Retooled pattern passing - much neater now. :)

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4119 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
DarkWyrm
2003-07-28 19:13:24 +00:00
parent 591ceb9982
commit 10aef7cbc0
16 changed files with 386 additions and 314 deletions
+20 -19
View File
@@ -37,6 +37,7 @@
#include <Locker.h>
#include "RGBColor.h"
#include <Region.h>
#include "PatternHandler.h"
class ServerCursor;
class ServerBitmap;
@@ -102,15 +103,15 @@ public:
virtual void DrawBitmap(ServerBitmap *bmp, BRect src, BRect dest, LayerData *d);
virtual void DrawString(const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *delta=NULL);
virtual void FillArc(BRect r, float angle, float span, LayerData *d, int8 *pat);
virtual void FillBezier(BPoint *pts, LayerData *d, int8 *pat);
virtual void FillEllipse(BRect r, LayerData *d, int8 *pat);
virtual void FillPolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat);
virtual void FillRect(BRect r, LayerData *d, int8 *pat);
virtual void FillRegion(BRegion *r, LayerData *d, int8 *pat);
virtual void FillRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat);
// virtual void FillShape(SShape *sh, LayerData *d, int8 *pat);
virtual void FillTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat);
virtual void FillArc(BRect r, float angle, float span, LayerData *d, const Pattern &pat);
virtual void FillBezier(BPoint *pts, LayerData *d, const Pattern &pat);
virtual void FillEllipse(BRect r, LayerData *d, const Pattern &pat);
virtual void FillPolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, const Pattern &pat);
virtual void FillRect(BRect r, LayerData *d, const Pattern &pat);
virtual void FillRegion(BRegion *r, LayerData *d, const Pattern &pat);
virtual void FillRoundRect(BRect r, float xrad, float yrad, LayerData *d, const Pattern &pat);
// virtual void FillShape(SShape *sh, LayerData *d, const Pattern &pat);
virtual void FillTriangle(BPoint *pts, BRect r, LayerData *d, const Pattern &pat);
virtual void HideCursor(void);
virtual bool IsCursorHidden(void);
@@ -120,16 +121,16 @@ public:
virtual void ObscureCursor(void);
virtual void SetCursor(ServerCursor *cursor);
virtual void StrokeArc(BRect r, float angle, float span, LayerData *d, int8 *pat);
virtual void StrokeBezier(BPoint *pts, LayerData *d, int8 *pat);
virtual void StrokeEllipse(BRect r, LayerData *d, int8 *pat);
virtual void StrokeLine(BPoint start, BPoint end, LayerData *d, int8 *pat);
virtual void StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat, bool is_closed=true);
virtual void StrokeRect(BRect r, LayerData *d, int8 *pat);
virtual void StrokeRegion(BRegion *r, LayerData *d, int8 *pat);
virtual void StrokeRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat);
// virtual void StrokeShape(SShape *sh, LayerData *d, int8 *pat);
virtual void StrokeTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat);
virtual void StrokeArc(BRect r, float angle, float span, LayerData *d, const Pattern &pat);
virtual void StrokeBezier(BPoint *pts, LayerData *d, const Pattern &pat);
virtual void StrokeEllipse(BRect r, LayerData *d, const Pattern &pat);
virtual void StrokeLine(BPoint start, BPoint end, LayerData *d, const Pattern &pat);
virtual void StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, const Pattern &pat, bool is_closed=true);
virtual void StrokeRect(BRect r, LayerData *d, const Pattern &pat);
virtual void StrokeRegion(BRegion *r, LayerData *d, const Pattern &pat);
virtual void StrokeRoundRect(BRect r, float xrad, float yrad, LayerData *d, const Pattern &pat);
// virtual void StrokeShape(SShape *sh, LayerData *d, const Pattern &pat);
virtual void StrokeTriangle(BPoint *pts, BRect r, LayerData *d, const Pattern &pat);
virtual void StrokeLineArray(BPoint *pts, int32 numlines, RGBColor *colors, LayerData *d);
virtual void SetMode(int32 mode);
virtual bool DumpToFile(const char *path);
+41 -5
View File
@@ -25,15 +25,43 @@
//
//------------------------------------------------------------------------------
#ifndef PATTERNHADLER_H
#define PATTERNHADLER_H
#include <SupportDefs.h>
#include "RGBColor.h"
typedef union
class Pattern
{
uint64 type64;
int8 type8[8];
} pattern_union;
public:
Pattern(void) {}
Pattern(const uint64 &pat) { _pat.type64=pat; }
Pattern(int8 *pat) { _pat.type64=*((uint64*)pat); }
Pattern(const Pattern &src) { _pat.type64=src._pat.type64; }
const int8 *GetInt8(void) const { return _pat.type8; }
uint64 GetInt64(void) const { return _pat.type64; }
void Set(int8 *pat) { _pat.type64=*((uint64*)pat); }
void Set(const uint64 &pat) { _pat.type64=pat; }
Pattern & operator=(const Pattern &from) { _pat.type64=from._pat.type64; return *this; }
Pattern & operator=(const int64 &from) { _pat.type64=from; return *this; }
private:
typedef union
{
uint64 type64;
int8 type8[8];
} pattern_union;
pattern_union _pat;
};
/*!
\brief Class for easy calculation and use of patterns
@@ -48,16 +76,24 @@ class PatternHandler
public:
PatternHandler(void);
PatternHandler(int8 *pat);
PatternHandler(const uint64 &pat);
PatternHandler(const Pattern &pat);
~PatternHandler(void);
void SetTarget(int8 *pat);
void SetTarget(const uint64 &pat);
void SetTarget(const Pattern &pat);
void SetColors(const RGBColor &high, const RGBColor &low);
RGBColor GetColor(const BPoint &pt);
RGBColor GetColor(const float &x, const float &y);
bool GetValue(const float &x, const float &y);
bool GetValue(const BPoint &pt);
private:
pattern_union _pat;
Pattern _pat;
RGBColor *_high,*_low;
};
extern const Pattern pat_solidhigh;
extern const Pattern pat_solidlow;
extern const Pattern pat_mixedcolors;
#endif