Retooled pattern passing - much neater now. :)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4119 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -37,6 +37,7 @@
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#include <Locker.h>
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#include "RGBColor.h"
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#include <Region.h>
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#include "PatternHandler.h"
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class ServerCursor;
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class ServerBitmap;
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@@ -102,15 +103,15 @@ public:
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virtual void DrawBitmap(ServerBitmap *bmp, BRect src, BRect dest, LayerData *d);
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virtual void DrawString(const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *delta=NULL);
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virtual void FillArc(BRect r, float angle, float span, LayerData *d, int8 *pat);
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virtual void FillBezier(BPoint *pts, LayerData *d, int8 *pat);
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virtual void FillEllipse(BRect r, LayerData *d, int8 *pat);
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virtual void FillPolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat);
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virtual void FillRect(BRect r, LayerData *d, int8 *pat);
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virtual void FillRegion(BRegion *r, LayerData *d, int8 *pat);
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virtual void FillRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat);
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// virtual void FillShape(SShape *sh, LayerData *d, int8 *pat);
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virtual void FillTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat);
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virtual void FillArc(BRect r, float angle, float span, LayerData *d, const Pattern &pat);
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virtual void FillBezier(BPoint *pts, LayerData *d, const Pattern &pat);
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virtual void FillEllipse(BRect r, LayerData *d, const Pattern &pat);
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virtual void FillPolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, const Pattern &pat);
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virtual void FillRect(BRect r, LayerData *d, const Pattern &pat);
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virtual void FillRegion(BRegion *r, LayerData *d, const Pattern &pat);
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virtual void FillRoundRect(BRect r, float xrad, float yrad, LayerData *d, const Pattern &pat);
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// virtual void FillShape(SShape *sh, LayerData *d, const Pattern &pat);
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virtual void FillTriangle(BPoint *pts, BRect r, LayerData *d, const Pattern &pat);
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virtual void HideCursor(void);
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virtual bool IsCursorHidden(void);
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@@ -120,16 +121,16 @@ public:
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virtual void ObscureCursor(void);
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virtual void SetCursor(ServerCursor *cursor);
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virtual void StrokeArc(BRect r, float angle, float span, LayerData *d, int8 *pat);
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virtual void StrokeBezier(BPoint *pts, LayerData *d, int8 *pat);
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virtual void StrokeEllipse(BRect r, LayerData *d, int8 *pat);
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virtual void StrokeLine(BPoint start, BPoint end, LayerData *d, int8 *pat);
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virtual void StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat, bool is_closed=true);
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virtual void StrokeRect(BRect r, LayerData *d, int8 *pat);
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virtual void StrokeRegion(BRegion *r, LayerData *d, int8 *pat);
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virtual void StrokeRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat);
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// virtual void StrokeShape(SShape *sh, LayerData *d, int8 *pat);
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virtual void StrokeTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat);
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virtual void StrokeArc(BRect r, float angle, float span, LayerData *d, const Pattern &pat);
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virtual void StrokeBezier(BPoint *pts, LayerData *d, const Pattern &pat);
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virtual void StrokeEllipse(BRect r, LayerData *d, const Pattern &pat);
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virtual void StrokeLine(BPoint start, BPoint end, LayerData *d, const Pattern &pat);
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virtual void StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, const Pattern &pat, bool is_closed=true);
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virtual void StrokeRect(BRect r, LayerData *d, const Pattern &pat);
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virtual void StrokeRegion(BRegion *r, LayerData *d, const Pattern &pat);
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virtual void StrokeRoundRect(BRect r, float xrad, float yrad, LayerData *d, const Pattern &pat);
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// virtual void StrokeShape(SShape *sh, LayerData *d, const Pattern &pat);
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virtual void StrokeTriangle(BPoint *pts, BRect r, LayerData *d, const Pattern &pat);
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virtual void StrokeLineArray(BPoint *pts, int32 numlines, RGBColor *colors, LayerData *d);
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virtual void SetMode(int32 mode);
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virtual bool DumpToFile(const char *path);
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