* Stronger BMenuField popup indicator.
* Softer recessed frame for BMenuField to distinguish more from BButton and make it slightly more similar to BTextControl. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29235 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -68,68 +68,7 @@ void
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BControlLook::DrawButtonFrame(BView* view, BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags, uint32 borders)
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{
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// colors
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rgb_color dark1BorderColor;
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rgb_color dark2BorderColor;
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if ((flags & B_DISABLED) == 0) {
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dark1BorderColor = tint_color(base, 1.33);
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dark2BorderColor = tint_color(base, 1.45);
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if (flags & B_DEFAULT_BUTTON) {
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dark2BorderColor = tint_color(dark1BorderColor, 1.5);
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dark1BorderColor = tint_color(dark1BorderColor, 1.35);
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}
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} else {
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dark1BorderColor = tint_color(base, 1.147);
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dark2BorderColor = tint_color(base, 1.24);
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if (flags & B_DEFAULT_BUTTON) {
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dark1BorderColor = tint_color(dark1BorderColor, 1.12);
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dark2BorderColor = tint_color(dark1BorderColor, 1.16);
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}
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}
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if (flags & B_ACTIVATED) {
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rgb_color temp = dark2BorderColor;
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dark2BorderColor = dark1BorderColor;
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dark1BorderColor = temp;
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}
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// indicate focus by changing main button border
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if (flags & B_FOCUSED) {
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dark1BorderColor = ui_color(B_KEYBOARD_NAVIGATION_COLOR);
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dark2BorderColor = dark1BorderColor;
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}
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if (flags & B_DEFAULT_BUTTON) {
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float focusTint = 1.2;
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if (flags & B_DISABLED)
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focusTint = (B_NO_TINT + focusTint) / 2;
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rgb_color focusColor = tint_color(base, focusTint);
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view->SetHighColor(base);
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view->StrokeRect(rect);
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rect.InsetBy(1.0, 1.0);
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view->SetHighColor(focusColor);
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view->StrokeRect(rect);
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rect.InsetBy(1.0, 1.0);
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view->StrokeRect(rect);
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rect.InsetBy(1.0, 1.0);
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// bevel around external border
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_DrawOuterResessedFrame(view, rect, focusColor,
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(flags & B_DISABLED) ? 0.5 : 0.8, 0.9, borders);
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} else {
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// bevel around external border
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_DrawOuterResessedFrame(view, rect, base,
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(flags & B_DISABLED) ? 0.0 : 1.0, 1.0, borders);
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}
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_DrawFrame(view, rect, dark1BorderColor, dark1BorderColor,
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dark2BorderColor, dark2BorderColor, borders);
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_DrawButtonFrame(view, rect, updateRect, base, 1.0, 1.0, flags, borders);
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}
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@@ -263,6 +202,14 @@ BControlLook::DrawMenuBarBackground(BView* view, BRect& rect,
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}
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void
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BControlLook::DrawMenuFieldFrame(BView* view, BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags, uint32 borders)
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{
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_DrawButtonFrame(view, rect, updateRect, base, 0.6, 1.0, flags, borders);
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}
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void
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BControlLook::DrawMenuFieldBackground(BView* view, BRect& rect,
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const BRect& updateRect, const rgb_color& base, bool popupIndicator,
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@@ -282,10 +229,10 @@ BControlLook::DrawMenuFieldBackground(BView* view, BRect& rect,
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rgb_color markColor;
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if (flags & B_DISABLED) {
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indicatorBase = tint_color(base, 1.05);
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markColor = tint_color(base, B_DARKEN_3_TINT);
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markColor = tint_color(base, 1.35);
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} else {
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indicatorBase = tint_color(base, 1.09);
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markColor = tint_color(base, B_DARKEN_4_TINT);
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indicatorBase = tint_color(base, 1.12);
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markColor = tint_color(base, 1.65);
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}
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DrawMenuFieldBackground(view, rightRect, updateRect, indicatorBase,
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@@ -1547,6 +1494,78 @@ BControlLook::DrawLabel(BView* view, const char* label, BRect rect,
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// #pragma mark -
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void
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BControlLook::_DrawButtonFrame(BView* view, BRect& rect,
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const BRect& updateRect, const rgb_color& base,
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float contrast, float brightness, uint32 flags, uint32 borders)
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{
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// colors
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rgb_color dark1BorderColor;
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rgb_color dark2BorderColor;
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if ((flags & B_DISABLED) == 0) {
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dark1BorderColor = tint_color(base, 1.33);
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dark2BorderColor = tint_color(base, 1.45);
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if (flags & B_DEFAULT_BUTTON) {
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dark2BorderColor = tint_color(dark1BorderColor, 1.5);
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dark1BorderColor = tint_color(dark1BorderColor, 1.35);
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}
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} else {
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dark1BorderColor = tint_color(base, 1.147);
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dark2BorderColor = tint_color(base, 1.24);
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if (flags & B_DEFAULT_BUTTON) {
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dark1BorderColor = tint_color(dark1BorderColor, 1.12);
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dark2BorderColor = tint_color(dark1BorderColor, 1.16);
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}
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}
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if (flags & B_ACTIVATED) {
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rgb_color temp = dark2BorderColor;
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dark2BorderColor = dark1BorderColor;
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dark1BorderColor = temp;
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}
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// indicate focus by changing main button border
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if (flags & B_FOCUSED) {
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dark1BorderColor = ui_color(B_KEYBOARD_NAVIGATION_COLOR);
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dark2BorderColor = dark1BorderColor;
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}
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if (flags & B_DEFAULT_BUTTON) {
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float focusTint = 1.2;
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if (flags & B_DISABLED)
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focusTint = (B_NO_TINT + focusTint) / 2;
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rgb_color focusColor = tint_color(base, focusTint);
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view->SetHighColor(base);
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view->StrokeRect(rect);
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rect.InsetBy(1.0, 1.0);
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view->SetHighColor(focusColor);
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view->StrokeRect(rect);
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rect.InsetBy(1.0, 1.0);
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view->StrokeRect(rect);
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rect.InsetBy(1.0, 1.0);
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// bevel around external border
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_DrawOuterResessedFrame(view, rect, focusColor,
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contrast * (((flags & B_DISABLED) ? 0.5 : 0.8)), brightness * 0.9,
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borders);
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} else {
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// bevel around external border
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_DrawOuterResessedFrame(view, rect, base,
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contrast * ((flags & B_DISABLED) ? 0.0 : 1.0), brightness * 1.0,
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borders);
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}
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_DrawFrame(view, rect, dark1BorderColor, dark1BorderColor,
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dark2BorderColor, dark2BorderColor, borders);
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}
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void
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BControlLook::_DrawOuterResessedFrame(BView* view, BRect& rect,
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const rgb_color& base, float contrast, float brightness, uint32 borders)
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