fixed a really lame bug in the StrokeLine call that caused all these problems with line drawing and or invalidation afterwards, avoid transforming the clipping region into another format used by AGG by using a special BRegion based renderer
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12400 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -255,7 +255,7 @@ class Painter {
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BRect _Transform(const BRect& rect) const;
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BRect _Clipped(const BRect& rect) const;
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void _RebuildClipping();
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// void _RebuildClipping();
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void _UpdateFont();
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void _UpdateLineWidth();
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