BMediaEventLooper: Use enqueue_time in a different shape
* This is the only solution that allowed to use the best of both ways to do this calculus. I've also tested it with a modified sound player that snoozed every time the buffer should be handled, and found that neither of the lateness calculus I tested (including enqueue_time) really solve all problems. That's why I've tried to find an average solution. There's still room for improvements eventually.
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@@ -38,8 +38,9 @@ struct media_timed_event {
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int32 data;
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int64 bigdata;
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char user_data[64];
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bigtime_t enqueue_time;
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uint32 _reserved_media_timed_event_[8];
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uint32 _reserved_media_timed_event_[6];
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};
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