItem* under,
void* arg); bool oneLevelOnly) const;
BListItem* ItemUnderAt(BListItem* underItem, bool oneLevelOnly, BListItem* EachItemUnder(BListItem* underItem,
bool oneLevelOnly, BListItem* (*eachFunc)(
BListItem* item, void* arg), void* arg);
BListItem* ItemUnderAt(BListItem* underItem, bool oneLevelOnly,
int32 index) const; int32 index) const;
protected: protected:
virtual bool DoMiscellaneous(MiscCode code, MiscData* data); virtual bool DoMiscellaneous(MiscCode code, MiscData* data);
virtual void MessageReceived(BMessage *message); virtual void MessageReceived(BMessage* message);
private: private:
virtual void _ReservedOutlineListView1(); virtual void _ReservedOutlineListView1();
virtual void _ReservedOutlineListView2(); virtual void _ReservedOutlineListView2();
virtual void _ReservedOutlineListView3(); virtual void _ReservedOutlineListView3();
virtual void _ReservedOutlineListView4(); virtual void _ReservedOutlineListView4();
typedef BListView _inherited; protected:
virtual void ExpandOrCollapse(BListItem* underItem, bool expand);
virtual BRect LatchRect(BRect itemRect, int32 level) const;
virtual void DrawLatch(BRect itemRect, int32 level,
bool collapsed, bool highlighted,
bool misTracked);
virtual void DrawItem(BListItem* item, BRect itemRect,
bool complete = false);
int32 FullListIndex(int32 index) const; private:
int32 ListViewIndex(int32 index) const; int32 _FullListIndex(int32 index) const;
protected: void _PopulateTree(BList* tree, BList& target,
virtual void ExpandOrCollapse(BListItem* underItem, bool expand);
virtual BRect LatchRect(BRect itemRect, int32 level) const;
virtual void DrawLatch(BRect itemRect, int32 level, bool collapsed,
bool highlighted, bool misTracked);
virtual void DrawItem(BListItem* item, BRect itemRect, bool complete = false);
private:
void _PopulateTree(BList* tree, BList& target,
int32& firstIndex, bool onlyVisible); int32& firstIndex, bool onlyVisible);
void _SortTree(BList* tree, bool oneLevelOnly, void _SortTree(BList* tree, bool oneLevelOnly,
int (*compareFunc)(const BListItem* a, const BListItem* b)); int (*compareFunc)(const BListItem* a,
void _DestructTree(BList* tree); const BListItem* b));
BList* _BuildTree(BListItem* underItem, int32& index); void _DestructTree(BList* tree);
BList* _BuildTree(BListItem* underItem, int32& index);
BListItem* _RemoveItem(BListItem* item, int32 fullListIndex); void _CullInvisibleItems(BList &list);
bool _SwapItems(int32 first, int32 second); bool _SwapItems(int32 first, int32 second);
void _CullInvisibleItems(BList &list); BListItem* _RemoveItem(BListItem* item, int32 fullListIndex);
BListItem* RemoveOne(int32 fullListIndex);
static void TrackInLatchItem(void *); BListItem* _SuperitemForIndex(int32 fullListIndex, int32 level,
static void TrackOutLatchItem(void *);
bool OutlineSwapItems(int32 a, int32 b);
bool OutlineMoveItem(int32 from, int32 to);
bool OutlineReplaceItem(int32 index, BListItem* item);
void CommonMoveItems(int32 from, int32 count, int32 to);
BListItem* _SuperitemForIndex(int32 fullListIndex, int32 level,
int32* _superIndex = NULL); int32* _superIndex = NULL);
int32 _FindPreviousVisibleIndex(int32 fullListIndex); int32 _FindPreviousVisibleIndex(int32 fullListIndex);
private: private:
BList fFullList; BList fFullList;
uint32 _reserved[2]; uint32 _reserved[2];
}; };
#endif // _OUTLINE_LIST_VIEW_H #endif // _OUTLINE_LIST_VIEW_H
+241 -282
View File
@@ -1,5 +1,5 @@
/* /*
* Copyright 2001-2008, Haiku Inc. * Copyright 2001-2009, Haiku Inc.
