The text control is now more flexible with its layout items.
* Before, you had to have both, the text view layout item, and the label layout item or else nothing would ever be visible. * Now you can only create the text view item, and it will still work. * Also, no matter the order you added the layout items, they would always put the label on the left, and the control to the right. * You can place the label and text view layout items anywhere now, although you should keep in mind that the view spans over their frame unions; IOW they should always adjacent to each other, but not necessarily horizontally and left to right. * No longer uses a fixed label spacing, but utilizes BControlLook::DefaultLabelSpacing() instead. * However, the spacing is always added to the right of the label, no matter how you place it in the layout. Maybe one wants to add a SetLabelTextViewGap() like method.
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@@ -1,5 +1,5 @@
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/*
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* Copyright 2006-2010, Haiku, Inc. All rights reserved.
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* Copyright 2006-2012, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _TEXT_CONTROL_H
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@@ -9,6 +9,7 @@
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#include <Control.h>
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#include <TextView.h>
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class BLayoutItem;
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namespace BPrivate {
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class _BTextInput_;
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@@ -22,14 +23,14 @@ public:
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BMessage* message,
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uint32 resizeMode
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= B_FOLLOW_LEFT | B_FOLLOW_TOP,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
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BTextControl(const char* name,
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const char* label, const char* initialText,
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BMessage* message,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
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BTextControl(const char* label,
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const char* initialText,
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BMessage* message);
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BMessage* message);
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virtual ~BTextControl();
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BTextControl(BMessage* archive);
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