* Sockets now inherit from WeakReferenceable.

* This fixes the problem when a socket changes something with regards to its
  parent.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30000 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2009-04-07 16:07:15 +00:00
parent 0228ef3608
commit 1111232758
7 changed files with 201 additions and 114 deletions
+165 -86
View File
@@ -16,13 +16,15 @@
#include <new>
#include <AutoDeleter.h>
#include <Drivers.h>
#include <KernelExport.h>
#include <Select.h>
#include <AutoDeleter.h>
#include <team.h>
#include <util/AutoLock.h>
#include <util/list.h>
#include <WeakReferenceable.h>
#include <fs/select_sync_pool.h>
#include <kernel.h>
@@ -41,8 +43,15 @@
struct net_socket_private;
typedef DoublyLinkedList<net_socket_private> SocketList;
struct net_socket_private
: net_socket, DoublyLinkedListLinkImpl<net_socket_private> {
struct net_socket_private : net_socket,
DoublyLinkedListLinkImpl<net_socket_private>,
WeakReferenceable<net_socket_private> {
net_socket_private();
~net_socket_private();
void RemoveFromParent();
WeakPointer<net_socket_private>* parent;
team_id owner;
uint32 max_backlog;
uint32 child_count;
@@ -56,7 +65,6 @@ struct net_socket_private
};
void socket_delete(net_socket* socket);
int socket_bind(net_socket* socket, const struct sockaddr* address,
socklen_t addressLength);
int socket_setsockopt(net_socket* socket, int level, int option,
@@ -67,6 +75,80 @@ static SocketList sSocketList;
static mutex sSocketLock;
net_socket_private::net_socket_private()
: WeakReferenceable<net_socket_private>(this),
parent(NULL),
owner(-1),
max_backlog(0),
child_count(0),
select_pool(NULL),
is_connected(false)
{
first_protocol = NULL;
first_info = NULL;
options = 0;
linger = 0;
bound_to_device = 0;
error = 0;
address.ss_len = 0;
peer.ss_len = 0;
mutex_init(&lock, "socket");
// set defaults (may be overridden by the protocols)
send.buffer_size = 65535;
send.low_water_mark = 1;
send.timeout = B_INFINITE_TIMEOUT;
receive.buffer_size = 65535;
receive.low_water_mark = 1;
receive.timeout = B_INFINITE_TIMEOUT;
}
net_socket_private::~net_socket_private()
{
if (parent != NULL)
panic("socket still has a parent!");
mutex_lock(&sSocketLock);
sSocketList.Remove(this);
mutex_unlock(&sSocketLock);
mutex_lock(&lock);
// also delete all children of this socket
while (net_socket_private* child = pending_children.RemoveHead()) {
child->RemoveFromParent();
}
while (net_socket_private* child = connected_children.RemoveHead()) {
child->RemoveFromParent();
}
put_domain_protocols(this);
mutex_unlock(&lock);
mutex_destroy(&lock);
}
void
net_socket_private::RemoveFromParent()
{
parent->RemoveReference();
parent = NULL;
mutex_lock(&sSocketLock);
sSocketList.Add(this);
mutex_unlock(&sSocketLock);
RemoveReference();
}
// #pragma mark -
static size_t
compute_user_iovec_length(iovec* userVec, uint32 count)
{
@@ -84,16 +166,6 @@ compute_user_iovec_length(iovec* userVec, uint32 count)
}
static void
delete_children(SocketList& list)
{
while (net_socket_private* child = list.RemoveHead()) {
child->parent = NULL;
socket_delete(child);
}
}
static status_t
create_socket(int family, int type, int protocol, net_socket_private** _socket)
{
@@ -101,21 +173,10 @@ create_socket(int family, int type, int protocol, net_socket_private** _socket)
if (socket == NULL)
return B_NO_MEMORY;
memset(socket, 0, sizeof(net_socket_private));
socket->family = family;
socket->type = type;
socket->protocol = protocol;
mutex_init(&socket->lock, "socket");
// set defaults (may be overridden by the protocols)
socket->send.buffer_size = 65535;
socket->send.low_water_mark = 1;
socket->send.timeout = B_INFINITE_TIMEOUT;
socket->receive.buffer_size = 65535;
socket->receive.low_water_mark = 1;
socket->receive.timeout = B_INFINITE_TIMEOUT;
status_t status = get_domain_protocols(socket);
if (status < B_OK) {
mutex_destroy(&socket->lock);
@@ -316,7 +377,7 @@ socket_open(int family, int type, int protocol, net_socket** _socket)
status = socket->first_info->open(socket->first_protocol);
if (status < B_OK) {
socket_delete(socket);
delete socket;
return status;
}
@@ -339,15 +400,12 @@ socket_close(net_socket* _socket)
}
status_t
socket_free(net_socket* socket)
void
socket_free(net_socket* _socket)
{
status_t status = socket->first_info->free(socket->first_protocol);
if (status == B_BUSY)
return B_OK;
socket_delete(socket);
return B_OK;
net_socket_private* socket = (net_socket_private*)_socket;
socket->first_info->free(socket->first_protocol);
socket->RemoveReference();
}
@@ -532,6 +590,22 @@ socket_get_next_stat(uint32* _cookie, int family, struct net_stat* stat)
// #pragma mark - connections
void
socket_acquire(net_socket* _socket)
{
net_socket_private* socket = (net_socket_private*)_socket;
socket->AddReference();
}
bool
socket_release(net_socket* _socket)
{
net_socket_private* socket = (net_socket_private*)_socket;
return socket->RemoveReference();
}
status_t
socket_spawn_pending(net_socket* _parent, net_socket** _socket)
{
@@ -562,7 +636,7 @@ socket_spawn_pending(net_socket* _parent, net_socket** _socket)
// add to the parent's list of pending connections
parent->pending_children.Add(socket);
socket->parent = parent;
socket->parent = parent->GetWeakPointer();
parent->child_count++;
*_socket = socket;
@@ -570,42 +644,9 @@ socket_spawn_pending(net_socket* _parent, net_socket** _socket)
}
void
socket_delete(net_socket* _socket)
{
net_socket_private* socket = (net_socket_private*)_socket;
net_socket_private* parent = (net_socket_private*)socket->parent;
if (parent != NULL) {
// The socket still has a parent
// TODO: we need to make sure our parent isn't deleted right now,
// or in the process of deleting its children...
