Rearranged attachment protocols for Stroke/Fill Arc and Ellipse
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8952 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
+44
-56
@@ -2323,17 +2323,10 @@ void BView::DrawString(const char* aString, int32 length, BPoint location,
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void BView::StrokeEllipse(BPoint center, float xRadius, float yRadius,
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pattern p)
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{
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if (owner)
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if(owner)
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{
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check_lock();
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if ( _is_new_pattern( fState->patt, p ) )
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SetPattern( p );
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owner->fLink->StartMessage( AS_STROKE_ELLIPSE );
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owner->fLink->Attach<BPoint>( center );
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owner->fLink->Attach<float>( xRadius );
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owner->fLink->Attach<float>( yRadius );
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StrokeEllipse( BRect(center.x-xRadius, center.y-yRadius, center.x+xRadius,
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center.y+yRadius), p );
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}
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}
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@@ -2343,8 +2336,13 @@ void BView::StrokeEllipse(BRect r, pattern p)
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{
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if (owner)
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{
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StrokeEllipse( r.LeftTop() + BPoint(r.Width()/2, r.Height()/2),
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r.Width()/2, r.Height()/2, p );
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check_lock();
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if ( _is_new_pattern( fState->patt, p ) )
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SetPattern( p );
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owner->fLink->StartMessage( AS_STROKE_ELLIPSE );
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owner->fLink->Attach<BRect>( r );
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}
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}
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@@ -2353,17 +2351,10 @@ void BView::StrokeEllipse(BRect r, pattern p)
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void BView::FillEllipse(BPoint center, float xRadius, float yRadius,
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pattern p)
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{
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if (owner)
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if(owner)
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{
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check_lock();
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if ( _is_new_pattern( fState->patt, p ) )
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SetPattern( p );
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owner->fLink->StartMessage( AS_FILL_ELLIPSE );
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owner->fLink->Attach<BPoint>( center );
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owner->fLink->Attach<float>( xRadius );
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owner->fLink->Attach<float>( yRadius );
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FillEllipse( BRect(center.x-xRadius, center.y-yRadius, center.x+xRadius,
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center.y+yRadius), p );
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}
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}
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@@ -2373,8 +2364,13 @@ void BView::FillEllipse(BRect r, pattern p)
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{
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if (owner)
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{
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FillEllipse(r.LeftTop() + BPoint(r.Width()/2, r.Height()/2),
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r.Width()/2, r.Height()/2, p );
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check_lock();
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if ( _is_new_pattern( fState->patt, p ) )
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SetPattern( p );
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owner->fLink->StartMessage( AS_FILL_ELLIPSE );
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owner->fLink->Attach<BRect>( r );
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}
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}
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@@ -2383,20 +2379,8 @@ void BView::FillEllipse(BRect r, pattern p)
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void BView::StrokeArc(BPoint center, float xRadius, float yRadius,
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float start_angle, float arc_angle, pattern p)
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{
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if (owner)
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{
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check_lock();
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if ( _is_new_pattern( fState->patt, p ) )
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SetPattern( p );
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owner->fLink->StartMessage( AS_STROKE_ARC );
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owner->fLink->Attach<BPoint>( center );
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owner->fLink->Attach<float>( xRadius );
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owner->fLink->Attach<float>( yRadius );
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owner->fLink->Attach<float>( start_angle );
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owner->fLink->Attach<float>( arc_angle );
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}
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StrokeArc( BRect(center.x-xRadius, center.y-yRadius, center.x+xRadius,
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center.y+yRadius), start_angle, arc_angle, p );
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}
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//---------------------------------------------------------------------------
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@@ -2406,9 +2390,17 @@ void BView::StrokeArc(BRect r, float start_angle, float arc_angle,
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{
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if (owner)
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{
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StrokeArc( r.LeftTop() + BPoint(r.Width()/2, r.Height()/2),
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r.Width()/2, r.Height()/2, start_angle, arc_angle, p );
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check_lock();
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if ( _is_new_pattern( fState->patt, p ) )
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SetPattern( p );
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owner->fLink->StartMessage( AS_STROKE_ARC );
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owner->fLink->Attach<BRect>(r);
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owner->fLink->Attach<float>( start_angle );
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owner->fLink->Attach<float>( arc_angle );
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}
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}
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//---------------------------------------------------------------------------
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@@ -2416,20 +2408,8 @@ void BView::StrokeArc(BRect r, float start_angle, float arc_angle,
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void BView::FillArc(BPoint center,float xRadius, float yRadius,
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float start_angle, float arc_angle, pattern p)
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{
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if (owner)
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{
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check_lock();
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if ( _is_new_pattern( fState->patt, p ) )
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SetPattern( p );
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owner->fLink->StartMessage( AS_FILL_ARC );
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owner->fLink->Attach<BPoint>( center );
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owner->fLink->Attach<float>( xRadius );
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owner->fLink->Attach<float>( yRadius );
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owner->fLink->Attach<float>( start_angle );
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owner->fLink->Attach<float>( arc_angle );
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}
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FillArc( BRect(center.x-xRadius, center.y-yRadius, center.x+xRadius,
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center.y+yRadius), start_angle, arc_angle, p );
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}
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//---------------------------------------------------------------------------
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@@ -2439,9 +2419,17 @@ void BView::FillArc(BRect r, float start_angle, float arc_angle,
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{
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if (owner)
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{
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FillArc(r.LeftTop() + BPoint(r.Width()/2, r.Height()/2),
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r.Width()/2, r.Height()/2,start_angle, arc_angle, p );
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check_lock();
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if ( _is_new_pattern( fState->patt, p ) )
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SetPattern( p );
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owner->fLink->StartMessage( AS_FILL_ARC );
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owner->fLink->Attach<BRect>(r);
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owner->fLink->Attach<float>( start_angle );
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owner->fLink->Attach<float>( arc_angle );
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}
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}
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//---------------------------------------------------------------------------
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