* Distributed under the terms of the MIT License. * Distributed under the terms of the MIT License.
* *
* Authors: * Authors:
@@ -12,34 +12,69 @@
//! BOutlineListView represents a "nestable" list view. //! BOutlineListView represents a "nestable" list view.
#include <OutlineListView.h> #include <OutlineListView.h>
#include <Window.h>
#include <algorithm>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <algorithm> #include <Window.h>
#include <binary_compatibility/Interface.h> #include <binary_compatibility/Interface.h>
const float kLatchHeight = 8.0f; typedef int (*compare_func)(const BListItem* a, const BListItem* b);
const float kLatchWidth = 4.0f;
struct ListItemComparator { struct ListItemComparator {
ListItemComparator(int (*compareFunc)(const BListItem *, const BListItem *)) ListItemComparator(compare_func compareFunc)
: fCompareFunc(compareFunc) :
fCompareFunc(compareFunc)
{ {
} }
bool operator()(const BListItem *a, const BListItem *b) const bool operator()(const BListItem* a, const BListItem* b) const
{ {
return fCompareFunc(a, b) < 0; return fCompareFunc(a, b) < 0;
} }
private: private:
int (*fCompareFunc)(const BListItem *, const BListItem *); compare_func fCompareFunc;
}; };
const float kLatchHeight = 8.0f;
const float kLatchWidth = 4.0f;
static void
_GetSubItems(BList& sourceList, BList& destList, BListItem* parent, int32 start)
{
for (int32 i = start; i < sourceList.CountItems(); i++) {
BListItem* item = (BListItem*)sourceList.ItemAt(i);
if (item->OutlineLevel() <= parent->OutlineLevel())
break;
destList.AddItem(item);
}
}
static void
_DoSwap(BList& list, int32 firstIndex, int32 secondIndex, BList* firstItems,
BList* secondItems)
{
BListItem* item = (BListItem*)list.ItemAt(firstIndex);
list.SwapItems(firstIndex, secondIndex);
list.RemoveItems(secondIndex + 1, secondItems->CountItems());
list.RemoveItems(firstIndex + 1, firstItems->CountItems());
list.AddList(secondItems, firstIndex + 1);
int32 newIndex = list.IndexOf(item);
if (newIndex + 1 < list.CountItems())
list.AddList(firstItems, newIndex + 1);
else
list.AddList(firstItems);
}
// #pragma mark - // #pragma mark -
@@ -50,17 +85,24 @@ BOutlineListView::BOutlineListView(BRect frame, const char* name,
} }
BOutlineListView::BOutlineListView(const char* name, list_view_type type,
uint32 flags)
: BListView(name, type, flags)
{
}
BOutlineListView::BOutlineListView(BMessage* archive) BOutlineListView::BOutlineListView(BMessage* archive)
: BListView(archive) : BListView(archive)
{ {
int32 i = 0; int32 i = 0;
BMessage subData; BMessage subData;
while (archive->FindMessage("_l_full_items", i++, &subData) == B_OK) { while (archive->FindMessage("_l_full_items", i++, &subData) == B_OK) {
BArchivable *object = instantiate_object(&subData); BArchivable* object = instantiate_object(&subData);
if (!object) if (!object)
continue; continue;
BListItem *item = dynamic_cast<BListItem*>(object); BListItem* item = dynamic_cast<BListItem*>(object);
if (item) if (item)
AddItem(item); AddItem(item);
} }
@@ -73,7 +115,7 @@ BOutlineListView::~BOutlineListView()
} }
BArchivable * BArchivable*
BOutlineListView::Instantiate(BMessage* archive) BOutlineListView::Instantiate(BMessage* archive)
{ {
if (validate_instantiation(archive, "BOutlineListView")) if (validate_instantiation(archive, "BOutlineListView"))
@@ -97,7 +139,7 @@ BOutlineListView::Archive(BMessage* archive, bool deep) const
