* cleanup
* use std::nothrow git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28886 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -1,151 +1,104 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: PictureButton.h
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// Author: Graham MacDonald ([email protected])
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// Description: BPictureButton displays and controls a picture button in a
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// window.
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//------------------------------------------------------------------------------
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/*
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* Copyright 2001-2008, Haiku, Inc.
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* Distributed under the terms of the MIT license.
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*
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* Authors:
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* Graham MacDonald ([email protected])
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*/
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#ifndef _PICTURE_BUTTON_H
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#define _PICTURE_BUTTON_H
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// Standard Includes -----------------------------------------------------------
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// System Includes -------------------------------------------------------------
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#include <BeBuild.h>
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#include <Control.h>
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#include <Picture.h> /* For convenience */
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#include <Picture.h>
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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enum {
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B_ONE_STATE_BUTTON,
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B_TWO_STATE_BUTTON
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};
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// BPictureButton class --------------------------------------------------------
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class BPictureButton : public BControl
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{
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public:
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BPictureButton (BRect frame,
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const char* name,
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BPicture *off,
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BPicture *on,
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BMessage *message,
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uint32 behavior = B_ONE_STATE_BUTTON,
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uint32 resizeMask = B_FOLLOW_LEFT | B_FOLLOW_TOP,
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uint32 flgs = B_WILL_DRAW | B_NAVIGABLE);
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BPictureButton (BMessage *data);
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virtual ~BPictureButton ();
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BPictureButton(BRect frame, const char* name, BPicture* off,
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BPicture* on, BMessage* message,
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uint32 behavior = B_ONE_STATE_BUTTON,
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uint32 resizeMask = B_FOLLOW_LEFT | B_FOLLOW_TOP,
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uint32 flgs = B_WILL_DRAW | B_NAVIGABLE);
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BPictureButton(BMessage* data);
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static BArchivable *Instantiate (BMessage *data);
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virtual status_t Archive (BMessage *data, bool deep = true) const;
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virtual void Draw (BRect updateRect);
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virtual void MouseDown (BPoint point);
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virtual void KeyDown (const char *bytes, int32 numBytes);
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virtual void SetEnabledOn (BPicture *on);
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virtual void SetEnabledOff (BPicture *off);
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virtual void SetDisabledOn (BPicture *on);
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virtual void SetDisabledOff (BPicture *off);
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BPicture *EnabledOn () const;
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BPicture *EnabledOff () const;
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BPicture *DisabledOn () const;
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BPicture *DisabledOff () const;
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virtual void SetBehavior (uint32 behavior);
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uint32 Behavior () const;
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virtual void MessageReceived (BMessage *msg);
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virtual void MouseUp (BPoint point);
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virtual void WindowActivated (bool state);
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virtual void MouseMoved (BPoint pt, uint32 code, const BMessage *msg);
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virtual void AttachedToWindow ();
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virtual void DetachedFromWindow ();
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virtual void SetValue (int32 value);
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virtual status_t Invoke (BMessage *msg = NULL);
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virtual void FrameMoved (BPoint new_position);
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virtual void FrameResized (float new_width, float new_height);
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virtual BHandler *ResolveSpecifier (BMessage *msg,
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int32 index,
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BMessage *specifier,
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int32 form,
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const char *property);
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virtual status_t GetSupportedSuites (BMessage *data);
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virtual void ResizeToPreferred ();
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virtual void GetPreferredSize (float *width, float *height);
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virtual void MakeFocus (bool state = true);
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virtual void AllAttached ();
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virtual void AllDetached ();
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virtual ~BPictureButton();
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// Private or reserved -----------------------------------------------------
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virtual status_t Perform (perform_code d, void *arg);
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static BArchivable* Instantiate(BMessage* data);
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virtual status_t Archive(BMessage* data, bool deep = true) const;
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virtual void Draw(BRect updateRect);
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virtual void MouseDown(BPoint point);
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virtual void KeyDown(const char* bytes, int32 numBytes);
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virtual void SetEnabledOn(BPicture* on);
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virtual void SetEnabledOff(BPicture* off);
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virtual void SetDisabledOn(BPicture* on);
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virtual void SetDisabledOff(BPicture* off);
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BPicture* EnabledOn() const;
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BPicture* EnabledOff() const;
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BPicture* DisabledOn() const;
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BPicture* DisabledOff() const;
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virtual void SetBehavior(uint32 behavior);
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uint32 Behavior() const;
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virtual void MessageReceived(BMessage* message);
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virtual void MouseUp(BPoint point);
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virtual void WindowActivated(bool state);
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virtual void MouseMoved(BPoint pt, uint32 code,
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const BMessage* message);
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virtual void AttachedToWindow();
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virtual void DetachedFromWindow();
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virtual void SetValue(int32 value);
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virtual status_t Invoke(BMessage* message = NULL);
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virtual void FrameMoved(BPoint newPosition);
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virtual void FrameResized(float newWidth, float newHeight);
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virtual BHandler* ResolveSpecifier(BMessage* message, int32 index,
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BMessage* specifier, int32 form, const char* p);
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virtual status_t GetSupportedSuites(BMessage* data);
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virtual void ResizeToPreferred();
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virtual void GetPreferredSize(float* width, float* height);
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virtual void MakeFocus(bool state = true);
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virtual void AllAttached();
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virtual void AllDetached();
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virtual status_t Perform(perform_code d, void* arg);
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private:
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virtual void _ReservedPictureButton1 ();
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virtual void _ReservedPictureButton2 ();
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virtual void _ReservedPictureButton3 ();
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virtual void _ReservedPictureButton1();
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virtual void _ReservedPictureButton2();
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virtual void _ReservedPictureButton3();
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BPictureButton &operator= (const BPictureButton &);
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BPictureButton &operator=(const BPictureButton &);
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void Redraw ();
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void InitData ();
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void _Redraw();
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void _InitData();
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BPicture *fEnabledOff;
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BPicture *fEnabledOn;
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BPicture *fDisabledOff;
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BPicture *fDisabledOn;
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BPicture* fEnabledOff;
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BPicture* fEnabledOn;
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BPicture* fDisabledOff;
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BPicture* fDisabledOn;
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bool fOutlined;
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bool unused;
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uint32 fBehavior;
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uint32 _reserved[4];
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uint32 fBehavior;
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uint32 _reserved[4];
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};
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//------------------------------------------------------------------------------
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#endif /* _PICTURE_BUTTON_H */
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/*
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* $Log $
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*
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* $Id $
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*
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*/
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#endif
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