Revamp BList somewhat to further optimize the resizing behavior.
We now keep track of a lower bound as to when the list should scale itself back down. When increasing the list size, we double the current, with the lower bound set to 1/4 of the current size, not allowing it to go any smaller than the block size. These combined allow us to do very cheap tests to see if an operation requires a resize at all, and minimize how often the list actually needs to be resized, since the difference in upper and lower bounds prevents bouncing back and forth between a size in the case of adding/removing an item while close to a boundary. All in all this should make BList noticably more scalable when doing large numbers of add/remove operations. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25946 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -56,14 +56,14 @@ class BList {
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virtual void _ReservedList1();
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virtual void _ReservedList2();
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bool Resize(int32 count);
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bool _ResizeArray(int32 count);
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private:
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void** fObjectList;
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size_t fPhysicalSize;
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int32 fPhysicalSize;
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int32 fItemCount;
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int32 fBlockSize;
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uint32 _reserved[2];
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int32 fResizeThreshold;
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uint32 _reserved[1];
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};
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#endif // _BE_LIST_H
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