status = archive->AddInt32("_lv_type", fListType); status = archive->AddInt32("_lv_type", fListType);
if (status == B_OK && deep) { if (status == B_OK && deep) {
int32 i = 0; int32 i = 0;
BListItem *item = NULL; BListItem* item = NULL;
while ((item = static_cast<BListItem*>(fFullList.ItemAt(i++)))) { while ((item = static_cast<BListItem*>(fFullList.ItemAt(i++)))) {
BMessage subData; BMessage subData;
status = item->Archive(&subData, true); status = item->Archive(&subData, true);
@@ -127,7 +169,7 @@ BOutlineListView::MouseDown(BPoint point)
int32 index = IndexOf(point); int32 index = IndexOf(point);
if (index != -1) { if (index != -1) {
BListItem *item = ItemAt(index); BListItem* item = ItemAt(index);
if (item->fHasSubitems if (item->fHasSubitems
&& LatchRect(ItemFrame(index), item->fLevel).Contains(point)) { && LatchRect(ItemFrame(index), item->fLevel).Contains(point)) {
@@ -149,7 +191,7 @@ BOutlineListView::KeyDown(const char* bytes, int32 numBytes)
switch (bytes[0]) { switch (bytes[0]) {
case B_RIGHT_ARROW: case B_RIGHT_ARROW:
{ {
BListItem *item = ItemAt(currentSel); BListItem* item = ItemAt(currentSel);
if (item && item->fHasSubitems) { if (item && item->fHasSubitems) {
if (!IsExpanded(currentSel)) if (!IsExpanded(currentSel))
Expand(item); Expand(item);
@@ -161,7 +203,7 @@ BOutlineListView::KeyDown(const char* bytes, int32 numBytes)
case B_LEFT_ARROW: case B_LEFT_ARROW:
{ {
BListItem *item = ItemAt(currentSel); BListItem* item = ItemAt(currentSel);
if (item) { if (item) {
if (item->fHasSubitems) if (item->fHasSubitems)
Collapse(item); Collapse(item);
@@ -248,7 +290,7 @@ BOutlineListView::AddItem(BListItem* item, int32 fullListIndex)
// other list, too // other list, too
if (item->fLevel > 0) { if (item->fLevel > 0) {
BListItem *super = _SuperitemForIndex(fullListIndex, item->fLevel); BListItem* super = _SuperitemForIndex(fullListIndex, item->fLevel);
if (super == NULL) if (super == NULL)
return true; return true;
@@ -290,7 +332,7 @@ BOutlineListView::AddList(BList* newItems, int32 fullListIndex)
return false; return false;
for (int32 i = 0; i < newItems->CountItems(); i++) for (int32 i = 0; i < newItems->CountItems(); i++)
AddItem((BListItem *)newItems->ItemAt(i), fullListIndex + i); AddItem((BListItem*)newItems->ItemAt(i), fullListIndex + i);
return true; return true;
} }
@@ -327,7 +369,7 @@ BOutlineListView::RemoveItems(int32 fullIndex, int32 count)
} }
BListItem * BListItem*
BOutlineListView::FullListItemAt(int32 fullListIndex) const BOutlineListView::FullListItemAt(int32 fullListIndex) const
{ {
return (BListItem*)fFullList.ItemAt(fullListIndex); return (BListItem*)fFullList.ItemAt(fullListIndex);
@@ -340,7 +382,7 @@ BOutlineListView::FullListIndexOf(BPoint point) const
int32 index = BListView::IndexOf(point); int32 index = BListView::IndexOf(point);
if (index > 0) if (index > 0)
index = FullListIndex(index); index = _FullListIndex(index);
return index; return index;
} }
@@ -353,14 +395,14 @@ BOutlineListView::FullListIndexOf(BListItem* item) const
} }
BListItem * BListItem*
BOutlineListView::FullListFirstItem() const BOutlineListView::FullListFirstItem() const
{ {
return (BListItem*)fFullList.FirstItem(); return (BListItem*)fFullList.FirstItem();
} }
BListItem * BListItem*
BOutlineListView::FullListLastItem() const BOutlineListView::FullListLastItem() const
