Moved the miscellaneous app kit functions into the BPrivate namespace and added the function current_team() which returns the ID of the current team.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1501 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -32,9 +32,14 @@
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struct entry_ref;
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struct entry_ref;
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namespace BPrivate {
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status_t get_app_path(char *buffer);
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status_t get_app_path(char *buffer);
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status_t get_app_ref(entry_ref *ref, bool traverse = true);
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status_t get_app_ref(entry_ref *ref, bool traverse = true);
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team_id current_team();
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thread_id main_thread_for(team_id team);
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thread_id main_thread_for(team_id team);
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} // namespace BPrivate
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#endif // _APP_MISC_H
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#endif // _APP_MISC_H
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@@ -31,6 +31,8 @@
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#include <image.h>
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#include <image.h>
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#include <OS.h>
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#include <OS.h>
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namespace BPrivate {
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// get_app_path
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// get_app_path
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/*! \brief Returns the path to the application's executable.
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/*! \brief Returns the path to the application's executable.
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\param buffer A pointer to a pre-allocated character array of at least
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\param buffer A pointer to a pre-allocated character array of at least
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@@ -89,6 +91,20 @@ get_app_ref(entry_ref *ref, bool traverse)
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return error;
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return error;
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}
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}
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// current_team
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/*! \brief Returns the ID of the current team.
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\return The ID of the current team.
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*/
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team_id
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current_team()
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{
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team_id team = -1;
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thread_info info;
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if (get_thread_info(find_thread(NULL), &info) == B_OK)
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team = info.team;
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return team;
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}
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// main_thread_for
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// main_thread_for
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/*! Returns the ID of the supplied team's main thread.
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/*! Returns the ID of the supplied team's main thread.
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\param team The team.
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\param team The team.
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@@ -112,3 +128,5 @@ main_thread_for(team_id team)
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return thread;
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return thread;
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}
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}
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} // namespace BPrivate
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@@ -613,11 +613,11 @@ void BApplication::InitData(const char* signature, status_t* error)
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bool isRegistrar = (signature && !strcmp(signature, kRegistrarSignature));
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bool isRegistrar = (signature && !strcmp(signature, kRegistrarSignature));
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// get team and thread
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// get team and thread
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team_id team = Team();
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team_id team = Team();
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thread_id thread = main_thread_for(team);
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thread_id thread = BPrivate::main_thread_for(team);
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// get app executable ref
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// get app executable ref
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entry_ref ref;
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entry_ref ref;
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if (fInitError == B_OK)
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if (fInitError == B_OK)
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fInitError = get_app_ref(&ref);
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fInitError = BPrivate::get_app_ref(&ref);
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// get the BAppFileInfo and extract the information we need
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// get the BAppFileInfo and extract the information we need
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uint32 appFlags = B_REG_DEFAULT_APP_FLAGS;
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uint32 appFlags = B_REG_DEFAULT_APP_FLAGS;
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if (fInitError == B_OK) {
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if (fInitError == B_OK) {
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