Huge cleanup and fixes:
* attachView() is now called _CreateSelf() and creates the app_server view counterpart for itself, and no longer for a child view. * removed superfluous deleteView(). * moved drawing from BWindow::DoUpdate() to BView::_Draw(). * made the recursive hook call functions consistent. * fixed BWindow::DispatchMessage() to send public messages to the intended target (instead of always handling them itself directly). * DispatchMessage() no longer eats unmapped key events that were targeted at the window directly. * B_KEY_DOWN and B_KEY_UP events are now send to the target view as well (this couldn't work before as BMessages were broken with B_PREFERRED_TOKEN). * the default button is now correctly targeted by BWindow::_DetermineTarget() (previously, the enter key was hacked to get through via _HandleKeyDown()). * removing a view now also makes sure it won't have focus any longer. * also, the DetachedFromWindow() hooks are now called first, so that any changes made there cannot mess up our window anymore. * removed BView::SetPattern(); _UpdatePattern() now does its job. * renamend private methods to match our preferred style. * removed unused methods and variables. * more consistent naming overall. * removed _PR3_COMPATIBLE_ stuff - there is definitely no need for us to be compatible to that one. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15060 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -181,13 +181,12 @@ static status_t _task0_(void* arg);
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BMessage* ReadMessageFromPort(bigtime_t tout = B_INFINITE_TIMEOUT);
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virtual BMessage* ConvertToMessage(void* raw, int32 code);
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virtual void task_looper();
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void do_quit_requested(BMessage* msg);
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void _QuitRequested(BMessage* msg);
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bool AssertLocked() const;
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BHandler* top_level_filter(BMessage* msg, BHandler* t);
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BHandler* handler_only_filter(BMessage* msg, BHandler* t);
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BHandler* apply_filters( BList* list,
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BMessage* msg,
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BHandler* target);
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BHandler* _TopLevelFilter(BMessage* msg, BHandler* target);
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BHandler* _HandlerFilter(BMessage* msg, BHandler* target);
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BHandler* _ApplyFilters(BList* list, BMessage* msg,
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BHandler* target);
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void check_lock();
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BHandler* resolve_specifier(BHandler* target, BMessage* msg);
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void UnlockFully();
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