{ {
return (BListItem*)fFullList.LastItem(); return (BListItem*)fFullList.LastItem();
@@ -368,7 +410,7 @@ BOutlineListView::FullListLastItem() const
bool bool
BOutlineListView::FullListHasItem(BListItem *item) const BOutlineListView::FullListHasItem(BListItem* item) const
{ {
return fFullList.HasItem(item); return fFullList.HasItem(item);
} }
@@ -386,7 +428,7 @@ BOutlineListView::FullListCurrentSelection(int32 index) const
{ {
int32 i = BListView::CurrentSelection(index); int32 i = BListView::CurrentSelection(index);
BListItem *item = BListView::ItemAt(i); BListItem* item = BListView::ItemAt(i);
if (item) if (item)
return fFullList.IndexOf(item); return fFullList.IndexOf(item);
@@ -424,7 +466,7 @@ BOutlineListView::FullListDoForEach(bool (*func)(BListItem* item, void* arg),
} }
BListItem * BListItem*
BOutlineListView::Superitem(const BListItem* item) BOutlineListView::Superitem(const BListItem* item)
{ {
int32 index = FullListIndexOf((BListItem*)item); int32 index = FullListIndexOf((BListItem*)item);
@@ -546,7 +588,7 @@ BOutlineListView::Collapse(BListItem* item)
bool bool
BOutlineListView::IsExpanded(int32 fullListIndex) BOutlineListView::IsExpanded(int32 fullListIndex)
{ {
BListItem *item = FullListItemAt(fullListIndex); BListItem* item = FullListItemAt(fullListIndex);
if (!item) if (!item)
return false; return false;
@@ -554,7 +596,7 @@ BOutlineListView::IsExpanded(int32 fullListIndex)
} }
BHandler * BHandler*
BOutlineListView::ResolveSpecifier(BMessage* msg, int32 index, BOutlineListView::ResolveSpecifier(BMessage* msg, int32 index,
BMessage* specifier, int32 what, const char* property) BMessage* specifier, int32 what, const char* property)
{ {
@@ -597,8 +639,8 @@ BOutlineListView::Perform(perform_code code, void* _data)
{ {
perform_data_get_height_for_width* data perform_data_get_height_for_width* data
= (perform_data_get_height_for_width*)_data; = (perform_data_get_height_for_width*)_data;
BOutlineListView::GetHeightForWidth(data->width, &data->min, &data->max, BOutlineListView::GetHeightForWidth(data->width, &data->min,
&data->preferred); &data->max, &data->preferred);
return B_OK; return B_OK;
} }
case PERFORM_CODE_SET_LAYOUT: case PERFORM_CODE_SET_LAYOUT:
@@ -692,7 +734,8 @@ BOutlineListView::SortItemsUnder(BListItem* underItem, bool oneLevelOnly,
// Populate to the full list // Populate to the full list
_PopulateTree(tree, fFullList, firstIndex, false); _PopulateTree(tree, fFullList, firstIndex, false);
if (underItem == NULL || (underItem->IsItemVisible() && underItem->IsExpanded())) { if (underItem == NULL
|| (underItem->IsItemVisible() && underItem->IsExpanded())) {
// Populate to BListView's list // Populate to BListView's list
firstIndex = fList.IndexOf(underItem) + 1; firstIndex = fList.IndexOf(underItem) + 1;
lastIndex = firstIndex; lastIndex = firstIndex;
@@ -715,91 +758,9 @@ BOutlineListView::SortItemsUnder(BListItem* underItem, bool oneLevelOnly,
_DestructTree(tree); _DestructTree(tree);
} }
void
BOutlineListView::_PopulateTree(BList* tree, BList& target,
int32& firstIndex, bool onlyVisible)
{
BListItem** items = (BListItem**)target.Items();
int32 count = tree->CountItems();
for (int32 index = 0; index < count; index++) {
BListItem* item = (BListItem*)tree->ItemAtFast(index);
items[firstIndex++] = item;
if (item->HasSubitems() && (!onlyVisible || item->IsExpanded()))
