Retooled pattern passing - much neater now. :)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4119 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -37,6 +37,7 @@
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#include <Locker.h>
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#include "RGBColor.h"
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#include <Region.h>
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#include "PatternHandler.h"
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class ServerCursor;
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class ServerBitmap;
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@@ -102,15 +103,15 @@ public:
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virtual void DrawBitmap(ServerBitmap *bmp, BRect src, BRect dest, LayerData *d);
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virtual void DrawString(const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *delta=NULL);
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virtual void FillArc(BRect r, float angle, float span, LayerData *d, int8 *pat);
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virtual void FillBezier(BPoint *pts, LayerData *d, int8 *pat);
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virtual void FillEllipse(BRect r, LayerData *d, int8 *pat);
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virtual void FillPolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat);
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virtual void FillRect(BRect r, LayerData *d, int8 *pat);
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virtual void FillRegion(BRegion *r, LayerData *d, int8 *pat);
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virtual void FillRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat);
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// virtual void FillShape(SShape *sh, LayerData *d, int8 *pat);
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virtual void FillTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat);
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virtual void FillArc(BRect r, float angle, float span, LayerData *d, const Pattern &pat);
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virtual void FillBezier(BPoint *pts, LayerData *d, const Pattern &pat);
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virtual void FillEllipse(BRect r, LayerData *d, const Pattern &pat);
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virtual void FillPolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, const Pattern &pat);
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virtual void FillRect(BRect r, LayerData *d, const Pattern &pat);
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virtual void FillRegion(BRegion *r, LayerData *d, const Pattern &pat);
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virtual void FillRoundRect(BRect r, float xrad, float yrad, LayerData *d, const Pattern &pat);
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// virtual void FillShape(SShape *sh, LayerData *d, const Pattern &pat);
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virtual void FillTriangle(BPoint *pts, BRect r, LayerData *d, const Pattern &pat);
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virtual void HideCursor(void);
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virtual bool IsCursorHidden(void);
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@@ -120,16 +121,16 @@ public:
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virtual void ObscureCursor(void);
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virtual void SetCursor(ServerCursor *cursor);
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virtual void StrokeArc(BRect r, float angle, float span, LayerData *d, int8 *pat);
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virtual void StrokeBezier(BPoint *pts, LayerData *d, int8 *pat);
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virtual void StrokeEllipse(BRect r, LayerData *d, int8 *pat);
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virtual void StrokeLine(BPoint start, BPoint end, LayerData *d, int8 *pat);
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virtual void StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat, bool is_closed=true);
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virtual void StrokeRect(BRect r, LayerData *d, int8 *pat);
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virtual void StrokeRegion(BRegion *r, LayerData *d, int8 *pat);
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virtual void StrokeRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat);
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// virtual void StrokeShape(SShape *sh, LayerData *d, int8 *pat);
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virtual void StrokeTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat);
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virtual void StrokeArc(BRect r, float angle, float span, LayerData *d, const Pattern &pat);
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virtual void StrokeBezier(BPoint *pts, LayerData *d, const Pattern &pat);
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virtual void StrokeEllipse(BRect r, LayerData *d, const Pattern &pat);
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virtual void StrokeLine(BPoint start, BPoint end, LayerData *d, const Pattern &pat);
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virtual void StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, const Pattern &pat, bool is_closed=true);
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virtual void StrokeRect(BRect r, LayerData *d, const Pattern &pat);
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virtual void StrokeRegion(BRegion *r, LayerData *d, const Pattern &pat);
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virtual void StrokeRoundRect(BRect r, float xrad, float yrad, LayerData *d, const Pattern &pat);
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// virtual void StrokeShape(SShape *sh, LayerData *d, const Pattern &pat);
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virtual void StrokeTriangle(BPoint *pts, BRect r, LayerData *d, const Pattern &pat);
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virtual void StrokeLineArray(BPoint *pts, int32 numlines, RGBColor *colors, LayerData *d);
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virtual void SetMode(int32 mode);
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virtual bool DumpToFile(const char *path);
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@@ -25,15 +25,43 @@
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//
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//------------------------------------------------------------------------------
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#ifndef PATTERNHADLER_H
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#define PATTERNHADLER_H
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#include <SupportDefs.h>
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#include "RGBColor.h"
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typedef union
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class Pattern
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{
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uint64 type64;
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int8 type8[8];
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} pattern_union;
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public:
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Pattern(void) {}
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Pattern(const uint64 &pat) { _pat.type64=pat; }
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Pattern(int8 *pat) { _pat.type64=*((uint64*)pat); }
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Pattern(const Pattern &src) { _pat.type64=src._pat.type64; }
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const int8 *GetInt8(void) const { return _pat.type8; }
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uint64 GetInt64(void) const { return _pat.type64; }
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void Set(int8 *pat) { _pat.type64=*((uint64*)pat); }
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void Set(const uint64 &pat) { _pat.type64=pat; }
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Pattern & operator=(const Pattern &from) { _pat.type64=from._pat.type64; return *this; }
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Pattern & operator=(const int64 &from) { _pat.type64=from; return *this; }
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private:
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typedef union
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{
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uint64 type64;
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int8 type8[8];
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} pattern_union;
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pattern_union _pat;
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};
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/*!
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\brief Class for easy calculation and use of patterns
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@@ -48,16 +76,24 @@ class PatternHandler
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public:
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PatternHandler(void);
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PatternHandler(int8 *pat);
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PatternHandler(const uint64 &pat);
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PatternHandler(const Pattern &pat);
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~PatternHandler(void);
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void SetTarget(int8 *pat);
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void SetTarget(const uint64 &pat);
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void SetTarget(const Pattern &pat);
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void SetColors(const RGBColor &high, const RGBColor &low);
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RGBColor GetColor(const BPoint &pt);
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RGBColor GetColor(const float &x, const float &y);
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bool GetValue(const float &x, const float &y);
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bool GetValue(const BPoint &pt);
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private:
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pattern_union _pat;
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Pattern _pat;
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RGBColor *_high,*_low;
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};
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extern const Pattern pat_solidhigh;
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extern const Pattern pat_solidlow;
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extern const Pattern pat_mixedcolors;
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#endif
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