MutexLocker _(parent->lock);
if (socket->is_connected)
parent->connected_children.Remove(socket);
else
parent->pending_children.Remove(socket);
parent->child_count--;
socket->parent = NULL;
}
mutex_lock(&sSocketLock);
sSocketList.Remove(socket);
mutex_unlock(&sSocketLock);
// also delete all children of this socket
delete_children(socket->pending_children);
delete_children(socket->connected_children);
put_domain_protocols(socket);
mutex_destroy(&socket->lock);
delete socket;
}
/*! Dequeues a connected child from a parent socket.
It also returns a reference with the child socket.
*/
status_t
socket_dequeue_connected(net_socket* _parent, net_socket** _socket)
{
@@ -615,7 +656,8 @@ socket_dequeue_connected(net_socket* _parent, net_socket** _socket)
net_socket_private* socket = parent->connected_children.RemoveHead();
if (socket != NULL) {
socket->parent = NULL;
socket->AddReference();
socket->RemoveFromParent();
parent->child_count--;
*_socket = socket;
}
@@ -625,10 +667,6 @@ socket_dequeue_connected(net_socket* _parent, net_socket** _socket)
if (socket == NULL)
return B_ENTRY_NOT_FOUND;
mutex_lock(&sSocketLock);
sSocketList.Add(socket);
mutex_unlock(&sSocketLock);
return B_OK;
}
@@ -659,13 +697,12 @@ socket_set_max_backlog(net_socket* _socket, uint32 backlog)
net_socket_private* child;
while (socket->child_count > backlog
&& (child = socket->pending_children.RemoveTail()) != NULL) {
child->parent = NULL;
child->RemoveFromParent();
socket->child_count--;
}
while (socket->child_count > backlog
&& (child = socket->connected_children.RemoveTail()) != NULL) {
child->parent = NULL;
socket_delete(child);
child->RemoveFromParent();
socket->child_count--;
}
@@ -674,21 +711,34 @@ socket_set_max_backlog(net_socket* _socket, uint32 backlog)
}
/*! Returns whether or not this socket has a parent. The parent might not be
valid anymore, though.
*/
bool
socket_has_parent(net_socket* _socket)
{
net_socket_private* socket = (net_socket_private*)_socket;
return socket->parent != NULL;
}
/*! The socket has been connected. It will be moved to the connected queue
of its parent socket.
*/
status_t
socket_connected(net_socket* socket)
socket_connected(net_socket* _socket)
{
net_socket_private* parent = (net_socket_private*)socket->parent;
net_socket_private* socket = (net_socket_private*)_socket;
WeakReference<net_socket_private> parent = socket->parent;
if (parent == NULL)
return B_BAD_VALUE;
MutexLocker _(&parent->lock);
MutexLocker _(parent->lock);
parent->pending_children.Remove((net_socket_private*)socket);
parent->connected_children.Add((net_socket_private*)socket);
((net_socket_private*)socket)->is_connected = true;
parent->pending_children.Remove(socket);
parent->connected_children.Add(socket);
socket->is_connected = true;
// notify parent
if (parent->select_pool)
@@ -698,6 +748,32 @@ socket_connected(net_socket* socket)
}
/*! The socket has been aborted. Steals the parent's reference, and releases
it.
*/
status_t
socket_aborted(net_socket* _socket)
{
net_socket_private* socket = (net_socket_private*)_socket;
WeakReference<net_socket_private> parent = socket->parent;
if (parent == NULL)
return B_BAD_VALUE;
MutexLocker _(parent->lock);
if (socket->is_connected)
parent->connected_children.Remove(socket);
else
parent->pending_children.Remove(socket);
parent->child_count--;
socket->RemoveFromParent();
return B_OK;
}
// #pragma mark - notifications
@@ -1551,12 +1627,15 @@ net_socket_module_info gNetSocketModule = {
socket_get_next_stat,
// connections
socket_acquire,
socket_release,
socket_spawn_pending,
socket_delete,
socket_dequeue_connected,
socket_count_connected,
socket_set_max_backlog,
socket_has_parent,
socket_connected,
socket_aborted,
// notifications
socket_request_notification,