_PopulateTree(item->fTemporaryList, target, firstIndex, onlyVisible);
}
}
void
BOutlineListView::_SortTree(BList* tree, bool oneLevelOnly,
int (*compareFunc)(const BListItem* a, const BListItem* b))
{
BListItem **items = (BListItem **)tree->Items();
std::sort(items, items + tree->CountItems(), ListItemComparator(compareFunc));
if (oneLevelOnly)
return;
for (int32 index = tree->CountItems(); index-- > 0;) {
BListItem* item = (BListItem*)tree->ItemAt(index);
if (item->HasSubitems())
_SortTree(item->fTemporaryList, false, compareFunc);
}
}
void
BOutlineListView::_DestructTree(BList* tree)
{
for (int32 index = tree->CountItems(); index-- > 0;) {
BListItem* item = (BListItem*)tree->ItemAt(index);
if (item->HasSubitems())
_DestructTree(item->fTemporaryList);
}
delete tree;
}
BList*
BOutlineListView::_BuildTree(BListItem* underItem, int32& fullIndex)
{
int32 fullCount = FullListCountItems();
uint32 level = underItem != NULL ? underItem->OutlineLevel() + 1 : 0;
BList* list = new BList;
if (underItem != NULL)
underItem->fTemporaryList = list;
while (fullIndex < fullCount) {
BListItem *item = FullListItemAt(fullIndex);
// If we jump out of the subtree, break out
if (item->fLevel < level)
break;
// If the level matches, put them into the list
// (we handle the case of a missing sublevel gracefully)
list->AddItem(item);
fullIndex++;
if (item->HasSubitems()) {
// we're going deeper
_BuildTree(item, fullIndex);
}
}
return list;
}
int32 int32
BOutlineListView::CountItemsUnder(BListItem* underItem, BOutlineListView::CountItemsUnder(BListItem* underItem, bool oneLevelOnly) const
bool oneLevelOnly) const
{ {
int32 i = FullListIndexOf(underItem); int32 i = FullListIndexOf(underItem);
if (i == -1) if (i == -1)
@@ -810,7 +771,7 @@ BOutlineListView::CountItemsUnder(BListItem* underItem,
uint32 baseLevel = underItem->OutlineLevel(); uint32 baseLevel = underItem->OutlineLevel();
for (; i < FullListCountItems(); i++) { for (; i < FullListCountItems(); i++) {
BListItem *item = FullListItemAt(i); BListItem* item = FullListItemAt(i);
// If we jump out of the subtree, return count // If we jump out of the subtree, return count
if (item->fLevel <= baseLevel) if (item->fLevel <= baseLevel)
@@ -825,16 +786,16 @@ BOutlineListView::CountItemsUnder(BListItem* underItem,
} }
BListItem * BListItem*
BOutlineListView::EachItemUnder(BListItem *underItem, bool oneLevelOnly, BOutlineListView::EachItemUnder(BListItem* underItem, bool oneLevelOnly,
BListItem *(*eachFunc)(BListItem* item, void* arg), void* arg) BListItem* (*eachFunc)(BListItem* item, void* arg), void* arg)
{ {
int32 i = IndexOf(underItem); int32 i = IndexOf(underItem);
if (i == -1) if (i == -1)
return NULL; return NULL;
while (i < FullListCountItems()) { while (i < FullListCountItems()) {
BListItem *item = FullListItemAt(i); BListItem* item = FullListItemAt(i);
// If we jump out of the subtree, return NULL // If we jump out of the subtree, return NULL
if (item->fLevel < underItem->OutlineLevel()) if (item->fLevel < underItem->OutlineLevel())
@@ -854,7 +815,7 @@ BOutlineListView::EachItemUnder(BListItem *underItem, bool oneLevelOnly,
} }
BListItem * BListItem*
BOutlineListView::ItemUnderAt(BListItem* underItem, BOutlineListView::ItemUnderAt(BListItem* underItem,
bool oneLevelOnly, int32 index) const bool oneLevelOnly, int32 index) const
{ {
