From 0e70db5de36cc383d42fdeef37625f353fe26052 Mon Sep 17 00:00:00 2001 From: Adrien Destugues Date: Tue, 31 Dec 2019 21:45:37 +0100 Subject: [PATCH] ParticlesII: some fixing for 64bit. Fixes #15425. --- src/tests/kits/game/ParticlesII/particlesII.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/tests/kits/game/ParticlesII/particlesII.cpp b/src/tests/kits/game/ParticlesII/particlesII.cpp index 317c6258e8..3bbde797b0 100644 --- a/src/tests/kits/game/ParticlesII/particlesII.cpp +++ b/src/tests/kits/game/ParticlesII/particlesII.cpp @@ -32,8 +32,8 @@ public: NWindowScreen(status_t*); private: void ScreenConnected(bool); - long MyCode(); - static long Entry(void*); + int32 MyCode(); + static int32 Entry(void*); // handy stuff void set_frame_rate(float fps) {frame_pause = (bigtime_t)((1000 * 1000)/fps);} // special for demos @@ -271,14 +271,14 @@ NWindowScreen::ScreenConnected(bool connected) } -long +int32 NWindowScreen::Entry(void* p) { return ((NWindowScreen*)p)->MyCode(); } -long +int32 NWindowScreen::MyCode() { bigtime_t trgt = system_time() + frame_pause;