* int32_t, uint32_t are now of type "int", and no longer of type "long".
This should help to reduce the number of warnings imported code will throw during compilation (helps a lot with tcpdump, for example). * Since long is 64 bit on 64 bit platforms, we might want to think about doing that change for the Haiku types int32 and uint32 as well. * Fixed several occurences of hidden type problems. * Fixed build of the stack and TCP under BeOS. * Fixed incorrect typedef in socket_interface.h. * Minor cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22643 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -83,13 +83,12 @@ struct sockaddr {
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uint8_t sa_data[30];
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};
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/* this can hold ANY sockaddr we care to throw at it! */
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struct sockaddr_storage {
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uint8_t ss_len; /* total length */
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uint8_t ss_family; /* address family */
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uint8_t __ss_pad1[6]; /* align to quad */
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uint64_t __ss_pad2; /* force alignment for stupid compilers */
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uint8_t __ss_pad3[112]; /* pad to a total of 128 bytes */
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uint8_t ss_len; /* total length */
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uint8_t ss_family; /* address family */
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uint8_t __ss_pad1[6]; /* align to quad */
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uint64_t __ss_pad2; /* force alignment to 64 bit */
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uint8_t __ss_pad3[112]; /* pad to a total of 128 bytes */
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};
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struct msghdr {
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