@@ -863,7 +824,7 @@ BOutlineListView::ItemUnderAt(BListItem* underItem,
return NULL; return NULL;
while (i < FullListCountItems()) { while (i < FullListCountItems()) {
BListItem *item = FullListItemAt(i); BListItem* item = FullListItemAt(i);
// If we jump out of the subtree, return NULL // If we jump out of the subtree, return NULL
if (item->fLevel < underItem->OutlineLevel()) if (item->fLevel < underItem->OutlineLevel())
@@ -883,88 +844,6 @@ BOutlineListView::ItemUnderAt(BListItem* underItem,
return NULL; return NULL;
} }
static void _GetSubItems(BList &sourceList, BList &destList,
BListItem *parent, int32 start)
{
for (int32 i = start; i < sourceList.CountItems(); i++) {
BListItem *item = (BListItem *)sourceList.ItemAt(i);
if (item->OutlineLevel() <= parent->OutlineLevel())
break;
destList.AddItem(item);
}
}
static void
_DoSwap(BList &list, int32 firstIndex, int32 secondIndex, BList *firstItems,
BList *secondItems)
{
BListItem *item = (BListItem *)list.ItemAt(firstIndex);
list.SwapItems(firstIndex, secondIndex);
list.RemoveItems(secondIndex + 1, secondItems->CountItems());
list.RemoveItems(firstIndex + 1, firstItems->CountItems());
list.AddList(secondItems, firstIndex + 1);
int32 newIndex = list.IndexOf(item);
if (newIndex + 1 < list.CountItems())
list.AddList(firstItems, newIndex + 1);
else
list.AddList(firstItems);
}
void
BOutlineListView::_CullInvisibleItems(BList &list)
{
int32 index = 0;
while (index < list.CountItems()) {
if (reinterpret_cast<BListItem *>(list.ItemAt(index))->IsItemVisible())
++index;
else
list.RemoveItem(index);
}
}
bool
BOutlineListView::_SwapItems(int32 first, int32 second)
{
// same item, do nothing
if (first == second)
return true;
// fail, first item out of bounds
if ((first < 0) || (first >= CountItems()))
return false;
// fail, second item out of bounds
if ((second < 0) || (second >= CountItems()))
return false;
int32 firstIndex = min_c(first, second);
int32 secondIndex = max_c(first, second);
BListItem *firstItem = ItemAt(firstIndex);
BListItem *secondItem = ItemAt(secondIndex);
BList firstSubItems, secondSubItems;
if (Superitem(firstItem) != Superitem(secondItem))
return false;
if (!firstItem->IsItemVisible() || !secondItem->IsItemVisible())
return false;
int32 fullFirstIndex = FullListIndex(firstIndex);
int32 fullSecondIndex = FullListIndex(secondIndex);
_GetSubItems(fFullList, firstSubItems, firstItem, fullFirstIndex + 1);
_GetSubItems(fFullList, secondSubItems, secondItem, fullSecondIndex + 1);
_DoSwap(fFullList, fullFirstIndex, fullSecondIndex, &firstSubItems,
&secondSubItems);
_CullInvisibleItems(firstSubItems);
_CullInvisibleItems(secondSubItems);
_DoSwap(fList, firstIndex, secondIndex, &firstSubItems,
&secondSubItems);
_RecalcItemTops(firstIndex);
_RescanSelection(firstIndex, secondIndex + secondSubItems.CountItems());
Invalidate(Bounds());
return true;
}
bool bool
BOutlineListView::DoMiscellaneous(MiscCode code, MiscData* data) BOutlineListView::DoMiscellaneous(MiscCode code, MiscData* data)
@@ -989,32 +868,8 @@ void BOutlineListView::_ReservedOutlineListView3() {}
void BOutlineListView::_ReservedOutlineListView4() {} void BOutlineListView::_ReservedOutlineListView4() {}
int32
BOutlineListView::FullListIndex(int32 index) const
{
BListItem *item = ItemAt(index);
if (item == NULL)
return -1;
return FullListIndexOf(item);
}
int32
BOutlineListView::ListViewIndex(int32 index) const
