declared entry_ref
clean up git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23934 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -1,51 +1,19 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: SimpleGameSound.h
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// Author: Christopher ML Zumwalt May ([email protected])
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// Description: BSimpleGameSound is a class for sound effects that are
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// short, and consists of non-changing samples in memory.
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//------------------------------------------------------------------------------
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/*
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* Copyright 2001-2008, Haiku Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _SIMPLEGAMESOUND_H
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#define _SIMPLEGAMESOUND_H
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// Standard Includes -----------------------------------------------------------
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// System Includes -------------------------------------------------------------
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#include <GameSoundDefs.h>
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#include <GameSound.h>
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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struct entry_ref;
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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// BGameSound class -------------------------------------------------------------
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class BSimpleGameSound : public BGameSound
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{
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class BSimpleGameSound : public BGameSound {
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public:
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BSimpleGameSound(const entry_ref * inFile,
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BGameSoundDevice * device = NULL);
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@@ -55,7 +23,6 @@ public:
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size_t inFrameCount,
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const gs_audio_format * format,
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BGameSoundDevice * device = NULL);
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BSimpleGameSound(const BSimpleGameSound & other);
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virtual ~BSimpleGameSound();
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@@ -69,8 +36,7 @@ public:
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private:
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status_t Init(const entry_ref * inFile);
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status_t Init(const void* inData,
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int64 inFrameCount,
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status_t Init(const void* inData, int64 inFrameCount,
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const gs_audio_format* format);
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/* leave these declarations private unless you plan on actually implementing and using them. */
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@@ -109,3 +75,4 @@ virtual status_t _Reserved_BSimpleGameSound_23(int32 arg, ...);
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};
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#endif // _SIMPLE_GAME_SOUND_H
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