Applied patch by Stephen Deken:
* Added a new class BAffineTransform, currently in the BPrivate namespace and the inofficial "shared kit". * Extended BPolygon to be transformable by a BAffineTransform. Thanks a lot! Minor fixes by myself: * The class accidentally still derived from agg::trans_affine. * Added then missing comparator operators. * Swapped the BPoint* and count arguments of Apply(), since that seems to be the more common order in the other Be API. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28176 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -13,21 +13,27 @@
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#include <InterfaceDefs.h>
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#include <Rect.h>
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namespace BPrivate { class BAffineTransform; }
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using namespace BPrivate;
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class BPolygon {
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public:
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BPolygon(const BPoint *ptArray, int32 numPoints);
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BPolygon(const BPolygon *polygon);
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BPolygon();
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virtual ~BPolygon();
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BPolygon(const BPoint *ptArray, int32 numPoints);
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BPolygon(const BPolygon *polygon);
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BPolygon();
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virtual ~BPolygon();
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BPolygon &operator=(const BPolygon &from);
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BPolygon &operator=(const BPolygon &from);
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BRect Frame() const;
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void AddPoints(const BPoint *ptArray, int32 numPoints);
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int32 CountPoints() const;
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void MapTo(BRect srcRect, BRect dstRect);
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void PrintToStream() const;
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BRect Frame() const;
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void AddPoints(const BPoint *ptArray, int32 numPoints);
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int32 CountPoints() const;
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void MapTo(BRect srcRect, BRect dstRect);
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void PrintToStream() const;
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void Transform(const BAffineTransform& transform);
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BPolygon& TransformBySelf(const BAffineTransform& transform);
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BPolygon* TransformByCopy(const BAffineTransform& transform) const;
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private:
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friend class BView;
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@@ -0,0 +1,104 @@
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/*
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* Copyright 2008, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Stephen Deken, [email protected]
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*/
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#ifndef _AFFINETRANSFORM_H
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#define _AFFINETRANSFORM_H
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#include <InterfaceDefs.h>
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#include <agg_trans_affine.h>
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class BPoint;
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namespace BPrivate {
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class BAffineTransform {
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public:
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BAffineTransform();
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BAffineTransform(const BAffineTransform& copyFrom);
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virtual ~BAffineTransform();
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virtual BAffineTransform& operator=(const BAffineTransform& copyFrom);
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virtual bool operator==(
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const BAffineTransform& other) const;
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virtual bool operator!=(
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const BAffineTransform& other) const;
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// Callbacks
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virtual void TransformationChanged() const;
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// Application
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BPoint Apply(const BPoint& point) const;
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void Apply(BPoint* points, uint32 count) const;
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// Rotation
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void Rotate(float angle);
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void Rotate(const BPoint& center, float angle);
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BAffineTransform& RotateBySelf(float angle);
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BAffineTransform& RotateBySelf(const BPoint& center, float angle);
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BAffineTransform RotateByCopy(float angle) const;
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BAffineTransform RotateByCopy(const BPoint& center, float angle) const;
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// Translation
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void Translate(float deltaX, float deltaY);
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void Translate(const BPoint& delta);
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BAffineTransform& TranslateBySelf(float deltaX, float deltaY);
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BAffineTransform& TranslateBySelf(const BPoint& delta);
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BAffineTransform TranslateByCopy(float deltaX, float deltaY) const;
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BAffineTransform TranslateByCopy(const BPoint& delta) const;
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// Scaling
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void Scale(float scale);
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void Scale(const BPoint& center, float scale);
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void Scale(float scaleX, float scaleY);
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void Scale(const BPoint& center, float scaleX, float scaleY);
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void Scale(const BPoint& scale);
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void Scale(const BPoint& center, const BPoint& scale);
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BAffineTransform& ScaleBySelf(float scale);
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BAffineTransform& ScaleBySelf(const BPoint& center, float scale);
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BAffineTransform& ScaleBySelf(float scaleX, float scaleY);
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BAffineTransform& ScaleBySelf(const BPoint& center, float scaleX, float scaleY);
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BAffineTransform& ScaleBySelf(const BPoint& scale);
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BAffineTransform& ScaleBySelf(const BPoint& center, const BPoint& scale);
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BAffineTransform ScaleByCopy(float scale) const;
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BAffineTransform ScaleByCopy(const BPoint& center, float scale) const;
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BAffineTransform ScaleByCopy(float scaleX, float scaleY) const;
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BAffineTransform ScaleByCopy(const BPoint& center, float scaleX, float scaleY) const;
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BAffineTransform ScaleByCopy(const BPoint& scale) const;
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BAffineTransform ScaleByCopy(const BPoint& center, const BPoint& scale) const;
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// Shearing
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void Shear(float shearX, float shearY);
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void Shear(const BPoint& center, float shearX, float shearY);
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void Shear(const BPoint& shear);
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void Shear(const BPoint& center, const BPoint& shear);
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BAffineTransform& ShearBySelf(float shearX, float shearY);
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BAffineTransform& ShearBySelf(const BPoint& center, float shearX, float shearY);
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BAffineTransform& ShearBySelf(const BPoint& shear);
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BAffineTransform& ShearBySelf(const BPoint& center, const BPoint& shear);
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BAffineTransform ShearByCopy(float shearX, float shearY) const;
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BAffineTransform ShearByCopy(const BPoint& center, float shearX, float shearY) const;
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BAffineTransform ShearByCopy(const BPoint& shear) const;
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BAffineTransform ShearByCopy(const BPoint& center, const BPoint& shear) const;
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private:
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void _Rotate(float angle);
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void _Scale(float scaleX, float scaleY);
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void _Translate(float deltaX, float deltaY);
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void _Shear(float shearX, float shearY);
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void _TransformPoint(BPoint& point) const;
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agg::trans_affine fTransformMatrix;
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};
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} // namespace BPrivate
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using namespace BPrivate;
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#endif // _AFFINETRANSFORM_H
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