{
BListItem *item = ItemAt(index);
if (item == NULL)
return -1;
return BListView::IndexOf(item);
}
void void
BOutlineListView::ExpandOrCollapse(BListItem *underItem, bool expand) BOutlineListView::ExpandOrCollapse(BListItem* underItem, bool expand)
{ {
} }
@@ -1081,20 +936,171 @@ BOutlineListView::DrawItem(BListItem* item, BRect itemRect, bool complete)
if (item->fHasSubitems) if (item->fHasSubitems)
DrawLatch(itemRect, item->fLevel, !item->IsExpanded(), false, false); DrawLatch(itemRect, item->fLevel, !item->IsExpanded(), false, false);
itemRect.left += (item->fLevel) * 10.0f + 15.0f; itemRect.left += item->fLevel * 10.0f + 15.0f;
item->DrawItem(this, itemRect, complete); item->DrawItem(this, itemRect, complete);
} }
/*! int32
\brief Removes a single item from the list and all of its children. BOutlineListView::_FullListIndex(int32 index) const
{
BListItem* item = ItemAt(index);
if (item == NULL)
return -1;
return FullListIndexOf(item);
}
void
BOutlineListView::_PopulateTree(BList* tree, BList& target,
int32& firstIndex, bool onlyVisible)
{
BListItem** items = (BListItem**)target.Items();
int32 count = tree->CountItems();
for (int32 index = 0; index < count; index++) {
BListItem* item = (BListItem*)tree->ItemAtFast(index);
items[firstIndex++] = item;
if (item->HasSubitems() && (!onlyVisible || item->IsExpanded()))
_PopulateTree(item->fTemporaryList, target, firstIndex, onlyVisible);
}
}
void
BOutlineListView::_SortTree(BList* tree, bool oneLevelOnly,
int (*compareFunc)(const BListItem* a, const BListItem* b))
{
BListItem** items = (BListItem**)tree->Items();
std::sort(items, items + tree->CountItems(), ListItemComparator(compareFunc));
if (oneLevelOnly)
return;
for (int32 index = tree->CountItems(); index-- > 0;) {
BListItem* item = (BListItem*)tree->ItemAt(index);
if (item->HasSubitems())
_SortTree(item->fTemporaryList, false, compareFunc);
}
}
void
BOutlineListView::_DestructTree(BList* tree)
{
for (int32 index = tree->CountItems(); index-- > 0;) {
BListItem* item = (BListItem*)tree->ItemAt(index);
if (item->HasSubitems())
_DestructTree(item->fTemporaryList);
}
delete tree;
}
BList*
BOutlineListView::_BuildTree(BListItem* underItem, int32& fullIndex)
{
int32 fullCount = FullListCountItems();
uint32 level = underItem != NULL ? underItem->OutlineLevel() + 1 : 0;
BList* list = new BList;
if (underItem != NULL)
underItem->fTemporaryList = list;
while (fullIndex < fullCount) {
BListItem* item = FullListItemAt(fullIndex);
// If we jump out of the subtree, break out
if (item->fLevel < level)
break;
// If the level matches, put them into the list
// (we handle the case of a missing sublevel gracefully)
list->AddItem(item);
fullIndex++;
if (item->HasSubitems()) {
// we're going deeper
_BuildTree(item, fullIndex);
}
}
return list;
}
void
BOutlineListView::_CullInvisibleItems(BList& list)
{
int32 index = 0;
while (index < list.CountItems()) {
if (reinterpret_cast<BListItem*>(list.ItemAt(index))->IsItemVisible())
++index;
else
list.RemoveItem(index);
}
}
bool
BOutlineListView::_SwapItems(int32 first, int32 second)
{
// same item, do nothing
if (first == second)
return true;
// fail, first item out of bounds
if ((first < 0) || (first >= CountItems()))
return false;
// fail, second item out of bounds
if ((second < 0) || (second >= CountItems()))
return false;
