diff --git a/src/add-ons/media/media-add-ons/mixer/AudioMixer.cpp b/src/add-ons/media/media-add-ons/mixer/AudioMixer.cpp index 1f956290d6..c1de319c93 100644 --- a/src/add-ons/media/media-add-ons/mixer/AudioMixer.cpp +++ b/src/add-ons/media/media-add-ons/mixer/AudioMixer.cpp @@ -1242,7 +1242,7 @@ AudioMixer::HandleEvent( const media_timed_event *event, bigtime_t lateness, boo // if this is the first buffer, mark with the start time // we need this to calculate the other buffer times if (fStartTime == 0) { - fStartTime = TimeSource()->RealTimeFor(event->event_time, 0); + fStartTime = event->event_time; } // count frames that have been played @@ -1252,7 +1252,7 @@ AudioMixer::HandleEvent( const media_timed_event *event, bigtime_t lateness, boo fFramesSent += framesperbuffer; // calculate the start time for the next event and add the event - bigtime_t nextevent = TimeSource()->PerformanceTimeFor(bigtime_t(fStartTime + double(fFramesSent / fOutput.format.u.raw_audio.frame_rate) * 1000000.0)); + bigtime_t nextevent = bigtime_t(fStartTime + double(fFramesSent / fOutput.format.u.raw_audio.frame_rate) * 1000000.0); media_timed_event nextBufferEvent(nextevent, SEND_NEW_BUFFER_EVENT); EventQueue()->AddEvent(nextBufferEvent); break; diff --git a/src/kits/media/SoundPlayNode.cpp b/src/kits/media/SoundPlayNode.cpp index 153ebe5af5..66f83b0fad 100644 --- a/src/kits/media/SoundPlayNode.cpp +++ b/src/kits/media/SoundPlayNode.cpp @@ -608,7 +608,7 @@ _SoundPlayNode::SendNewBuffer(const media_timed_event *event, bigtime_t lateness // The buffer is on its way; now schedule the next one to go // nextEvent is the time at which the buffer should arrive at it's destination - bigtime_t nextEvent = TimeSource()->PerformanceTimeFor(mStartTime + bigtime_t((1000000LL * mFramesSent) / mOutput.format.u.raw_audio.frame_rate)); + bigtime_t nextEvent = mStartTime + bigtime_t((1000000LL * mFramesSent) / mOutput.format.u.raw_audio.frame_rate); media_timed_event nextBufferEvent(nextEvent, SEND_NEW_BUFFER_EVENT); EventQueue()->AddEvent(nextBufferEvent); @@ -650,7 +650,7 @@ _SoundPlayNode::HandleStart( // and fire off the first "produce a buffer" event. mFramesSent = 0; - mStartTime = TimeSource()->RealTimeFor(event->event_time, 0); + mStartTime = event->event_time; media_timed_event firstBufferEvent(event->event_time, SEND_NEW_BUFFER_EVENT); // Alternatively, we could call HandleEvent() directly with this event, to avoid a trip through