From 155b82606567894e6f2f268973b48ddd17298b72 Mon Sep 17 00:00:00 2001 From: Philippe Houdoin Date: Sat, 5 Sep 2009 14:37:06 +0000 Subject: [PATCH] Mouse watching thread name computation wasn't following the same Upperize/Capitalize on the bus name than in keyboard one. "USB Keyboard" but "Usb Mouse". No functional change. Really. alphabranch it as you want. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32943 a95241bf-73f2-0310-859d-f6bbb57e9c96 --- src/add-ons/input_server/devices/mouse/MouseInputDevice.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/add-ons/input_server/devices/mouse/MouseInputDevice.cpp b/src/add-ons/input_server/devices/mouse/MouseInputDevice.cpp index 6ae9dc2dbd..bc6a7a25a1 100644 --- a/src/add-ons/input_server/devices/mouse/MouseInputDevice.cpp +++ b/src/add-ons/input_server/devices/mouse/MouseInputDevice.cpp @@ -308,6 +308,9 @@ MouseDevice::_BuildShortName() const if (name == "ps2") name = "PS/2"; + + if (name.Length() < 4) + name.ToUpper(); else name.Capitalize();