int32 firstIndex = min_c(first, second);
int32 secondIndex = max_c(first, second);
BListItem* firstItem = ItemAt(firstIndex);
BListItem* secondItem = ItemAt(secondIndex);
BList firstSubItems, secondSubItems;
if (Superitem(firstItem) != Superitem(secondItem))
return false;
if (!firstItem->IsItemVisible() || !secondItem->IsItemVisible())
return false;
int32 fullFirstIndex = _FullListIndex(firstIndex);
int32 fullSecondIndex = _FullListIndex(secondIndex);
_GetSubItems(fFullList, firstSubItems, firstItem, fullFirstIndex + 1);
_GetSubItems(fFullList, secondSubItems, secondItem, fullSecondIndex + 1);
_DoSwap(fFullList, fullFirstIndex, fullSecondIndex, &firstSubItems,
&secondSubItems);
_CullInvisibleItems(firstSubItems);
_CullInvisibleItems(secondSubItems);
_DoSwap(fList, firstIndex, secondIndex, &firstSubItems,
&secondSubItems);
_RecalcItemTops(firstIndex);
_RescanSelection(firstIndex, secondIndex + secondSubItems.CountItems());
Invalidate(Bounds());
return true;
}
/*! \brief Removes a single item from the list and all of its children.
Unlike the BeOS version, this one will actually delete the children, too, Unlike the BeOS version, this one will actually delete the children, too,
as there should be no reference left to them. This may cause problems for as there should be no reference left to them. This may cause problems for
applications that actually take the misbehaviour of the Be classes into applications that actually take the misbehaviour of the Be classes into
account. account.
*/ */
BListItem * BListItem*
BOutlineListView::_RemoveItem(BListItem* item, int32 fullIndex) BOutlineListView::_RemoveItem(BListItem* item, int32 fullIndex)
{ {
if (item == NULL || fullIndex < 0 || fullIndex >= FullListCountItems()) if (item == NULL || fullIndex < 0 || fullIndex >= FullListCountItems())
@@ -1107,7 +1113,7 @@ BOutlineListView::_RemoveItem(BListItem* item, int32 fullIndex)
if (item->IsItemVisible()) { if (item->IsItemVisible()) {
// remove children, too // remove children, too
while (fullIndex + 1 < CountItems()) { while (fullIndex + 1 < CountItems()) {
BListItem *subItem = ItemAt(fullIndex + 1); BListItem* subItem = ItemAt(fullIndex + 1);
if (subItem->OutlineLevel() <= level) if (subItem->OutlineLevel() <= level)
break; break;
@@ -1133,61 +1139,14 @@ BOutlineListView::_RemoveItem(BListItem* item, int32 fullIndex)
} }
BListItem * /*! Returns the super item before the item specified by \a fullListIndex
BOutlineListView::RemoveOne(int32 fullListIndex)
{
return NULL;
}
void
BOutlineListView::TrackInLatchItem(void *)
{
}
void
BOutlineListView::TrackOutLatchItem(void *)
{
}
bool
BOutlineListView::OutlineSwapItems(int32 a, int32 b)
{
return false;
}
bool
BOutlineListView::OutlineMoveItem(int32 from, int32 to)
{
return false;
}
bool
BOutlineListView::OutlineReplaceItem(int32 index, BListItem *item)
{
return false;
}
void
BOutlineListView::CommonMoveItems(int32 from, int32 count, int32 to)
{
}
/*!
Returns the super item before the item specified by \a fullListIndex
and \a level. and \a level.
*/ */
BListItem * BListItem*
BOutlineListView::_SuperitemForIndex(int32 fullListIndex, int32 level, BOutlineListView::_SuperitemForIndex(int32 fullListIndex, int32 level,
int32* _superIndex) int32* _superIndex)
{ {
BListItem *item; BListItem* item;
fullListIndex--; fullListIndex--;
while (fullListIndex >= 0) { while (fullListIndex >= 0) {